Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
HelaerBear
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 87L
1,536 Elo+
Solo
Izanami
Izanami
SleeplessOwl
Izanami
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 115
1,500 SR
1,512 Elo+

VS

Team Averages
Level 67
1,596 SR
1,610 Elo+
Medusa
Medusa
GucciNCoogY
Medusa
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 13L
1,362 Elo+
Solo
Bacchus
Bacchus
LilyGarfield
Bacchus
Level 22
God Stats
7W - 0L
1,787 SR
Queue Stats
43W - 30L
1,767 Elo+
Party 1
Ao Kuang
Ao Kuang
sabbyrinaxo
Ao Kuang
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 87L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 2 / 1
7,640
695
4,112
9,387
5,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
13
1 / 3 / 1
8,013
728
8,736
7,358
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
SleeplessOwl
Izanami
6
0 / 1 / 0
5,849
532
1,074
1,629
588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 1 / 3
7,879
716
3,871
7,394
2,911
Short Bow

Short Bow

+15%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
LilyGarfield
Bacchus
13
1 / 0 / 4
8,632
785
2,822
10,923
13,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
sabbyrinaxo
Ao Kuang
14
5 / 1 / 1
8,937
812
9,318
10,422
6,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
6
6
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
1
0.75
W
Medusa
0
1
3
1.5
L
Janus
1
3
1
0.5
W
Bacchus
LilyGarfield
Bacchus
1
0
4
3
L
Izanami
SleeplessOwl
Izanami
0
1
0
0
W
Ao Kuang
sabbyrinaxo
Ao Kuang
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,922
Damage
16,011
18,374
Taken
28,739
9,250
Mitigated
22,484
3,291
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,112
153
0
2,664
9,387
5,528
0
5,800
3,587
11,778
204
W
Medusa
3,871
1,083
439
1,674
7,394
2,911
1,076
4,459
2,935
0
36,812
L
Janus
8,736
368
262
212
7,358
3,134
0
5,436
1,922
42,182
531
W
Bacchus
LilyGarfield
Bacchus
2,822
387
125
5,426
10,923
13,486
247
3,738
7,185
19,082
0
L
Izanami
SleeplessOwl
Izanami
1,074
682
0
153
1,629
588
0
574
1,055
0
2,558
W
Ao Kuang
sabbyrinaxo
Ao Kuang
9,318
2,566
361
4,863
10,422
6,087
1,701
4,840
5,582
43,301
3,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,502
Gold Earned
25,448
110
Minions Killed
152
0
Camps Cleared
0
418,137
Distance Traveled
624,835
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,640
695
37
3
0
176,328
0
W
Medusa
7,879
716
57
5
0
210,783
0
L
Janus
8,013
728
70
6
0
195,111
2
W
Bacchus
8,632
785
31
3
0
198,330
0
L
Izanami
5,849
532
3
0
0
46,698
0
W
Ao Kuang
8,937
812
64
6
0
215,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role