Player Matchup

Ao Kuang
Ao Kuang
CLAPPED_-byy_ICE
Ao Kuang
Level 61
God Stats
8W - 9L
1,500 SR
Queue Stats
17W - 23L
1,675 Elo+
Solo
Chiron
Chiron
GINGERZILLAH
Chiron
Level 127
God Stats
18W - 13L
1,945 SR
Queue Stats
50W - 58L
1,634 Elo+
Solo
Zeus
Zeus
IAQOA
Zeus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 48L
1,413 Elo+
Party 2
Cliodhna
Cliodhna
dark0_0111
Cliodhna
Level 154
God Stats
4W - 3L
1,500 SR
Queue Stats
321W - 323L
1,557 Elo+
Party 2
Surtr
Surtr
javierriveraboca
Surtr
Level 87
God Stats
7W - 5L
1,500 SR
Queue Stats
491W - 527L
1,541 Elo+
Solo
Team Averages
Level 90
1,589 SR
1,564 Elo+

VS

Team Averages
Level 71
1,476 SR
1,386 Elo+
Maui
Maui
AkulinEgor2008
Maui
Level 68
God Stats
0W - 3L
1,235 SR
Queue Stats
86W - 100L
1,450 Elo+
Party 1
Apollo
Apollo
Player712783041
Apollo
Level 47
God Stats
1W - 3L
1,717 SR
Queue Stats
32W - 51L
1,355 Elo+
Solo
Fenrir
Fenrir
SpongeIV
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,412 Elo+
Solo
Nu Wa
Nu Wa
TiGA2904
Nu Wa
Level 104
God Stats
14W - 7L
1,748 SR
Queue Stats
29W - 26L
1,443 Elo+
Solo
King Arthur
King Arthur
VPvania
King Arthur
Level 69
God Stats
7W - 15L
1,183 SR
Queue Stats
136W - 158L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
8,258
486
5,316
12,880
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Chiron
14
1 / 3 / 1
8,563
504
6,665
11,932
4,426
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
IAQOA
Zeus
15
3 / 3 / 2
9,567
563
5,945
7,376
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
dark0_0111
Cliodhna
14
7 / 2 / 3
9,602
565
7,996
15,848
5,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 1 / 2
10,481
617
9,708
20,041
16,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,300
429
3,850
12,568
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

3
1 / 0 / 0
5,109
301
1,855
1,904
531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
SpongeIV
Fenrir
17
6 / 6 / 2
9,873
581
10,428
16,608
6,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
TiGA2904
Nu Wa
13
0 / 4 / 1
7,700
453
6,506
6,859
2,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
VPvania
King Arthur
12
1 / 5 / 0
6,778
399
11,007
17,887
17,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
16
Kills
9
9
Deaths
18
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
2
0
1
2.5
W
Chiron
1
3
1
0.5
W
Zeus
IAQOA
Zeus
3
3
2
1.33
L
1
0
0
1
L
Fenrir
SpongeIV
Fenrir
6
6
2
1.17
L
Nu Wa
TiGA2904
Nu Wa
0
4
1
0.13
L
King Arthur
VPvania
King Arthur
1
5
0
0.2
W
Cliodhna
dark0_0111
Cliodhna
7
2
3
4.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,630
Damage
33,646
68,077
Taken
55,826
35,952
Mitigated
40,398
24,985
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,850
1,436
101
662
12,568
13,253
0
1,379
11,189
35,715
0
W
5,316
1,242
0
6,523
12,880
6,783
1,513
1,935
10,945
40,782
0
W
Chiron
6,665
3,533
551
4,802
11,932
4,426
1,574
3,559
8,373
0
66,360
W
Zeus
IAQOA
Zeus
5,945
349
13
699
7,376
2,187
722
2,423
4,953
69,029
6,171
L
1,855
1,375
0
702
1,904
531
0
474
1,430
0
9,802
L
Fenrir
SpongeIV
Fenrir
10,428
1,952
0
2,684
16,608
6,755
0
3,836
12,772
0
79,460
L
Nu Wa
TiGA2904
Nu Wa
6,506
2,552
62
372
6,859
2,036
580
3,903
2,956
56,305
0
L
King Arthur
VPvania
King Arthur
11,007
1,225
0
1,043
17,887
17,823
0
1,826
16,061
1,440
41,339
W
Cliodhna
dark0_0111
Cliodhna
7,996
993
134
6,250
15,848
5,991
381
2,407
13,441
0
58,998
W
9,708
3,134
0
6,013
20,041
16,565
2,253
845
19,196
1,024
89,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,471
Gold Earned
36,760
492
Minions Killed
334
0
Camps Cleared
0
1,648,468
Distance Traveled
1,326,469
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,300
429
58
3
0
317,821
1
W
Ao Kuang
8,258
486
44
3
0
353,085
0
W
Chiron
8,563
504
104
6
0
262,178
0
W
Zeus
9,567
563
126
7
0
310,053
5
L
Apollo
5,109
301
10
1
0
64,921
0
L
Fenrir
9,873
581
114
7
0
377,328
4
L
Nu Wa
7,700
453
86
5
0
257,293
0
L
King Arthur
6,778
399
66
4
0
309,106
0
W
Cliodhna
9,602
565
86
5
0
389,665
0
W
Surtr
10,481
617
132
8
0
333,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role