Player Matchup

Gilgamesh
Gilgamesh
Bpositive247
Gilgamesh
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
128W - 121L
1,635 Elo+
Party 1
Bastet
Bastet
LittleCity1918
Bastet
Level 88
God Stats
158W - 95L
1,916 SR
Queue Stats
373W - 359L
1,443 Elo+
Party 1
Zeus
Zeus
MeltingPine1516
Zeus
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 138L
1,440 Elo+
Party 1
Team Averages
Level 99
1,639 SR
1,506 Elo+

VS

Team Averages
Level 79
1,618 SR
1,400 Elo+
Ymir
Ymir
Kukulkan16793
Ymir
Level 63
God Stats
9W - 9L
1,996 SR
Queue Stats
360W - 364L
1,636 Elo+
Solo
Discordia
Discordia
Rodneykins
Discordia
Level 66
God Stats
13W - 13L
1,293 SR
Queue Stats
116W - 130L
1,365 Elo+
Solo
Arachne
Arachne
oMuRDuRZz
Arachne
Level 109
God Stats
1W - 1L
1,565 SR
Queue Stats
2W - 5L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bpositive247
Gilgamesh
14
4 / 2 / 5
9,447
859
8,815
16,345
15,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 0 / 5
8,848
804
9,509
8,275
3,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 5
8,425
766
9,768
7,714
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
8,073
734
4,246
15,411
16,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Rodneykins
Discordia
13
2 / 5 / 2
7,973
725
10,424
7,745
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
oMuRDuRZz
Arachne
10
0 / 3 / 3
6,959
633
4,102
10,053
8,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
4
4
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bpositive247
Gilgamesh
4
2
5
3.25
L
2
2
2
1.5
W
4
0
5
6.5
W
2
2
5
2.25
L
Discordia
Rodneykins
Discordia
2
5
2
0.6
L
Arachne
oMuRDuRZz
Arachne
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,092
Damage
18,772
32,334
Taken
33,209
21,713
Mitigated
27,610
6,263
Healing
4,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bpositive247
Gilgamesh
8,815
2,195
0
3,963
16,345
15,277
300
5,222
11,123
0
28,716
L
4,246
987
170
3,735
15,411
16,318
0
5,209
10,202
19,610
0
W
9,509
1,836
0
1,056
8,275
3,464
0
4,335
3,940
0
29,416
W
9,768
823
84
1,160
7,714
2,972
595
4,932
2,782
42,447
0
L
Discordia
Rodneykins
Discordia
10,424
109
0
500
7,745
2,881
0
440
7,305
33,860
886
L
Arachne
oMuRDuRZz
Arachne
4,102
2,946
0
582
10,053
8,411
0
4,179
5,874
0
15,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
23,005
159
Minions Killed
119
0
Camps Cleared
0
683,803
Distance Traveled
566,985
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,447
859
39
4
0
229,224
0
L
Ymir
8,073
734
32
3
0
192,533
0
W
Bastet
8,848
804
50
5
0
247,321
0
W
Zeus
8,425
766
70
6
0
207,258
0
L
Discordia
7,973
725
55
5
0
185,280
2
L
Arachne
6,959
633
32
3
0
189,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role