Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Chillum94
Da Ji
Level 106
God Stats
6W - 4L
1,787 SR
Queue Stats
276W - 326L
1,482 Elo+
Party 1
Jormungandr
Jormungandr
HaZe RaGezZ
Jormungandr
Level 64
God Stats
38W - 32L
1,397 SR
Queue Stats
78W - 104L
1,297 Elo+
Party 1
Kukulkan
Kukulkan
JACKvFR0ST
Kukulkan
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
197W - 257L
1,576 Elo+
Party 1
Surtr
Surtr
R2_Bebop
Surtr
Level 81
God Stats
54W - 45L
1,661 SR
Queue Stats
164W - 142L
1,475 Elo+
Solo
Team Averages
Level 104
1,569 SR
1,466 Elo+

VS

Team Averages
Level 80
1,416 SR
1,493 Elo+
Cliodhna
Cliodhna
Elliottron
Cliodhna
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,693 Elo+
Solo
Guan Yu
Guan Yu
Lu4ok9
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,426 Elo+
Party 2
Sol
Sol
NaR_RaT0r
Sol
Level 49
God Stats
20W - 24L
1,095 SR
Queue Stats
377W - 380L
1,383 Elo+
Party 2
Baron Samedi
Baron Samedi
RowanMyBoy03
Baron Samedi
Level 81
God Stats
14W - 20L
1,484 SR
Queue Stats
149W - 161L
1,461 Elo+
Solo
Zeus
Zeus
ToxicSabre7885
Zeus
Level 104
God Stats
7W - 3L
1,500 SR
Queue Stats
176W - 170L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 3 / 3
8,164
544
5,956
12,774
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Chillum94
Da Ji
12
5 / 3 / 7
7,962
531
9,153
11,343
5,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
HaZe RaGezZ
Jormungandr
12
2 / 1 / 11
7,732
515
7,298
11,060
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
JACKvFR0ST
Kukulkan
15
11 / 0 / 2
9,892
659
14,915
6,512
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
R2_Bebop
Surtr
15
1 / 2 / 1
8,929
595
4,240
10,900
7,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Elliottron
Cliodhna
10
4 / 5 / 1
7,101
473
5,495
12,688
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Guan Yu
Lu4ok9
Guan Yu
9
1 / 6 / 3
6,105
407
3,352
19,407
11,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
3 / 2 / 3
8,053
537
9,191
12,113
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
RowanMyBoy03
Baron Samedi
13
1 / 1 / 1
7,422
495
6,821
5,355
4,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 6 / 1
7,295
486
7,647
10,789
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
20
Kills
9
9
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
3
3
0.83
W
Da Ji
Chillum94
Da Ji
5
3
7
2.83
L
Cliodhna
Elliottron
Cliodhna
4
5
1
0.9
W
Jormungandr
HaZe RaGezZ
Jormungandr
2
1
11
7.5
W
Kukulkan
JACKvFR0ST
Kukulkan
11
0
2
12
L
Guan Yu
Lu4ok9
Guan Yu
1
6
3
0.42
L
3
2
3
2.25
W
Surtr
R2_Bebop
Surtr
1
2
1
0.75
L
Baron Samedi
RowanMyBoy03
Baron Samedi
1
1
1
1.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,562
Damage
32,506
52,589
Taken
60,352
30,730
Mitigated
28,200
14,678
Healing
20,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,956
2,732
0
6,636
12,774
5,446
0
6,033
6,741
0
72,167
W
Da Ji
Chillum94
Da Ji
9,153
2,675
0
1,288
11,343
5,362
0
3,611
7,732
0
48,948
L
Cliodhna
Elliottron
Cliodhna
5,495
250
0
3,952
12,688
4,567
21
4,916
7,744
0
31,135
W
Jormungandr
HaZe RaGezZ
Jormungandr
7,298
1,837
481
3,078
11,060
9,253
0
4,377
6,683
27,570
0
W
Kukulkan
JACKvFR0ST
Kukulkan
14,915
695
0
1,194
6,512
3,346
260
3,529
2,983
79,021
0
L
Guan Yu
Lu4ok9
Guan Yu
3,352
581
965
4,116
19,407
11,396
0
9,621
9,680
0
24,004
L
9,191
3,006
0
7,978
12,113
4,204
751
1,270
10,843
61,608
0
W
Surtr
R2_Bebop
Surtr
4,240
1,713
0
2,001
10,900
7,323
560
6,109
4,791
1,567
77,195
L
Baron Samedi
RowanMyBoy03
Baron Samedi
6,821
480
0
2,412
5,355
4,479
0
1,823
3,457
56,092
0
L
7,647
300
0
1,483
10,789
3,554
0
4,528
6,212
57,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,679
Gold Earned
35,976
463
Minions Killed
395
0
Camps Cleared
0
1,512,345
Distance Traveled
1,360,246
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,164
544
109
7
0
262,519
0
W
Da Ji
7,962
531
62
4
0
313,803
0
L
Cliodhna
7,101
473
52
3
0
314,615
0
W
Jormungandr
7,732
515
26
2
0
323,970
5
W
Kukulkan
9,892
659
125
8
0
336,189
0
L
Guan Yu
6,105
407
42
3
0
289,053
0
L
Sol
8,053
537
92
6
0
280,196
0
W
Surtr
8,929
595
141
9
0
275,864
2
L
Baron Samedi
7,422
495
101
7
0
229,734
5
L
Zeus
7,295
486
108
7
0
246,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role