Player Matchup

Sol
Sol
Ascendancyyy
Sol
Level 158
God Stats
2W - 2L
1,447 SR
Queue Stats
135W - 94L
1,665 Elo+
Party 1
King Arthur
King Arthur
BelKimS
King Arthur
Level 100
God Stats
117W - 117L
1,449 SR
Queue Stats
1,431W - 1,534L
1,317 Elo+
Solo
Sobek
Sobek
βBWβackBreaker
Sobek
Level 61
God Stats
10W - 6L
1,722 SR
Queue Stats
58W - 37L
1,685 Elo+
Party 1
Team Averages
Level 106
1,539 SR
1,556 Elo+

VS

Team Averages
Level 98
1,513 SR
1,348 Elo+
Fenrir
Fenrir
OnlyFanatics
Fenrir
Level 144
God Stats
1W - 2L
1,736 SR
Queue Stats
58W - 55L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
SoulSLayer16
Gilgamesh
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 52L
1,321 Elo+
Solo
Ah Puch
Ah Puch
TENMA0
Ah Puch
Level 120
God Stats
1W - 2L
1,304 SR
Queue Stats
85W - 109L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 5
11,035
736
15,287
16,294
10,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BelKimS
King Arthur
3
0 / 0 / 0
7,149
477
0
0
0
19
5 / 0 / 0
11,525
768
10,788
16,565
26,389
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 1 / 0
9,361
624
6,929
14,428
19,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SoulSLayer16
Gilgamesh
12
0 / 2 / 0
8,539
569
3,105
13,179
14,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
TENMA0
Ah Puch
16
0 / 2 / 0
10,123
675
16,220
8,668
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
King Arthur
BelKimS
King Arthur
0
0
0
0
L
Fenrir
1
1
0
1
L
Gilgamesh
SoulSLayer16
Gilgamesh
0
2
0
0
L
Ah Puch
TENMA0
Ah Puch
0
2
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,075
Damage
26,254
32,859
Taken
36,275
36,542
Mitigated
38,493
17,438
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,287
5,515
0
8,932
16,294
10,153
1,395
7,750
8,544
67,232
0
W
King Arthur
BelKimS
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
6,929
1,228
0
3,191
14,428
19,507
0
10,572
3,856
0
35,323
L
Gilgamesh
SoulSLayer16
Gilgamesh
3,105
853
0
658
13,179
14,229
0
8,569
4,610
0
27,526
L
Ah Puch
TENMA0
Ah Puch
16,220
675
0
2,301
8,668
4,757
371
7,035
1,633
52,234
1,451
W
10,788
919
384
8,122
16,565
26,389
0
8,225
8,340
30,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,709
Gold Earned
28,023
193
Minions Killed
179
0
Camps Cleared
0
610,408
Distance Traveled
832,462
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,035
736
168
11
0
284,197
0
W
King Arthur
7,149
477
0
0
0
0
0
L
Fenrir
9,361
624
36
2
0
287,891
0
L
Gilgamesh
8,539
569
37
2
0
279,272
1
L
Ah Puch
10,123
675
106
7
0
265,299
0
W
Sobek
11,525
768
25
2
0
326,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role