Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold IV
B_Luck3y_
Cliodhna
Gold IV
Level 100
God Stats
0W - 3L
1,194 SR
Queue Stats
30W - 23L
1,561 MMR
Solo
Izanami
Izanami
Gold IV
MashaWithoutBear
Izanami
Gold IV
Level 147
God Stats
1W - 4L
1,519 SR
Queue Stats
198W - 221L
1,569 MMR
Solo
Fenrir
Fenrir
Platinum V
ZiiNoGre
Fenrir
Platinum V
Level 82
God Stats
4W - 6L
1,595 SR
Queue Stats
177W - 157L
1,599 MMR
Solo
Mercury
Mercury
Gold II
iTwiice
Mercury
Gold II
Level 149
God Stats
0W - 2L
1,336 SR
Queue Stats
52W - 47L
1,605 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,429 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,619 SR
1,592 MMR
Loki
Loki
Gold IV
Dieglol
Loki
Gold IV
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
152W - 132L
1,626 MMR
Solo
Guan Yu
Guan Yu
Silver I
EverynewgodOP
Guan Yu
Silver I
Level 48
God Stats
13W - 4L
1,977 SR
Queue Stats
289W - 269L
1,584 MMR
Solo
Merlin
Merlin
Gold II
Iamfour
Merlin
Gold II
Level 159
God Stats
6W - 6L
1,500 SR
Queue Stats
221W - 171L
1,560 MMR
Solo
Sobek
Sobek
Gold V
TuNegritoDeConfi
Sobek
Gold V
Level 36
God Stats
33W - 18L
1,787 SR
Queue Stats
648W - 615L
1,611 MMR
Solo
Anhur
Anhur
Gold II
UserLame
Anhur
Gold II
Level 159
God Stats
1W - 1L
1,331 SR
Queue Stats
87W - 83L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 3 / 3
7,384
527
3,322
6,888
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
B_Luck3y_
Cliodhna
13
1 / 3 / 0
7,595
543
8,727
16,144
3,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 4 / 3
6,194
442
4,102
9,159
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
ZiiNoGre
Fenrir
9
1 / 5 / 2
5,985
428
2,395
11,321
7,921
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
iTwiice
Mercury
11
2 / 3 / 4
6,973
498
4,850
9,500
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThanatosHe BoThor

VS

Bans
AwilixAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dieglol
Loki
15
7 / 2 / 7
9,501
679
9,060
12,759
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
15
2 / 1 / 4
9,112
651
13,015
13,423
15,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Iamfour
Merlin
15
3 / 0 / 3
9,129
652
5,026
5,670
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 10
7,505
536
4,481
10,688
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
UserLame
Anhur
14
4 / 1 / 4
8,717
623
6,364
8,983
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
6
Kills
18
18
Deaths
6
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
3
0.83
L
Cliodhna
B_Luck3y_
Cliodhna
1
3
0
0.33
W
Loki
Dieglol
Loki
7
2
7
5.25
W
Guan Yu
2
1
4
4
W
Merlin
Iamfour
Merlin
3
0
3
4.5
L
1
4
3
0.63
W
2
2
10
3.5
W
Anhur
UserLame
Anhur
4
1
4
6
L
Fenrir
ZiiNoGre
Fenrir
1
5
2
0.4
L
Mercury
iTwiice
Mercury
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,396
Damage
37,946
53,012
Taken
51,523
19,898
Mitigated
36,068
11,746
Healing
20,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,322
81
0
1,046
6,888
2,384
0
3,036
3,852
64,305
0
L
Cliodhna
B_Luck3y_
Cliodhna
8,727
1,252
0
6,200
16,144
3,963
0
559
15,585
0
69,664
W
Loki
Dieglol
Loki
9,060
3,003
0
4,078
12,759
4,757
1,211
551
12,208
0
61,634
W
Guan Yu
13,015
1,528
100
5,810
13,423
15,774
0
0
13,423
1,786
75,721
W
Merlin
Iamfour
Merlin
5,026
495
0
1,334
5,670
2,203
702
1,317
4,353
86,666
0
L
4,102
2,341
0
2,318
9,159
2,518
0
1,446
7,713
0
40,971
W
4,481
532
0
2,983
10,688
9,995
0
1,762
8,926
13,774
0
W
Anhur
UserLame
Anhur
6,364
4,396
0
6,265
8,983
3,339
426
0
8,983
0
81,782
L
Fenrir
ZiiNoGre
Fenrir
2,395
519
0
1,569
11,321
7,921
0
4,378
6,943
0
9,662
L
Mercury
iTwiice
Mercury
4,850
2,098
0
613
9,500
3,112
0
647
8,853
0
44,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,131
Gold Earned
43,964
398
Minions Killed
494
0
Camps Cleared
0
1,415,282
Distance Traveled
1,513,921
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,384
527
128
9
0
304,428
4
L
Cliodhna
7,595
543
120
9
0
274,757
0
W
Loki
9,501
679
87
6
0
359,200
3
W
Guan Yu
9,112
651
127
9
0
323,202
3
W
Merlin
9,129
652
139
10
0
266,355
3
L
Izanami
6,194
442
70
5
0
256,383
2
W
Sobek
7,505
536
15
1
0
303,715
5
W
Anhur
8,717
623
126
9
0
261,449
4
L
Fenrir
5,985
428
15
1
0
260,925
5
L
Mercury
6,973
498
65
5
0
318,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role