Player Matchup

Jing Wei
Jing Wei
ArcShrk
Jing Wei
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
303W - 282L
1,636 Elo+
Party 1
Kukulkan
Kukulkan
CyberPopZoe
Kukulkan
Level 139
God Stats
3W - 5L
1,500 SR
Queue Stats
96W - 107L
1,325 Elo+
Party 2
Bastet
Bastet
GebackeneBohnen
Bastet
Level 66
God Stats
2W - 0L
1,460 SR
Queue Stats
120W - 97L
1,534 Elo+
Party 1
Ares
Ares
GrubyJoint420
Ares
Level 122
God Stats
5W - 3L
1,500 SR
Queue Stats
162W - 165L
1,427 Elo+
Party 2
Neith
Neith
Himynameiskai
Neith
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,274 Elo+
Party 1
Team Averages
Level 93
1,492 SR
1,439 Elo+

VS

Team Averages
Level 145
1,459 SR
1,444 Elo+
Maui
Maui
 
Maui
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
GoodMedia
Atlas
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
261W - 285L
1,530 Elo+
Solo
Nox
Nox
Madhatter99a
Nox
Level 199
God Stats
11W - 12L
1,297 SR
Queue Stats
510W - 393L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
N3V3RSURRENDER
Erlang Shen
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ArcShrk
Jing Wei
15
1 / 2 / 17
9,757
751
12,631
12,398
5,700
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
CyberPopZoe
Kukulkan
18
6 / 2 / 13
10,992
846
19,580
11,865
5,926
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 3 / 16
10,768
828
15,039
14,355
7,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
8 / 3 / 14
12,258
943
11,080
20,459
26,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
3 / 6 / 6
9,093
699
5,117
13,314
6,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
2 / 7 / 7
9,260
712
6,473
17,848
26,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
 
Tiamat
8
0 / 2 / 1
7,130
548
1,316
2,827
1,266
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
GoodMedia
Atlas
16
2 / 7 / 4
9,208
708
14,107
21,285
29,943
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 5 / 7
11,296
869
18,312
14,890
11,251
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
N3V3RSURRENDER
Erlang Shen
16
3 / 4 / 5
8,654
666
12,543
18,765
26,184
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
37
24
Kills
13
16
Deaths
25
66
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
7
7
0.79
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Jing Wei
ArcShrk
Jing Wei
1
2
17
4.75
W
Kukulkan
CyberPopZoe
Kukulkan
6
2
13
6.25
W
6
3
16
4.67
L
Atlas
GoodMedia
Atlas
2
7
4
0.57
W
8
3
14
5
W
3
6
6
1
L
6
5
7
1.9
L
Erlang Shen
N3V3RSURRENDER
Erlang Shen
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,447
Damage
52,751
72,391
Taken
75,615
52,437
Mitigated
95,465
27,037
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
6,473
790
248
1,641
17,848
26,821
490
8,162
9,686
13,189
0
L
Tiamat
 
Tiamat
1,316
70
259
292
2,827
1,266
0
2,222
605
2,594
0
W
Jing Wei
ArcShrk
Jing Wei
12,631
5,735
1,908
3,748
12,398
5,700
1,470
6,690
5,531
0
33,068
W
Kukulkan
CyberPopZoe
Kukulkan
19,580
2,607
2,488
3,466
11,865
5,926
2,229
7,442
4,281
45,705
0
W
15,039
3,343
1,831
2,794
14,355
7,431
2,337
8,777
5,243
0
23,806
L
Atlas
GoodMedia
Atlas
14,107
4,695
847
1,301
21,285
29,943
105
6,309
14,976
28,452
658
W
11,080
289
3,401
5,483
20,459
26,851
353
7,509
12,553
18,021
0
W
5,117
2,422
441
1,477
13,314
6,529
1,735
7,800
5,233
0
9,994
L
18,312
1,552
2,143
3,294
14,890
11,251
991
6,372
8,518
37,610
0
L
Erlang Shen
N3V3RSURRENDER
Erlang Shen
12,543
4,051
2,437
5,907
18,765
26,184
213
7,595
11,170
0
17,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,868
Gold Earned
45,548
140
Minions Killed
105
0
Camps Cleared
0
1,235,275
Distance Traveled
924,534
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,260
712
6
0
0
193,703
0
L
Tiamat
7,130
548
3
0
0
39,460
0
W
Jing Wei
9,757
751
41
3
0
254,501
0
W
Kukulkan
10,992
846
57
4
0
240,374
0
W
Bastet
10,768
828
19
1
0
276,000
0
L
Atlas
9,208
708
24
2
0
214,283
0
W
Ares
12,258
943
10
1
0
239,407
0
W
Neith
9,093
699
13
1
0
224,993
0
L
Nox
11,296
869
65
5
0
222,956
2
L
Erlang Shen
8,654
666
7
1
0
254,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role