Player Matchup

Rama
Rama
Gold II
 
Rama
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
Xannylands
He Bo
Silver I
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,592 MMR
Solo
Janus
Janus
Gold V
Zombi32123
Janus
Gold V
Level 44
God Stats
6W - 14L
1,753 SR
Queue Stats
233W - 246L
1,621 MMR
Solo
Artio
Artio
Gold IV
botone245
Artio
Gold IV
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
230W - 227L
1,611 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,551 SR
1,565 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,572 SR
1,586 MMR
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold V
ActionDayz
Lancelot
Gold V
Level 200
God Stats
19W - 9L
1,780 SR
Queue Stats
243W - 203L
1,615 MMR
Solo
Scylla
Scylla
Gold IV
CallMeOcto
Scylla
Gold IV
Level 146
God Stats
31W - 16L
1,448 SR
Queue Stats
376W - 361L
1,608 MMR
Party 1
Mulan
Mulan
Gold I
GoWithTheFlo
Mulan
Gold I
Level 111
God Stats
5W - 17L
1,524 SR
Queue Stats
397W - 386L
1,617 MMR
Party 1
Atlas
Atlas
Gold IV
Mihawk060
Atlas
Gold IV
Level 89
God Stats
56W - 39L
1,608 SR
Queue Stats
139W - 121L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 4 / 0
7,063
471
11,528
15,006
5,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
 
King Arthur
11
0 / 5 / 1
6,921
461
4,280
16,554
8,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
12
2 / 4 / 0
7,796
520
7,941
11,839
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
12
0 / 4 / 1
7,453
497
6,061
7,710
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
botone245
Artio
10
0 / 4 / 3
6,516
434
5,349
18,135
16,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
FreyaAchilles

VS

Bans
Ne ZhaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 2 / 9
9,323
622
13,563
13,477
7,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
ActionDayz
Lancelot
15
9 / 1 / 4
9,301
620
15,271
10,896
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
CallMeOcto
Scylla
15
4 / 1 / 3
9,352
623
7,056
7,945
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 1 / 3
8,682
579
8,414
11,195
7,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Mihawk060
Atlas
12
1 / 1 / 9
7,825
522
8,057
14,979
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
21
21
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
4
0
0.75
L
King Arthur
 
King Arthur
0
5
1
0.1
W
Danzaburou
 
Danzaburou
2
2
9
3.25
W
Lancelot
ActionDayz
Lancelot
9
1
4
11
W
Scylla
CallMeOcto
Scylla
4
1
3
5.5
W
5
1
3
6.5
W
Atlas
Mihawk060
Atlas
1
1
9
5.5
L
He Bo
2
4
0
0.5
L
Janus
0
4
1
0.13
L
Artio
botone245
Artio
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,159
Damage
52,361
69,244
Taken
58,492
36,259
Mitigated
36,603
20,943
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,528
9,201
0
5,982
15,006
5,408
0
2,590
12,416
0
55,061
L
King Arthur
 
King Arthur
4,280
552
0
4,632
16,554
8,663
0
1,545
15,009
0
54,413
W
Danzaburou
 
Danzaburou
13,563
8,355
0
7,291
13,477
7,230
349
3,497
9,980
0
76,002
W
Lancelot
ActionDayz
Lancelot
15,271
3,434
0
750
10,896
5,477
0
4,023
6,873
0
65,406
W
Scylla
CallMeOcto
Scylla
7,056
584
0
1,722
7,945
3,354
197
4,273
3,672
76,287
586
W
8,414
1,643
0
3,708
11,195
7,020
0
2,258
8,937
0
58,385
W
Atlas
Mihawk060
Atlas
8,057
3,875
577
2,493
14,979
13,522
0
6,061
8,918
29,328
0
L
He Bo
7,941
208
0
4,048
11,839
2,956
0
2,310
9,529
48,995
0
L
Janus
6,061
329
0
500
7,710
2,729
0
3,318
4,392
61,357
0
L
Artio
botone245
Artio
5,349
957
1,240
4,541
18,135
16,503
0
5,219
12,916
13,953
730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,749
Gold Earned
44,483
398
Minions Killed
445
0
Camps Cleared
0
1,568,228
Distance Traveled
1,605,722
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,063
471
88
6
0
275,877
3
L
King Arthur
6,921
461
80
5
0
324,490
2
W
Danzaburou
9,323
622
116
8
0
277,597
3
W
Lancelot
9,301
620
87
6
0
393,295
0
W
Scylla
9,352
623
130
9
0
320,077
6
W
Mulan
8,682
579
84
6
0
307,564
0
W
Atlas
7,825
522
28
2
0
307,189
0
L
He Bo
7,796
520
89
6
0
335,815
1
L
Janus
7,453
497
129
9
0
313,793
4
L
Artio
6,516
434
12
1
0
318,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role