Player Matchup

Terra
Terra
MGQFakeHeroJosh
Terra
Level 208
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
NursingHome0rgy
Cthulhu
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,799 Elo+
Party 1
Baron Samedi
Baron Samedi
SirMadHimself
Baron Samedi
Level 56
God Stats
2W - 1L
1,603 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Ares
Ares
Soggywaffles352
Ares
Level 108
God Stats
2W - 0L
1,700 SR
Queue Stats
58W - 52L
1,760 Elo+
Party 1
Sylvanus
Sylvanus
stoneymcswat
Sylvanus
Level 162
God Stats
2W - 1L
1,530 SR
Queue Stats
55W - 32L
1,452 Elo+
Party 1
Team Averages
Level 110
1,567 SR
1,624 Elo+

VS

Team Averages
Level 144
1,535 SR
1,573 Elo+
Hachiman
Hachiman
 
Hachiman
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
IRhemy
Geb
Level 121
God Stats
7W - 6L
1,729 SR
Queue Stats
24W - 26L
1,706 Elo+
Party 2
Surtr
Surtr
Lil KriegX
Surtr
Level 82
God Stats
1W - 2L
1,656 SR
Queue Stats
7W - 10L
1,706 Elo+
Party 2
Ymir
Ymir
VosMalum
Ymir
Level 197
God Stats
1W - 3L
1,289 SR
Queue Stats
40W - 45L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,070
1,178
9,679
6,306
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 0 / 12
6,780
1,130
8,298
7,307
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
SirMadHimself
Baron Samedi
12
7 / 0 / 6
8,203
1,367
8,893
4,548
4,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 10
6,886
1,148
6,486
8,442
9,629
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
stoneymcswat
Sylvanus
12
2 / 0 / 9
7,001
1,167
9,740
7,891
4,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

380

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 3 / 1
6,188
1,031
7,066
9,188
3,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
 
Agni
11
0 / 2 / 1
6,064
1,011
3,434
3,577
1,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
IRhemy
Geb
11
0 / 2 / 1
6,650
1,108
4,677
10,667
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Surtr
11
1 / 4 / 0
6,261
1,044
9,476
9,536
4,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
11
0 / 2 / 1
6,722
1,120
5,281
12,841
15,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
13
Kills
1
1
Deaths
13
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
1
0.17
L
Agni
 
Agni
0
2
1
0.25
L
Geb
IRhemy
Geb
0
2
1
0.25
L
Surtr
1
4
0
0.25
W
3
1
6
6
W
0
0
12
6
W
Baron Samedi
SirMadHimself
Baron Samedi
7
0
6
10
W
1
0
10
6
L
Ymir
0
2
1
0.25
W
Sylvanus
stoneymcswat
Sylvanus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,096
Damage
29,934
34,494
Taken
45,809
28,266
Mitigated
31,028
17,785
Healing
5,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,066
4,475
0
291
9,188
3,360
0
8,332
778
0
15,426
L
Agni
 
Agni
3,434
218
0
0
3,577
1,304
0
2,686
794
16,793
0
L
Geb
IRhemy
Geb
4,677
233
554
2,914
10,667
5,919
0
9,832
668
11,531
0
L
Surtr
9,476
2,774
0
666
9,536
4,890
0
8,917
483
274
16,464
W
9,679
934
2,463
922
6,306
3,960
0
1,568
4,738
19,208
981
W
8,298
500
1,715
1,312
7,307
5,677
0
3,378
3,929
18,619
0
W
Baron Samedi
SirMadHimself
Baron Samedi
8,893
1,904
2,883
1,552
4,548
4,228
0
2,118
2,430
15,158
386
W
6,486
273
0
38
8,442
9,629
0
3,529
4,913
11,665
0
L
Ymir
5,281
956
0
684
12,841
15,555
0
11,811
820
11,695
0
W
Sylvanus
stoneymcswat
Sylvanus
9,740
4,162
4,056
2,844
7,891
4,772
0
2,936
4,955
21,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,940
Gold Earned
31,885
134
Minions Killed
109
4
Camps Cleared
3
635,528
Distance Traveled
479,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,188
1,031
22
4
1
105,155
0
L
Agni
6,064
1,011
38
6
1
57,442
0
L
Geb
6,650
1,108
25
4
0
106,221
0
L
Surtr
6,261
1,044
17
3
1
104,365
0
W
Terra
7,070
1,178
32
5
1
131,213
0
W
Cthulhu
6,780
1,130
29
5
0
149,083
0
W
Baron Samedi
8,203
1,367
27
5
2
129,250
0
W
Ares
6,886
1,148
11
2
0
116,134
0
L
Ymir
6,722
1,120
7
1
0
106,214
0
W
Sylvanus
7,001
1,167
35
6
1
109,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role