Player Matchup

Cu Chulainn
Cu Chulainn
Platinum I
Personalised
Cu Chulainn
Platinum I
Level 159
God Stats
11W - 2L
1,928 SR
Queue Stats
109W - 13L
2,155 MMR
Party 2
Sol
Sol
Diamond IV
Ukurac
Sol
Diamond IV
Level 197
God Stats
18W - 2L
1,999 SR
Queue Stats
357W - 22L
2,278 MMR
Party 2
Cabrakan
Cabrakan
Platinum II
Сhаd
Cabrakan
Platinum II
Level 158
God Stats
10W - 2L
1,715 SR
Queue Stats
280W - 17L
2,040 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 171
1,881 SR
2,158 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,500 SR
1,611 MMR
Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold V
Hvck
Zeus
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,832 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Personalised
Cu Chulainn
13
5 / 0 / 7
7,705
856
11,818
7,785
7,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
Ukurac
Sol
12
4 / 1 / 4
7,604
845
11,341
6,684
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Сhаd
Cabrakan
14
4 / 0 / 8
7,724
858
6,567
7,741
9,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Ao KuangAresAtlasThothXing Tian

VS

Bans
AchillesOdinHerculesNe ZhaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 3 / 1
6,354
706
2,738
12,612
9,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
 
Mulan
10
1 / 3 / 0
6,012
668
4,449
10,463
7,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
Hvck
Zeus
10
0 / 7 / 0
5,655
628
7,242
9,655
4,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
13
Kills
1
1
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
1
0.17
L
Mulan
 
Mulan
1
3
0
0.33
L
Zeus
Hvck
Zeus
0
7
0
0
W
Cu Chulainn
Personalised
Cu Chulainn
5
0
7
8.5
W
Sol
Ukurac
Sol
4
1
4
6
W
Cabrakan
Сhаd
Cabrakan
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,726
Damage
14,429
22,210
Taken
32,730
19,137
Mitigated
21,514
9,102
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,738
235
389
2,578
12,612
9,989
0
6,778
5,155
1,635
9,094
L
Mulan
 
Mulan
4,449
275
229
920
10,463
7,371
0
5,271
4,786
2,489
13,141
L
Zeus
Hvck
Zeus
7,242
1,773
0
643
9,655
4,154
0
5,157
4,121
25,227
0
W
Cu Chulainn
Personalised
Cu Chulainn
11,818
2,166
0
2,677
7,785
7,134
261
2,685
4,866
0
35,538
W
Sol
Ukurac
Sol
11,341
5,278
0
2,947
6,684
2,585
1,692
2,737
3,793
44,336
0
W
Cabrakan
Сhаd
Cabrakan
6,567
1,074
0
3,478
7,741
9,418
180
3,191
4,325
13,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,033
Gold Earned
18,021
128
Minions Killed
88
0
Camps Cleared
0
539,243
Distance Traveled
465,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,354
706
23
3
0
175,150
0
L
Mulan
6,012
668
25
3
0
152,562
0
L
Zeus
5,655
628
40
4
0
138,078
0
W
Cu Chulainn
7,705
856
31
3
0
201,352
0
W
Sol
7,604
845
82
9
0
164,232
0
W
Cabrakan
7,724
858
15
2
0
173,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role