Player Matchup

Anhur
Anhur
Silver I
Englishbreadman
Anhur
Silver I
Level 165
God Stats
4W - 10L
1,500 SR
Queue Stats
123W - 96L
1,573 MMR
Solo
Bellona
Bellona
Bronze III
HNDRiXX
Bellona
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,539 MMR
Solo
Awilix
Awilix
Bronze III
PremiumSuccess
Awilix
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,538 MMR
Solo
Scylla
Scylla
Gold III
SheLovesR3tr0
Scylla
Gold III
Level 145
God Stats
4W - 5L
1,500 SR
Queue Stats
621W - 607L
1,545 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Wastegate
Cthulhu
Bronze III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 63L
1,538 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 153
1,500 SR
1,547 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,605 SR
1,541 MMR
Bastet
Bastet
Silver II
 
Bastet
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
BalloonGibbon89
Sun Wukong
Bronze III
Level 134
God Stats
39W - 29L
1,716 SR
Queue Stats
287W - 305L
1,551 MMR
Solo
Merlin
Merlin
Silver I
Crunchy Milk770
Merlin
Silver I
Level 201
God Stats
6W - 7L
1,785 SR
Queue Stats
96W - 89L
1,545 MMR
Solo
Cernunnos
Cernunnos
Silver I
DaddysRightNut
Cernunnos
Silver I
Level 126
God Stats
2W - 4L
1,695 SR
Queue Stats
50W - 51L
1,542 MMR
Solo
Bacchus
Bacchus
Gold IV
Iil Jay
Bacchus
Gold IV
Level 129
God Stats
162W - 163L
1,330 SR
Queue Stats
313W - 319L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
7,245
725
9,237
10,206
4,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
HNDRiXX
Bellona
11
1 / 2 / 0
6,251
625
3,724
9,692
8,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 3
5,957
596
3,944
6,968
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 0
6,131
613
3,230
5,227
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Wastegate
Cthulhu
8
0 / 1 / 6
5,414
541
2,893
7,922
6,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
IzanamiIshtarMauiAo Kuang

VS

Bans
PeleCu ChulainnHorusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
1 / 0 / 0
4,655
466
1,238
3,080
910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
BalloonGibbon89
Sun Wukong
10
2 / 2 / 1
6,021
602
5,040
8,111
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
5,768
577
4,365
5,389
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
DaddysRightNut
Cernunnos
10
1 / 3 / 0
5,136
514
4,563
8,326
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Iil Jay
Bacchus
8
1 / 3 / 1
5,132
513
3,262
10,017
8,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
5
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
0
0
1
L
Sun Wukong
BalloonGibbon89
Sun Wukong
2
2
1
1.25
L
0
2
1
0.25
L
Cernunnos
DaddysRightNut
Cernunnos
1
3
0
0.33
W
5
0
0
5
W
Bellona
HNDRiXX
Bellona
1
2
0
0.5
L
Bacchus
Iil Jay
Bacchus
1
3
1
0.5
W
1
1
3
2.5
W
3
1
0
3
W
Cthulhu
Wastegate
Cthulhu
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,028
Damage
18,468
40,015
Taken
34,923
23,411
Mitigated
17,197
14,581
Healing
8,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,238
325
0
779
3,080
910
0
88
2,992
0
19,467
L
Sun Wukong
BalloonGibbon89
Sun Wukong
5,040
1,008
0
2,024
8,111
4,420
0
0
8,111
0
43,463
L
4,365
200
0
565
5,389
1,940
0
2,882
2,507
39,266
0
L
Cernunnos
DaddysRightNut
Cernunnos
4,563
2,019
0
2,668
8,326
1,920
0
551
7,775
0
35,670
W
9,237
6,802
0
6,453
10,206
4,003
219
1,324
8,882
0
59,520
W
Bellona
HNDRiXX
Bellona
3,724
974
0
4,115
9,692
8,912
225
0
9,692
0
43,670
L
Bacchus
Iil Jay
Bacchus
3,262
35
0
2,569
10,017
8,007
0
2,602
7,415
14,537
0
W
3,944
1,476
0
166
6,968
2,397
0
1,038
5,885
0
39,970
W
3,230
398
0
593
5,227
1,908
0
2,964
1,970
37,921
0
W
Cthulhu
Wastegate
Cthulhu
2,893
462
196
3,058
7,922
6,191
0
1,809
5,959
19,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,998
Gold Earned
26,712
337
Minions Killed
275
0
Camps Cleared
0
994,449
Distance Traveled
975,976
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,655
466
34
3
0
175,757
0
L
Sun Wukong
6,021
602
80
8
0
196,944
0
L
Merlin
5,768
577
89
9
0
191,449
3
L
Cernunnos
5,136
514
53
5
0
191,003
0
W
Anhur
7,245
725
88
9
0
175,860
2
W
Bellona
6,251
625
91
9
0
187,087
0
L
Bacchus
5,132
513
19
2
0
220,823
1
W
Awilix
5,957
596
62
6
0
245,749
0
W
Scylla
6,131
613
73
7
0
188,267
0
W
Cthulhu
5,414
541
23
2
0
197,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role