Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Commiecam
Erlang Shen
Level 121
God Stats
5W - 1L
1,778 SR
Queue Stats
211W - 61L
1,647 Elo+
Party 1
Loki
Loki
TrashAlain
Loki
Level 157
God Stats
3W - 2L
1,830 SR
Queue Stats
220W - 49L
1,655 Elo+
Party 1
Sol
Sol
finchilada
Sol
Level 154
God Stats
4W - 1L
1,283 SR
Queue Stats
170W - 42L
1,761 Elo+
Party 1
Sylvanus
Sylvanus
sakolo246
Sylvanus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 13L
1,701 Elo+
Party 1
Team Averages
Level 165
1,578 SR
1,653 Elo+

VS

Team Averages
Level 124
1,546 SR
1,454 Elo+
Merlin
Merlin
AJord05
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,372 Elo+
Party 2
Susano
Susano
CxnfettiWap
Susano
Level 140
God Stats
2W - 4L
1,512 SR
Queue Stats
116W - 105L
1,513 Elo+
Party 2
Guan Yu
Guan Yu
Dumbfishy
Guan Yu
Level 141
God Stats
2W - 3L
1,715 SR
Queue Stats
262W - 231L
1,528 Elo+
Solo
Hachiman
Hachiman
TBVNinja
Hachiman
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,449 Elo+
Solo
Sobek
Sobek
oFilichino
Sobek
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
14 / 1 / 14
11,703
975
19,794
14,503
12,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Commiecam
Erlang Shen
16
3 / 2 / 20
9,448
787
6,563
16,872
17,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 3 / 15
9,542
795
9,237
12,603
6,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
5 / 1 / 22
10,336
861
22,624
16,705
8,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
sakolo246
Sylvanus
16
3 / 1 / 21
10,517
876
8,786
22,302
25,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AJord05
Merlin
15
2 / 5 / 4
8,584
715
14,286
9,630
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
14
1 / 6 / 1
7,422
619
16,001
11,537
5,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Dumbfishy
Guan Yu
15
1 / 6 / 4
7,792
649
10,426
18,750
21,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
TBVNinja
Hachiman
14
3 / 7 / 4
8,573
714
12,808
15,377
5,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
14
0 / 5 / 5
8,269
689
9,203
16,928
19,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
25
29
Kills
7
8
Deaths
29
92
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
14
1
14
21
L
Merlin
AJord05
Merlin
2
5
4
0.8
W
Erlang Shen
Commiecam
Erlang Shen
3
2
20
6.5
L
Susano
1
6
1
0.25
L
Guan Yu
Dumbfishy
Guan Yu
1
6
4
0.5
L
Hachiman
TBVNinja
Hachiman
3
7
4
0.71
W
4
3
15
3.83
W
5
1
22
16
L
Sobek
0
5
5
0.5
W
Sylvanus
sakolo246
Sylvanus
3
1
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,004
Damage
62,724
82,985
Taken
72,222
70,311
Mitigated
56,580
49,728
Healing
14,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
19,794
1,514
3,768
5,253
14,503
12,483
2,087
4,793
9,710
33,796
2,313
L
Merlin
AJord05
Merlin
14,286
468
0
600
9,630
4,415
0
6,509
3,121
30,353
0
W
Erlang Shen
Commiecam
Erlang Shen
6,563
2,144
3,038
3,830
16,872
17,218
375
6,302
10,483
0
11,465
L
Susano
16,001
1,104
0
120
11,537
5,185
0
8,634
2,903
0
22,183
L
Guan Yu
Dumbfishy
Guan Yu
10,426
380
3,615
4,613
18,750
21,543
0
12,403
6,347
0
15,114
L
Hachiman
TBVNinja
Hachiman
12,808
4,570
1,304
2,716
15,377
5,888
0
10,111
5,266
0
24,983
W
9,237
1,359
3,018
1,941
12,603
6,388
559
2,605
9,759
0
24,010
W
22,624
9,291
1,822
8,312
16,705
8,490
5,265
3,630
13,075
52,243
0
L
Sobek
9,203
129
0
1,848
16,928
19,549
0
12,043
4,885
16,238
743
W
Sylvanus
sakolo246
Sylvanus
8,786
1,089
9,504
9,242
22,302
25,732
614
5,090
17,212
14,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,546
Gold Earned
40,640
133
Minions Killed
110
0
Camps Cleared
0
1,210,782
Distance Traveled
983,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,703
975
44
4
0
225,509
0
L
Merlin
8,584
715
36
3
0
180,846
0
W
Erlang Shen
9,448
787
4
0
0
267,002
0
L
Susano
7,422
619
20
2
0
186,807
0
L
Guan Yu
7,792
649
11
1
0
222,854
0
L
Hachiman
8,573
714
31
3
0
181,939
0
W
Loki
9,542
795
12
1
0
262,722
0
W
Sol
10,336
861
64
5
0
223,392
0
L
Sobek
8,269
689
12
1
0
211,477
0
W
Sylvanus
10,517
876
9
1
0
232,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role