Player Matchup

Danzaburou
Danzaburou
ChefTuri
Danzaburou
Level 47
God Stats
184W - 174L
1,317 SR
Queue Stats
262W - 282L
1,316 Elo+
Party 2
Fenrir
Fenrir
Rickmeister
Fenrir
Level 28
God Stats
142W - 227L
1,244 SR
Queue Stats
209W - 321L
1,267 Elo+
Party 2
Bellona
Bellona
Saneover
Bellona
Level 48
God Stats
10W - 4L
1,500 SR
Queue Stats
307W - 385L
1,348 Elo+
Party 2
Ymir
Ymir
Type1Insul1n
Ymir
Level 40
God Stats
16W - 24L
1,323 SR
Queue Stats
292W - 373L
1,358 Elo+
Party 2
Scylla
Scylla
vlZAYlv2176
Scylla
Level 51
God Stats
13W - 10L
1,332 SR
Queue Stats
573W - 529L
1,520 Elo+
Solo
Team Averages
Level 43
1,343 SR
1,362 Elo+

VS

Team Averages
Level 37
1,311 SR
1,306 Elo+
Cerberus
Cerberus
GrimShade9291
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1
Hou Yi
Hou Yi
Kyveara
Hou Yi
Level 81
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1
Nu Wa
Nu Wa
Pineapple-1406
Nu Wa
Level 87
God Stats
44W - 38L
1,390 SR
Queue Stats
1,176W - 1,191L
1,502 Elo+
Solo
Ah Puch
Ah Puch
SWAT FlyNlow
Ah Puch
Level 8
God Stats
0W - 1L
1,185 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1
Loki
Loki
Snowy212744
Loki
Level 4
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChefTuri
Danzaburou
20
16 / 2 / 7
12,869
990
19,491
15,370
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
12
2 / 0 / 7
8,071
621
3,324
4,093
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Saneover
Bellona
16
4 / 1 / 15
9,736
749
13,514
17,488
13,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 1 / 3
8,017
617
1,104
5,080
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
19
8 / 0 / 15
11,352
873
18,336
8,954
2,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GrimShade9291
Cerberus
15
0 / 8 / 4
9,033
695
5,769
21,807
22,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Kyveara
Hou Yi
15
1 / 5 / 2
8,822
679
5,232
13,616
6,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 1
10,364
797
16,459
7,268
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
SWAT FlyNlow
Ah Puch
15
0 / 8 / 2
8,602
662
8,130
12,106
6,004
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 8 / 3
8,456
650
2,684
14,537
10,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
31
Kills
4
4
Deaths
31
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChefTuri
Danzaburou
16
2
7
9.75
L
Cerberus
GrimShade9291
Cerberus
0
8
4
0.25
L
Hou Yi
Kyveara
Hou Yi
1
5
2
0.4
L
3
2
1
1.75
W
Fenrir
2
0
7
5.5
L
Ah Puch
SWAT FlyNlow
Ah Puch
0
8
2
0.13
W
Bellona
Saneover
Bellona
4
1
15
11.5
L
0
8
3
0.19
W
1
1
3
2.5
W
Scylla
8
0
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,769
Damage
38,274
50,985
Taken
69,334
27,838
Mitigated
48,712
15,026
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChefTuri
Danzaburou
19,491
10,682
0
6,005
15,370
6,847
1,434
6,979
8,391
0
62,770
L
Cerberus
GrimShade9291
Cerberus
5,769
562
0
3,316
21,807
22,242
148
6,679
15,128
21,258
0
L
Hou Yi
Kyveara
Hou Yi
5,232
2,028
0
2,740
13,616
6,427
180
3,345
10,271
0
32,812
L
16,459
3,618
0
1,190
7,268
3,262
368
3,555
3,713
44,255
0
W
Fenrir
3,324
685
0
777
4,093
1,303
0
2,795
1,298
0
5,034
L
Ah Puch
SWAT FlyNlow
Ah Puch
8,130
438
0
610
12,106
6,004
456
2,183
9,923
20,984
2,843
W
Bellona
Saneover
Bellona
13,514
4,503
0
2,709
17,488
13,499
0
10,333
7,155
0
30,980
L
2,684
1,227
0
1,093
14,537
10,777
167
3,678
10,859
0
15,509
W
1,104
339
0
762
5,080
3,464
0
3,372
1,708
4,446
0
W
Scylla
18,336
1,149
38
4,735
8,954
2,725
353
6,062
2,892
63,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,045
Gold Earned
45,277
240
Minions Killed
242
0
Camps Cleared
0
972,208
Distance Traveled
1,143,064
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,869
990
95
7
0
286,018
0
L
Cerberus
9,033
695
41
3
0
218,738
0
L
Hou Yi
8,822
679
52
4
0
221,015
0
L
Nu Wa
10,364
797
70
5
0
249,618
0
W
Fenrir
8,071
621
4
0
0
83,413
0
L
Ah Puch
8,602
662
46
4
0
236,379
3
W
Bellona
9,736
749
18
1
0
252,978
0
L
Loki
8,456
650
33
3
0
217,314
0
W
Ymir
8,017
617
4
0
0
72,395
0
W
Scylla
11,352
873
119
9
0
277,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role