Player Matchup

Amaterasu
Amaterasu
Brucie2714
Amaterasu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 91L
1,366 Elo+
Party 1
Odin
Odin
FEAR Za Reaper
Odin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,664 Elo+
Party 1
Raijin
Raijin
HammerBlocks
Raijin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,488 Elo+
Party 1
Merlin
Merlin
Hammzilla
Merlin
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,488 Elo+
Party 1
Anubis
Anubis
Jackrat2427
Anubis
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,558 Elo+
Solo
Team Averages
Level 88
1,500 SR
1,513 Elo+

VS

Team Averages
Level 77
1,444 SR
1,370 Elo+
Thoth
Thoth
Devo1109
Thoth
Level 107
God Stats
0W - 1L
1,220 SR
Queue Stats
20W - 24L
1,493 Elo+
Solo
Hercules
Hercules
Fablecast
Hercules
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 212L
1,353 Elo+
Party 2
Cerberus
Cerberus
Johnnyreaper
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,287 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Levy9008
Cu Chulainn
Level 46
God Stats
6W - 13L
1,500 SR
Queue Stats
1,054W - 1,190L
1,215 Elo+
Party 2
Ares
Ares
zYoshioka
Ares
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
193W - 185L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Brucie2714
Amaterasu
18
3 / 4 / 21
11,932
746
10,125
25,327
24,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 3 / 19
11,261
704
19,997
13,670
8,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
17
5 / 1 / 19
11,021
689
13,510
11,121
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Hammzilla
Merlin
20
10 / 2 / 18
13,164
823
30,912
13,723
8,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anubis
20
8 / 1 / 22
12,607
788
27,437
17,716
10,261
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Devo1109
Thoth
16
3 / 6 / 3
10,178
636
11,482
16,283
7,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Fablecast
Hercules
16
2 / 4 / 5
9,490
593
14,778
18,677
12,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
Johnnyreaper
Cerberus
16
2 / 7 / 5
9,575
598
8,305
28,592
35,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
Levy9008
Cu Chulainn
16
2 / 10 / 5
9,459
591
14,962
24,881
22,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
17
1 / 4 / 6
10,267
642
9,274
22,233
29,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
34
31
Kills
10
11
Deaths
31
99
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Brucie2714
Amaterasu
3
4
21
3.38
L
Thoth
Devo1109
Thoth
3
6
3
0.75
W
5
3
19
4.83
L
Hercules
Fablecast
Hercules
2
4
5
1.13
W
Raijin
5
1
19
14.5
W
Merlin
Hammzilla
Merlin
10
2
18
9.5
W
Anubis
8
1
22
19
L
Cerberus
Johnnyreaper
Cerberus
2
7
5
0.64
L
Cu Chulainn
Levy9008
Cu Chulainn
2
10
5
0.45
L
Ares
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,981
Damage
58,801
81,557
Taken
110,666
56,345
Mitigated
107,572
42,578
Healing
27,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Brucie2714
Amaterasu
10,125
3,621
770
8,958
25,327
24,141
1,385
7,960
17,367
0
16,580
L
Thoth
Devo1109
Thoth
11,482
553
1,855
2,573
16,283
7,499
0
12,946
3,337
25,108
2,513
W
19,997
6,359
3,621
3,193
13,670
8,588
202
4,502
9,168
0
27,016
L
Hercules
Fablecast
Hercules
14,778
3,637
2,187
5,966
18,677
12,459
0
10,238
8,439
0
23,911
W
Raijin
13,510
2,746
2,280
3,470
11,121
5,039
1,158
4,168
6,953
24,780
563
W
Merlin
Hammzilla
Merlin
30,912
1,665
4,915
5,662
13,723
8,316
1,957
4,113
8,663
57,743
0
W
Anubis
27,437
1,668
2,936
6,773
17,716
10,261
2,865
7,022
10,694
62,326
0
L
Cerberus
Johnnyreaper
Cerberus
8,305
1,075
1,078
6,774
28,592
35,514
0
17,970
10,622
18,794
0
L
Cu Chulainn
Levy9008
Cu Chulainn
14,962
3,560
0
4,291
24,881
22,340
0
15,720
9,161
0
34,670
L
Ares
9,274
73
581
2,586
22,233
29,760
0
14,422
7,811
14,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,985
Gold Earned
48,969
181
Minions Killed
157
0
Camps Cleared
0
1,532,954
Distance Traveled
1,232,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,932
746
12
1
0
318,034
0
L
Thoth
10,178
636
49
3
0
246,277
0
W
Odin
11,261
704
9
1
0
313,656
0
L
Hercules
9,490
593
17
1
0
281,143
0
W
Raijin
11,021
689
22
1
0
296,371
0
W
Merlin
13,164
823
58
4
0
296,820
0
W
Anubis
12,607
788
80
5
0
308,073
0
L
Cerberus
9,575
598
35
2
0
240,953
0
L
Cu Chulainn
9,459
591
44
3
0
194,529
0
L
Ares
10,267
642
12
1
0
269,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role