Player Matchup

Ymir
Ymir
CheesecakeKilla
Ymir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 17L
1,165 Elo+
Party 1
Ao Kuang
Ao Kuang
Craz3dHULK
Ao Kuang
Level 80
God Stats
5W - 6L
1,508 SR
Queue Stats
46W - 42L
1,439 Elo+
Party 1
Olorun
Olorun
Gizmodo90
Olorun
Level 120
God Stats
8W - 9L
1,554 SR
Queue Stats
80W - 87L
1,472 Elo+
Party 1
Horus
Horus
GoblinPants
Horus
Level 126
God Stats
7W - 5L
1,500 SR
Queue Stats
340W - 333L
1,406 Elo+
Party 1
Neith
Neith
Turluck
Neith
Level 67
God Stats
26W - 21L
1,372 SR
Queue Stats
34W - 32L
1,337 Elo+
Solo
Team Averages
Level 104
1,487 SR
1,364 Elo+

VS

Team Averages
Level 84
1,479 SR
1,409 Elo+
King Arthur
King Arthur
Anti_Jume
King Arthur
Level 63
God Stats
4W - 3L
1,620 SR
Queue Stats
145W - 141L
1,489 Elo+
Party 2
Fafnir
Fafnir
ThiccLil_G
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 143L
1,481 Elo+
Party 2
Surtr
Surtr
desireking
Surtr
Level 142
God Stats
28W - 26L
1,419 SR
Queue Stats
41W - 43L
1,257 Elo+
Solo
Anubis
Anubis
exonine
Anubis
Level 62
God Stats
15W - 15L
1,357 SR
Queue Stats
41W - 38L
1,491 Elo+
Party 2
Neith
Neith
spacingdrop3233
Neith
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 26L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 7
7,573
583
5,823
10,598
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
Craz3dHULK
Ao Kuang
13
8 / 1 / 6
8,383
645
8,662
11,046
4,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
Gizmodo90
Olorun
13
7 / 2 / 9
8,573
659
12,158
9,200
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 0 / 5
8,643
665
7,998
7,590
5,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
Turluck
Neith
9
1 / 4 / 6
6,201
477
5,522
9,198
3,125
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anti_Jume
King Arthur
11
0 / 4 / 0
6,063
466
2,740
11,261
4,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
ThiccLil_G
Fafnir
10
1 / 3 / 3
6,596
507
5,676
12,557
13,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
11
4 / 4 / 2
7,690
592
7,202
12,600
7,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
exonine
Anubis
10
0 / 9 / 2
6,145
473
7,036
12,122
6,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 5 / 1
5,652
435
6,939
7,990
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
25
Kills
7
7
Deaths
25
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Anti_Jume
King Arthur
0
4
0
0
W
5
0
7
8.5
W
Ao Kuang
Craz3dHULK
Ao Kuang
8
1
6
11
W
Olorun
Gizmodo90
Olorun
7
2
9
5.75
W
4
0
5
6.5
L
Fafnir
ThiccLil_G
Fafnir
1
3
3
0.83
W
Neith
Turluck
Neith
1
4
6
1
L
Surtr
4
4
2
1.25
L
Anubis
exonine
Anubis
0
9
2
0.11
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,163
Damage
29,593
47,632
Taken
56,530
26,775
Mitigated
33,837
18,642
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Anti_Jume
King Arthur
2,740
43
0
2,141
11,261
4,085
0
1,068
9,740
0
44,246
W
5,823
1,366
0
2,365
10,598
9,024
0
2,773
7,825
25,458
0
W
Ao Kuang
Craz3dHULK
Ao Kuang
8,662
3,283
0
2,971
11,046
4,179
0
3,010
8,036
58,547
0
W
Olorun
Gizmodo90
Olorun
12,158
5,922
1,086
4,555
9,200
4,830
738
3,357
5,843
62,324
4,945
W
7,998
3,620
627
4,072
7,590
5,617
0
1,037
6,553
0
66,461
L
Fafnir
ThiccLil_G
Fafnir
5,676
1,333
332
3,951
12,557
13,118
0
6,219
6,328
14,998
0
W
Neith
Turluck
Neith
5,522
1,978
817
2,149
9,198
3,125
774
2,741
6,457
0
32,111
L
Surtr
7,202
2,918
0
3,023
12,600
7,158
0
5,995
6,572
760
43,031
L
Anubis
exonine
Anubis
7,036
405
0
2,376
12,122
6,127
0
8,640
3,340
39,355
0
L
6,939
3,461
0
1,140
7,990
3,349
402
4,198
3,792
0
34,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,373
Gold Earned
32,146
376
Minions Killed
264
0
Camps Cleared
0
1,346,226
Distance Traveled
1,193,851
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,063
466
79
6
0
269,139
2
W
Ymir
7,573
583
36
3
0
255,412
0
W
Ao Kuang
8,383
645
86
7
0
301,449
0
W
Olorun
8,573
659
108
8
0
236,565
2
W
Horus
8,643
665
103
8
0
303,576
0
L
Fafnir
6,596
507
17
1
0
241,916
0
W
Neith
6,201
477
43
3
0
249,224
0
L
Surtr
7,690
592
54
4
0
260,702
0
L
Anubis
6,145
473
69
5
0
221,425
0
L
Neith
5,652
435
45
3
0
200,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role