Player Matchup

Discordia
Discordia
FreedJustin
Discordia
Level 94
God Stats
2W - 6L
1,524 SR
Queue Stats
71W - 51L
1,481 Elo+
Solo
Loki
Loki
Korijantteri420
Loki
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 36L
1,449 Elo+
Party 1
Gilgamesh
Gilgamesh
LongJohnsson
Gilgamesh
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
19W - 25L
1,417 Elo+
Party 1
Ymir
Ymir
SpidurMan
Ymir
Level 8
God Stats
1W - 2L
1,324 SR
Queue Stats
1W - 2L
1,297 Elo+
Party 3
Anhur
Anhur
roggatgoblin
Anhur
Level 43
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 2L
1,297 Elo+
Party 3
Team Averages
Level 43
1,470 SR
1,388 Elo+

VS

Team Averages
Level 100
1,517 SR
1,505 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FelixArgyle3
Cerberus
Level 29
God Stats
3W - 2L
1,691 SR
Queue Stats
107W - 96L
1,524 Elo+
Party 2
Thanatos
Thanatos
WhyWebb
Thanatos
Level 121
God Stats
10W - 13L
1,394 SR
Queue Stats
450W - 437L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
depot135
Sun Wukong
Level 69
God Stats
12W - 11L
1,500 SR
Queue Stats
118W - 104L
1,524 Elo+
Party 2
Olorun
Olorun
xHaemoglobin
Olorun
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 57L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FreedJustin
Discordia
9
0 / 2 / 0
5,177
518
1,640
4,582
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 3 / 0
5,851
585
3,024
7,520
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
LongJohnsson
Gilgamesh
7
0 / 3 / 2
4,378
438
3,849
7,342
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
7
0 / 4 / 1
4,099
410
2,817
7,071
4,536
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

5
1 / 4 / 0
4,097
410
4,197
5,659
1,689
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
3 / 0 / 2
6,509
651
5,158
3,008
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
FelixArgyle3
Cerberus
9
1 / 0 / 8
6,056
606
2,423
9,290
4,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
WhyWebb
Thanatos
10
3 / 1 / 1
6,176
618
2,270
6,237
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sun Wukong
depot135
Sun Wukong
10
1 / 2 / 2
6,128
613
4,336
7,600
3,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
8 / 0 / 2
6,829
683
7,334
6,341
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
16
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
2
4
W
Cerberus
FelixArgyle3
Cerberus
1
0
8
5
L
Discordia
FreedJustin
Discordia
0
2
0
0
L
2
3
0
0.67
L
Gilgamesh
LongJohnsson
Gilgamesh
0
3
2
0.33
L
Ymir
0
4
1
0.13
W
Thanatos
WhyWebb
Thanatos
3
1
1
3.5
W
Sun Wukong
depot135
Sun Wukong
1
2
2
1
L
1
4
0
0.25
W
Olorun
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,527
Damage
21,521
32,174
Taken
32,476
12,682
Mitigated
13,561
7,544
Healing
14,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,158
527
0
542
3,008
931
0
1,236
1,772
40,524
0
W
Cerberus
FelixArgyle3
Cerberus
2,423
248
0
3,805
9,290
4,424
196
2,309
6,981
14,351
0
L
Discordia
FreedJustin
Discordia
1,640
146
0
1,250
4,582
1,262
0
2,476
1,886
31,024
1,099
L
3,024
579
0
3,258
7,520
2,387
0
2,335
5,135
0
37,818
L
Gilgamesh
LongJohnsson
Gilgamesh
3,849
873
0
1,191
7,342
2,808
0
756
6,524
0
19,007
L
Ymir
2,817
87
0
523
7,071
4,536
0
5,234
1,789
10,359
0
W
Thanatos
WhyWebb
Thanatos
2,270
337
0
4,396
6,237
2,007
0
0
6,237
0
33,543
W
Sun Wukong
depot135
Sun Wukong
4,336
410
0
2,492
7,600
3,992
22
0
7,600
0
39,576
L
4,197
2,742
0
1,322
5,659
1,689
0
3,688
1,925
0
10,175
W
Olorun
7,334
4,864
338
2,718
6,341
2,207
10
1,193
5,148
51,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,602
Gold Earned
31,698
189
Minions Killed
305
0
Camps Cleared
0
915,924
Distance Traveled
1,009,044
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,509
651
73
7
0
208,260
4
W
Cerberus
6,056
606
16
2
0
199,386
0
L
Discordia
5,177
518
69
7
0
187,788
0
L
Loki
5,851
585
74
7
0
224,775
0
L
Gilgamesh
4,378
438
22
2
0
189,842
0
L
Ymir
4,099
410
11
1
0
202,980
0
W
Thanatos
6,176
618
58
6
0
220,810
0
W
Sun Wukong
6,128
613
68
7
0
211,382
2
L
Anhur
4,097
410
13
1
0
110,539
0
W
Olorun
6,829
683
90
9
0
169,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role