Player Matchup

Ymir
Ymir
Silver II
Mid Connoisseur
Ymir
Silver II
Level 123
God Stats
3W - 1L
1,604 SR
Queue Stats
26W - 26L
1,311 MMR
Party 2
Fenrir
Fenrir
Silver II
Odd Bloke ye
Fenrir
Silver II
Level 111
God Stats
4W - 0L
1,663 SR
Queue Stats
25W - 24L
1,348 MMR
Party 2
Vulcan
Vulcan
Silver II
TNTLEGED972
Vulcan
Silver II
Level 43
God Stats
4W - 5L
1,677 SR
Queue Stats
27W - 25L
1,304 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,648 SR
1,321 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,494 SR
1,383 MMR
Cupid
Cupid
Gold I
DeadlÖck
Cupid
Gold I
Level 179
God Stats
70W - 73L
1,631 SR
Queue Stats
331W - 322L
1,549 MMR
Party 1
Chaac
Chaac
Bronze III
juansebasl835
Chaac
Bronze III
Level 98
God Stats
3W - 6L
1,500 SR
Queue Stats
49W - 63L
1,400 MMR
Solo
Yu Huang
Yu Huang
Silver I
thebigbaby93
Yu Huang
Silver I
Level 107
God Stats
29W - 42L
1,351 SR
Queue Stats
305W - 326L
1,199 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 9
12,799
753
8,639
24,833
31,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
17
4 / 4 / 6
12,212
718
10,735
17,411
16,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Vulcan
20
6 / 1 / 6
13,027
766
25,750
10,339
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesNe ZhaAphroditeAo KuangThor

VS

Bans
AtlasChironBaba YagaIshtarBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DeadlÖck
Cupid
16
2 / 5 / 5
10,949
644
20,238
15,155
5,666
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 6 / 5
10,352
609
9,057
24,645
13,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
thebigbaby93
Yu Huang
18
4 / 2 / 3
11,655
686
14,972
12,800
5,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
13
Kills
7
7
Deaths
13
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cupid
DeadlÖck
Cupid
2
5
5
0.9
W
3
2
9
3.75
W
Fenrir
4
4
6
1.75
W
Vulcan
6
1
6
9
L
1
6
5
0.58
L
Yu Huang
thebigbaby93
Yu Huang
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,124
Damage
44,267
52,583
Taken
52,600
51,727
Mitigated
24,382
13,303
Healing
11,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
DeadlÖck
Cupid
20,238
11,286
918
3,092
15,155
5,666
390
8,866
6,289
0
53,639
W
8,639
696
0
7,492
24,833
31,145
684
6,386
18,447
26,901
0
W
Fenrir
10,735
2,600
0
3,777
17,411
16,069
1,634
4,336
13,075
0
47,907
W
Vulcan
25,750
7,794
129
1,905
10,339
4,513
1,224
3,658
6,681
93,583
2,665
L
9,057
1,046
0
6,070
24,645
13,601
0
17,993
6,549
0
42,800
L
Yu Huang
thebigbaby93
Yu Huang
14,972
1,408
0
1,271
12,800
5,115
234
7,248
5,552
60,216
4,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,038
Gold Earned
32,956
212
Minions Killed
217
0
Camps Cleared
0
952,830
Distance Traveled
890,015
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,949
644
79
5
0
275,360
0
W
Ymir
12,799
753
25
1
0
309,993
2
W
Fenrir
12,212
718
48
3
0
314,554
1
W
Vulcan
13,027
766
139
8
0
328,283
0
L
Chaac
10,352
609
46
3
0
310,251
3
L
Yu Huang
11,655
686
92
5
0
304,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role