Player Matchup

Guan Yu
Guan Yu
JERJER5716
Guan Yu
Level 28
God Stats
1W - 2L
1,741 SR
Queue Stats
1W - 3L
1,716 Elo+
Party 1
Jing Wei
Jing Wei
eli is pieman
Jing Wei
Level 116
God Stats
6W - 3L
1,708 SR
Queue Stats
155W - 141L
1,396 Elo+
Party 1
Aphrodite
Aphrodite
zayuh671
Aphrodite
Level 123
God Stats
12W - 11L
1,453 SR
Queue Stats
102W - 99L
1,447 Elo+
Party 1
Team Averages
Level 89
1,634 SR
1,519 Elo+

VS

Team Averages
Level 123
1,509 SR
1,463 Elo+
Neith
Neith
BetrothedYeti67
Neith
Level 120
God Stats
17W - 15L
1,408 SR
Queue Stats
122W - 111L
1,446 Elo+
Party 2
Zhong Kui
Zhong Kui
Nostaljax
Zhong Kui
Level 126
God Stats
11W - 6L
1,938 SR
Queue Stats
279W - 261L
1,576 Elo+
Solo
King Arthur
King Arthur
dman375
King Arthur
Level 123
God Stats
5W - 3L
1,181 SR
Queue Stats
78W - 78L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JERJER5716
Guan Yu
14
1 / 1 / 1
10,066
671
10,319
23,241
30,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Jing Wei
eli is pieman
Jing Wei
14
1 / 4 / 2
9,296
620
11,433
18,652
7,966
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
zayuh671
Aphrodite
14
1 / 2 / 1
8,931
595
9,690
13,037
6,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 5
10,193
680
16,322
10,979
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Nostaljax
Zhong Kui
17
6 / 1 / 1
10,934
729
20,416
15,005
10,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
dman375
King Arthur
16
1 / 1 / 5
9,900
660
10,356
12,884
13,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
7
7
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
Guan Yu
JERJER5716
Guan Yu
1
1
1
1.5
W
Zhong Kui
Nostaljax
Zhong Kui
6
1
1
6.5
W
King Arthur
dman375
King Arthur
1
1
5
3.5
L
Jing Wei
eli is pieman
Jing Wei
1
4
2
0.5
L
Aphrodite
zayuh671
Aphrodite
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,442
Damage
47,094
54,930
Taken
38,868
45,559
Mitigated
29,479
24,549
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,322
1,944
746
4,802
10,979
4,838
1,313
2,408
8,571
0
70,599
L
Guan Yu
JERJER5716
Guan Yu
10,319
1,268
3,366
5,024
23,241
30,746
0
6,950
16,291
0
21,072
W
Zhong Kui
Nostaljax
Zhong Kui
20,416
2,644
277
4,278
15,005
10,893
797
2,232
12,773
45,947
2,345
W
King Arthur
dman375
King Arthur
10,356
586
580
555
12,884
13,748
0
4,388
8,496
0
25,870
L
Jing Wei
eli is pieman
Jing Wei
11,433
8,833
0
4,916
18,652
7,966
120
8,080
10,572
0
57,363
L
Aphrodite
zayuh671
Aphrodite
9,690
352
5,514
5,729
13,037
6,847
58
4,295
8,742
27,509
1,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
31,027
145
Minions Killed
190
0
Camps Cleared
0
812,864
Distance Traveled
861,702
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,193
680
107
7
0
292,812
4
L
Guan Yu
10,066
671
20
1
0
312,508
0
W
Zhong Kui
10,934
729
57
4
0
278,975
3
W
King Arthur
9,900
660
26
2
0
289,915
0
L
Jing Wei
9,296
620
69
5
0
240,084
0
L
Aphrodite
8,931
595
56
4
0
260,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role