Player Matchup

Medusa
Medusa
Bronze III
FatherCharcoal
Medusa
Bronze III
Level 159
God Stats
1W - 1L
1,810 SR
Queue Stats
2W - 3L
1,493 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
RedShirt Tino
Zhong Kui
Gold IV
Level 128
God Stats
1W - 3L
1,497 SR
Queue Stats
341W - 343L
1,516 MMR
Solo
Da Ji
Da Ji
Silver II
Thund3rDrag0n9
Da Ji
Silver II
Level 158
God Stats
7W - 6L
1,500 SR
Queue Stats
283W - 280L
1,493 MMR
Solo
Khepri
Khepri
Bronze III
WeDisney
Khepri
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,585 MMR
Party 1
Odin
Odin
Bronze III
conduxityeazy
Odin
Bronze III
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
402W - 404L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 152
1,561 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,547 SR
1,519 MMR
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
ImHimothy
Poseidon
Bronze III
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,530 MMR
Solo
Fenrir
Fenrir
Bronze III
PawnageLettuce
Fenrir
Bronze III
Level 147
God Stats
17W - 17L
1,500 SR
Queue Stats
103W - 105L
1,512 MMR
Solo
Ares
Ares
Gold III
ToxicBones88
Ares
Gold III
Level 124
God Stats
20W - 24L
1,518 SR
Queue Stats
179W - 199L
1,518 MMR
Solo
Ne Zha
Ne Zha
Gold III
Ωbito
Ne Zha
Gold III
Level 147
God Stats
19W - 12L
1,718 SR
Queue Stats
133W - 133L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,798
480
3,195
6,449
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
RedShirt Tino
Zhong Kui
9
0 / 0 / 0
4,964
496
2,508
4,064
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 1 / 0
5,018
502
3,571
6,230
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
WeDisney
Khepri
8
0 / 0 / 0
4,961
496
1,556
4,050
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 2 / 0
4,745
475
1,960
7,194
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
MercuryThanatosFreya

VS

Bans
Ao KuangThorHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 0 / 0
6,275
628
4,195
3,511
1,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
ImHimothy
Poseidon
11
1 / 1 / 0
6,158
616
2,890
4,112
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
5,594
559
2,256
6,506
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 1
5,434
543
871
9,697
6,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Ωbito
Ne Zha
12
1 / 1 / 1
6,315
632
4,297
6,787
2,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
4
4
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
0
1
L
0
1
0
0
W
Poseidon
ImHimothy
Poseidon
1
1
0
1
W
1
0
0
1
L
Zhong Kui
RedShirt Tino
Zhong Kui
0
0
0
0
L
1
1
0
1
W
0
0
1
0.5
L
Khepri
WeDisney
Khepri
0
0
0
0
L
1
2
0
0.5
W
Ne Zha
Ωbito
Ne Zha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,790
Damage
14,509
27,987
Taken
30,613
14,520
Mitigated
14,102
10,706
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,195
1,522
0
855
3,511
1,081
802
230
3,281
0
52,900
L
3,195
1,607
0
3,134
6,449
2,177
0
150
6,299
0
37,401
W
Poseidon
ImHimothy
Poseidon
2,890
545
0
820
4,112
1,275
0
1,749
2,363
53,676
0
W
2,256
792
0
1,628
6,506
2,485
0
744
5,762
0
36,289
L
Zhong Kui
RedShirt Tino
Zhong Kui
2,508
198
0
1,944
4,064
2,747
0
1,587
2,477
36,409
0
L
3,571
587
0
3,156
6,230
2,140
0
1,316
4,914
0
27,268
W
871
51
278
4,909
9,697
6,643
0
2,144
7,553
16,549
0
L
Khepri
WeDisney
Khepri
1,556
25
0
1,482
4,050
2,031
0
708
3,342
14,285
0
L
1,960
616
0
990
7,194
5,425
0
0
7,194
0
18,192
W
Ne Zha
Ωbito
Ne Zha
4,297
1,430
0
1,601
6,787
2,618
0
0
6,454
0
45,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
29,776
224
Minions Killed
324
0
Camps Cleared
0
880,795
Distance Traveled
1,016,223
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,275
628
82
8
0
174,542
1
L
Medusa
4,798
480
66
7
0
170,080
3
W
Poseidon
6,158
616
93
9
0
193,134
1
W
Fenrir
5,594
559
59
6
0
260,950
0
L
Zhong Kui
4,964
496
77
8
0
192,465
0
L
Da Ji
5,018
502
39
4
0
199,653
1
W
Ares
5,434
543
27
3
0
184,106
7
L
Khepri
4,961
496
11
1
0
186,127
1
L
Odin
4,745
475
31
3
0
132,470
0
W
Ne Zha
6,315
632
63
6
0
203,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role