Player Matchup

Neith
Neith
Just4eg
Neith
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 13L
1,568 Elo+
Party 2
Surtr
Surtr
LimpPickles
Surtr
Level 56
God Stats
3W - 3L
1,433 SR
Queue Stats
23W - 20L
1,497 Elo+
Party 2
Janus
Janus
Maximillian
Janus
Level 115
God Stats
0W - 2L
1,285 SR
Queue Stats
46W - 46L
1,424 Elo+
Solo
Hun Batz
Hun Batz
Okipro121
Hun Batz
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,412 Elo+
Party 4
Atlas
Atlas
stickman582
Atlas
Level 128
God Stats
3W - 6L
1,452 SR
Queue Stats
171W - 151L
1,397 Elo+
Party 4
Team Averages
Level 103
1,434 SR
1,459 Elo+

VS

Team Averages
Level 112
1,512 SR
1,541 Elo+
Sol
Sol
Brickk
Sol
Level 149
God Stats
9W - 8L
1,500 SR
Queue Stats
441W - 424L
1,590 Elo+
Party 1
Aphrodite
Aphrodite
DeathsRedeemer
Aphrodite
Level 89
God Stats
2W - 3L
1,226 SR
Queue Stats
79W - 73L
1,482 Elo+
Solo
Ne Zha
Ne Zha
KingLlamaMan
Ne Zha
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
79W - 81L
1,585 Elo+
Party 1
Sun Wukong
Sun Wukong
Moehewa808
Sun Wukong
Level 98
God Stats
1W - 3L
1,285 SR
Queue Stats
128W - 123L
1,563 Elo+
Party 3
Danzaburou
Danzaburou
Seddy_Wap
Danzaburou
Level 94
God Stats
6W - 6L
2,048 SR
Queue Stats
111W - 101L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Just4eg
Neith
12
4 / 3 / 1
7,110
474
10,957
10,143
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 7 / 2
6,827
455
11,175
21,036
15,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 5 / 3
7,206
480
5,716
11,377
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Okipro121
Hun Batz
12
2 / 3 / 1
6,986
466
7,024
15,178
5,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 3
6,341
423
6,795
11,105
10,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Brickk
Sol
15
6 / 1 / 2
9,278
619
13,562
12,680
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
DeathsRedeemer
Aphrodite
13
1 / 2 / 3
7,877
525
6,667
12,131
7,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
14
3 / 3 / 8
8,193
546
7,318
12,337
5,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Moehewa808
Sun Wukong
15
6 / 1 / 6
9,676
645
12,981
14,820
13,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Seddy_Wap
Danzaburou
13
4 / 1 / 3
8,184
546
12,122
13,555
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
8
Kills
20
20
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
Brickk
Sol
6
1
2
7
W
Aphrodite
DeathsRedeemer
Aphrodite
1
2
3
1.25
L
Neith
Just4eg
Neith
4
3
1
1.5
W
Ne Zha
3
3
8
2.33
L
1
7
2
0.29
L
0
5
3
0.3
W
Sun Wukong
Moehewa808
Sun Wukong
6
1
6
9
L
Hun Batz
Okipro121
Hun Batz
2
3
1
0.83
W
Danzaburou
Seddy_Wap
Danzaburou
4
1
3
5.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,667
Damage
52,650
68,839
Taken
65,523
40,787
Mitigated
36,504
16,983
Healing
36,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Brickk
Sol
13,562
5,555
0
7,731
12,680
4,409
1,334
2,484
10,155
77,281
0
W
Aphrodite
DeathsRedeemer
Aphrodite
6,667
993
3,731
6,599
12,131
7,765
107
2,698
8,871
32,093
0
L
Neith
Just4eg
Neith
10,957
2,290
0
2,344
10,143
4,542
0
3,557
6,586
0
48,807
W
Ne Zha
7,318
2,362
0
4,596
12,337
5,308
0
3,454
8,836
0
53,125
L
11,175
4,416
0
4,818
21,036
15,372
0
5,641
15,395
976
52,164
L
5,716
365
0
2,380
11,377
4,169
0
4,474
6,903
54,683
0
W
Sun Wukong
Moehewa808
Sun Wukong
12,981
2,336
0
7,144
14,820
13,531
0
477
14,343
3,411
70,671
L
Hun Batz
Okipro121
Hun Batz
7,024
1,673
0
4,390
15,178
5,949
0
5,638
9,540
0
45,637
W
Danzaburou
Seddy_Wap
Danzaburou
12,122
6,241
0
6,420
13,555
5,491
1,119
2,760
10,414
0
63,743
L
6,795
1,200
420
2,631
11,105
10,755
0
2,309
8,796
28,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
43,208
354
Minions Killed
481
0
Camps Cleared
0
1,480,549
Distance Traveled
1,538,001
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,278
619
119
8
0
279,567
0
W
Aphrodite
7,877
525
49
3
0
306,176
1
L
Neith
7,110
474
76
5
0
275,495
0
W
Ne Zha
8,193
546
63
4
0
369,278
2
L
Surtr
6,827
455
77
5
0
279,615
0
L
Janus
7,206
480
104
7
0
278,251
2
W
Sun Wukong
9,676
645
147
10
0
297,376
3
L
Hun Batz
6,986
466
71
5
0
317,864
0
W
Danzaburou
8,184
546
103
7
0
285,604
4
L
Atlas
6,341
423
26
2
0
329,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role