Player Matchup

Loki
Loki
MazingerX69
Loki
Level 86
God Stats
42W - 42L
1,348 SR
Queue Stats
844W - 843L
1,446 Elo+
Solo
He Bo
He Bo
Shadow_Phantom0
He Bo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 129L
1,364 Elo+
Solo
Charybdis
Charybdis
XMessatsuX
Charybdis
Level 142
God Stats
9W - 10L
1,552 SR
Queue Stats
192W - 161L
1,600 Elo+
Party 1
Cerberus
Cerberus
elsmaikol
Cerberus
Level 82
God Stats
7W - 3L
1,745 SR
Queue Stats
78W - 52L
1,463 Elo+
Solo
Chang'e
Chang'e
l sell HPs
Chang'e
Level 141
God Stats
2W - 2L
1,741 SR
Queue Stats
189W - 183L
1,574 Elo+
Party 1
Team Averages
Level 99
1,577 SR
1,489 Elo+

VS

Team Averages
Level 93
1,645 SR
1,666 Elo+
Geb
Geb
AmazedCrown8705
Geb
Level 56
God Stats
1W - 2L
1,702 SR
Queue Stats
64W - 54L
1,535 Elo+
Solo
Surtr
Surtr
Dumped75Rounds
Surtr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,687 Elo+
Party 2
Baron Samedi
Baron Samedi
ENVY316LEGEND
Baron Samedi
Level 158
God Stats
13W - 12L
1,465 SR
Queue Stats
650W - 642L
1,517 Elo+
Solo
Rama
Rama
IQsmartMAN
Rama
Level 18
God Stats
3W - 4L
1,829 SR
Queue Stats
3W - 6L
1,731 Elo+
Party 2
Thanatos
Thanatos
xTOPxDOGx1
Thanatos
Level 126
God Stats
4W - 1L
1,731 SR
Queue Stats
46W - 62L
1,860 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 3
7,086
472
4,909
11,497
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 7 / 0
6,305
420
1,514
9,047
2,950
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
XMessatsuX
Charybdis
14
5 / 0 / 4
8,799
587
8,540
6,506
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
elsmaikol
Cerberus
11
1 / 2 / 5
7,685
512
5,322
11,253
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
l sell HPs
Chang'e
15
6 / 3 / 0
9,367
624
14,767
16,056
6,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,597
440
3,649
12,159
8,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 1 / 1
8,061
537
9,379
15,419
9,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
ENVY316LEGEND
Baron Samedi
14
4 / 3 / 4
8,768
585
8,739
11,514
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 4 / 2
6,234
416
773
6,969
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
xTOPxDOGx1
Thanatos
13
12 / 4 / 2
9,170
611
9,214
14,774
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
14
Kills
19
19
Deaths
15
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
W
3
1
1
3.5
W
Baron Samedi
ENVY316LEGEND
Baron Samedi
4
3
4
2
W
0
4
2
0.25
L
2
7
3
0.5
L
0
7
0
0
L
Charybdis
XMessatsuX
Charybdis
5
0
4
7
L
Cerberus
elsmaikol
Cerberus
1
2
5
1.75
L
Chang'e
l sell HPs
Chang'e
6
3
0
2
W
Thanatos
xTOPxDOGx1
Thanatos
12
4
2
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,052
Damage
31,754
54,359
Taken
60,835
24,923
Mitigated
31,919
19,150
Healing
17,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,649
1,311
0
610
12,159
8,749
230
2,629
9,530
28,146
0
W
9,379
3,406
0
2,725
15,419
9,935
44
8,664
6,755
897
51,466
W
Baron Samedi
ENVY316LEGEND
Baron Samedi
8,739
442
141
3,276
11,514
5,330
0
5,385
6,129
59,531
958
W
773
706
0
1,486
6,969
2,189
800
1,073
5,896
0
20,872
L
4,909
1,771
0
1,901
11,497
2,799
0
1,285
10,212
0
22,659
L
1,514
33
0
730
9,047
2,950
87
4,618
4,429
30,712
0
L
Charybdis
XMessatsuX
Charybdis
8,540
4,576
0
4,332
6,506
2,600
0
1,140
5,366
0
77,505
L
Cerberus
elsmaikol
Cerberus
5,322
1,148
0
3,687
11,253
10,458
0
2,428
8,825
21,654
0
L
Chang'e
l sell HPs
Chang'e
14,767
1,874
476
8,024
16,056
6,116
598
2,867
13,189
81,081
0
W
Thanatos
xTOPxDOGx1
Thanatos
9,214
3,748
0
8,898
14,774
5,716
0
3,852
10,922
0
48,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,242
Gold Earned
38,830
409
Minions Killed
304
0
Camps Cleared
0
1,380,994
Distance Traveled
1,478,161
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,597
440
39
3
0
296,093
3
W
Surtr
8,061
537
85
6
0
279,281
0
W
Baron Samedi
8,768
585
90
6
0
278,318
3
W
Rama
6,234
416
40
3
0
247,587
0
L
Loki
7,086
472
36
2
0
287,172
0
L
He Bo
6,305
420
47
3
0
207,925
2
L
Charybdis
8,799
587
134
9
0
290,886
2
L
Cerberus
7,685
512
37
2
0
320,906
0
L
Chang'e
9,367
624
155
10
0
274,105
0
W
Thanatos
9,170
611
50
3
0
376,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role