Player Matchup

Fenrir
Fenrir
CupidMint
Fenrir
Level 12
God Stats
10W - 9L
1,444 SR
Queue Stats
16W - 29L
1,325 Elo+
Party 1
Sol
Sol
Euphøria
Sol
Level 140
God Stats
2W - 1L
1,551 SR
Queue Stats
39W - 34L
1,485 Elo+
Solo
Bastet
Bastet
Fattychoppin
Bastet
Level 139
God Stats
24W - 25L
1,812 SR
Queue Stats
202W - 193L
1,445 Elo+
Party 1
Khepri
Khepri
Moyart
Khepri
Level 158
God Stats
36W - 22L
1,826 SR
Queue Stats
262W - 289L
1,536 Elo+
Party 1
Anubis
Anubis
ray1895
Anubis
Level 78
God Stats
61W - 57L
1,562 SR
Queue Stats
73W - 63L
1,626 Elo+
Solo
Team Averages
Level 105
1,639 SR
1,483 Elo+

VS

Team Averages
Level 90
1,418 SR
1,393 Elo+
Achilles
Achilles
BRAGITOX
Achilles
Level 88
God Stats
6W - 6L
1,280 SR
Queue Stats
109W - 101L
1,487 Elo+
Solo
Tiamat
Tiamat
Broxigar
Tiamat
Level 120
God Stats
1W - 2L
1,188 SR
Queue Stats
20W - 31L
1,354 Elo+
Solo
Sol
Sol
LOLXDNC
Sol
Level 49
God Stats
29W - 27L
1,621 SR
Queue Stats
183W - 209L
1,467 Elo+
Solo
Ratatoskr
Ratatoskr
NegaMewtwo
Ratatoskr
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 84L
1,489 Elo+
Solo
Charybdis
Charybdis
jgomez1003
Charybdis
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 24L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CupidMint
Fenrir
17
5 / 1 / 27
10,613
1,179
13,518
11,360
6,361
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
23 / 1 / 16
13,813
1,535
46,451
19,697
10,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
17
6 / 0 / 18
10,525
1,169
6,723
1,907
896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
Moyart
Khepri
18
2 / 1 / 27
10,550
1,172
7,000
5,484
5,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
ray1895
Anubis
18
8 / 1 / 27
12,006
1,334
15,773
12,369
6,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

297

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BRAGITOX
Achilles
14
2 / 2 / 1
9,886
1,098
2,563
7,067
6,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
Broxigar
Tiamat
15
0 / 12 / 2
9,379
1,042
9,094
23,695
12,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
14
0 / 3 / 2
8,623
958
5,051
6,570
4,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
NegaMewtwo
Ratatoskr
15
2 / 18 / 1
9,713
1,079
18,852
32,176
12,066
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
jgomez1003
Charybdis
16
0 / 9 / 3
9,714
1,079
11,065
27,274
11,160
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
13
44
Kills
4
4
Deaths
44
115
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
BRAGITOX
Achilles
2
2
1
1.25
L
Tiamat
Broxigar
Tiamat
0
12
2
0.08
W
Fenrir
CupidMint
Fenrir
5
1
27
18.5
W
23
1
16
31
W
Bastet
6
0
18
15
L
Sol
0
3
2
0.33
W
Khepri
Moyart
Khepri
2
1
27
15.5
L
Ratatoskr
NegaMewtwo
Ratatoskr
2
18
1
0.14
L
Charybdis
jgomez1003
Charybdis
0
9
3
0.17
W
Anubis
ray1895
Anubis
8
1
27
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,465
Damage
46,625
50,817
Taken
96,782
28,898
Mitigated
46,370
19,871
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BRAGITOX
Achilles
2,563
613
0
401
7,067
6,830
0
4,690
2,377
29
6,285
L
Tiamat
Broxigar
Tiamat
9,094
215
105
1,144
23,695
12,186
0
16,583
7,112
32,493
1,965
W
Fenrir
CupidMint
Fenrir
13,518
5,697
0
1,798
11,360
6,361
0
2,355
8,974
0
18,161
W
46,451
25,902
0
12,369
19,697
10,068
0
6,509
13,150
68,656
3,299
W
Bastet
6,723
1,435
0
188
1,907
896
0
864
1,043
0
11,558
L
Sol
5,051
1,018
0
300
6,570
4,128
0
4,295
2,275
9,006
485
W
Khepri
Moyart
Khepri
7,000
492
128
0
5,484
5,060
0
1,620
3,864
12,294
0
L
Ratatoskr
NegaMewtwo
Ratatoskr
18,852
6,161
0
3,766
32,176
12,066
0
20,367
11,809
0
35,161
L
Charybdis
jgomez1003
Charybdis
11,065
4,433
0
470
27,274
11,160
0
21,266
6,008
0
35,029
W
Anubis
ray1895
Anubis
15,773
666
0
5,388
12,369
6,513
0
2,116
10,220
59,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,507
Gold Earned
47,315
206
Minions Killed
174
8
Camps Cleared
4
965,588
Distance Traveled
705,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,886
1,098
3
0
1
147,834
0
L
Tiamat
9,379
1,042
58
6
0
155,619
0
W
Fenrir
10,613
1,179
11
1
0
227,000
0
W
Sol
13,813
1,535
72
8
1
180,436
0
W
Bastet
10,525
1,169
12
1
3
186,171
0
L
Sol
8,623
958
6
1
1
84,234
0
W
Khepri
10,550
1,172
4
0
1
201,419
0
L
Ratatoskr
9,713
1,079
40
4
1
160,198
0
L
Charybdis
9,714
1,079
67
7
1
157,718
0
W
Anubis
12,006
1,334
107
12
3
170,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role