Player Matchup

Discordia
Discordia
 
Discordia
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Izhoka23
Cabrakan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,161 Elo+
Solo
Bellona
Bellona
RevampedLee
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 23L
1,120 Elo+
Solo
Achilles
Achilles
rall96
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 56
1,500 SR
1,356 Elo+

VS

Team Averages
Level 47
1,501 SR
1,439 Elo+
Da Ji
Da Ji
 
Da Ji
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BASEGODxBROHAM
Mercury
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 66L
1,509 Elo+
Solo
Raijin
Raijin
Deadlytoxins736
Raijin
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
154W - 211L
1,276 Elo+
Solo
Chaac
Chaac
Llamatecuhtli
Chaac
Level 22
God Stats
1W - 3L
1,506 SR
Queue Stats
49W - 43L
1,411 Elo+
Solo
Merlin
Merlin
Strieglm
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 1 / 9
8,099
1,012
8,589
4,671
2,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyr
 
Tyr
14
5 / 1 / 9
8,043
1,005
7,100
9,496
8,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
Izhoka23
Cabrakan
9
0 / 2 / 5
6,248
781
335
5,504
5,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
RevampedLee
Bellona
14
5 / 2 / 9
7,615
952
6,136
10,963
7,997
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
rall96
Achilles
13
1 / 1 / 9
7,394
924
2,692
7,289
7,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 6 / 3
6,252
782
6,266
9,017
4,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
1,960
245
0
0
0
13
4 / 7 / 2
6,892
862
6,999
9,764
4,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 1
5,412
677
2,489
4,497
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Strieglm
Merlin
15
0 / 1 / 5
7,261
908
7,879
3,540
1,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
16
Kills
6
7
Deaths
16
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
1
9
9.5
W
Tyr
 
Tyr
5
1
9
9.5
L
Da Ji
 
Da Ji
2
6
3
0.58
L
0
0
0
0
L
4
7
2
0.71
W
Cabrakan
Izhoka23
Cabrakan
0
2
5
1.25
L
0
2
1
0.25
W
Bellona
RevampedLee
Bellona
5
2
9
4.75
L
Merlin
Strieglm
Merlin
0
1
5
2.5
W
Achilles
rall96
Achilles
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,852
Damage
23,633
37,923
Taken
26,818
32,528
Mitigated
13,925
12,609
Healing
2,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,589
418
1,269
1,022
4,671
2,056
600
1,663
3,008
20,352
0
W
Tyr
 
Tyr
7,100
794
1,169
1,925
9,496
8,873
325
3,231
6,265
0
17,347
L
Da Ji
 
Da Ji
6,266
748
0
251
9,017
4,642
0
3,006
5,900
0
7,583
L
0
0
0
0
0
0
0
0
0
0
0
L
6,999
1,451
0
410
9,764
4,411
0
3,060
6,565
8,925
1,545
W
Cabrakan
Izhoka23
Cabrakan
335
0
34
562
5,504
5,859
239
2,626
2,878
2,674
0
L
2,489
175
0
664
4,497
3,103
0
845
3,518
0
6,431
W
Bellona
RevampedLee
Bellona
6,136
1,629
1,315
2,367
10,963
7,997
0
4,203
6,760
296
9,181
L
Merlin
Strieglm
Merlin
7,879
591
52
1,544
3,540
1,769
0
2,309
1,231
26,153
0
W
Achilles
rall96
Achilles
2,692
545
1,387
1,559
7,289
7,743
616
2,429
4,860
0
11,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,399
Gold Earned
27,777
89
Minions Killed
59
0
Camps Cleared
0
747,845
Distance Traveled
448,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,099
1,012
30
4
0
158,857
0
W
Tyr
8,043
1,005
27
3
0
179,620
0
L
Da Ji
6,252
782
3
0
0
126,210
0
L
Mercury
1,960
245
0
0
0
0
0
L
Raijin
6,892
862
12
2
0
125,203
0
W
Cabrakan
6,248
781
2
0
0
101,937
0
L
Chaac
5,412
677
3
0
0
61,160
0
W
Bellona
7,615
952
11
1
0
160,698
0
L
Merlin
7,261
908
41
5
0
136,074
0
W
Achilles
7,394
924
19
2
0
146,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role