Player Matchup

Shiva
Shiva
BigMac_ImLovinIt
Shiva
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
111W - 93L
1,540 Elo+
Party 1
Sol
Sol
BigPosas
Sol
Level 103
God Stats
4W - 5L
1,500 SR
Queue Stats
66W - 56L
1,325 Elo+
Party 1
Awilix
Awilix
FatGuyWithAGun
Awilix
Level 86
God Stats
1W - 4L
1,604 SR
Queue Stats
5W - 5L
1,833 Elo+
Party 4
Horus
Horus
RAMIRO_AG
Horus
Level 89
God Stats
8W - 7L
1,500 SR
Queue Stats
118W - 93L
1,540 Elo+
Party 1
Jormungandr
Jormungandr
dannywere
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,833 Elo+
Party 4
Team Averages
Level 83
1,521 SR
1,614 Elo+

VS

Team Averages
Level 124
1,480 SR
1,492 Elo+
Fafnir
Fafnir
 
Fafnir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DemonicShadow645
Danzaburou
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,243 Elo+
Party 2
Tiamat
Tiamat
DrDrag3
Tiamat
Level 157
God Stats
4W - 1L
1,592 SR
Queue Stats
63W - 64L
1,637 Elo+
Solo
Thanatos
Thanatos
ItsSparkyWolf
Thanatos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 136L
1,554 Elo+
Party 3
Mulan
Mulan
JGGNB
Mulan
Level 96
God Stats
27W - 26L
1,308 SR
Queue Stats
110W - 115L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,031
502
8,106
12,814
10,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 0
6,955
497
8,863
11,663
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 3 / 2
7,355
525
7,940
11,653
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
RAMIRO_AG
Horus
10
2 / 0 / 1
6,617
473
2,894
8,803
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
dannywere
Jormungandr
10
1 / 5 / 0
6,439
460
4,644
9,677
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 0 / 3
7,341
524
3,831
8,932
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
DemonicShadow645
Danzaburou
12
3 / 3 / 2
7,764
555
6,442
7,496
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
DrDrag3
Tiamat
14
0 / 1 / 1
8,139
581
7,174
7,945
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ItsSparkyWolf
Thanatos
13
6 / 2 / 2
8,092
578
7,698
11,772
4,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
JGGNB
Mulan
13
4 / 2 / 1
7,724
552
9,218
12,757
9,250
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
8
Kills
14
14
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
3
2.5
L
1
1
1
1.5
L
1
5
0
0.2
W
Danzaburou
DemonicShadow645
Danzaburou
3
3
2
1.33
W
Tiamat
DrDrag3
Tiamat
0
1
1
0.5
L
3
3
2
1.33
W
Thanatos
ItsSparkyWolf
Thanatos
6
2
2
3.5
W
Mulan
JGGNB
Mulan
4
2
1
2.25
L
Horus
RAMIRO_AG
Horus
2
0
1
2.5
L
Jormungandr
dannywere
Jormungandr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,447
Damage
34,363
54,610
Taken
48,902
28,117
Mitigated
30,711
14,043
Healing
20,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,831
1,061
0
3,036
8,932
9,202
0
4,230
4,567
17,921
0
L
8,106
624
297
3,321
12,814
10,269
0
6,059
6,340
5,524
51,253
L
8,863
4,799
0
4,506
11,663
3,271
176
1,127
10,536
54,174
0
W
Danzaburou
DemonicShadow645
Danzaburou
6,442
2,683
0
950
7,496
3,176
930
4,549
2,947
0
47,526
W
Tiamat
DrDrag3
Tiamat
7,174
1,323
0
2,762
7,945
4,443
0
1,129
6,286
60,328
0
L
7,940
4,226
0
1,180
11,653
4,045
0
548
10,512
0
45,339
W
Thanatos
ItsSparkyWolf
Thanatos
7,698
3,012
0
8,811
11,772
4,640
0
2,192
9,460
0
56,085
W
Mulan
JGGNB
Mulan
9,218
1,212
0
5,238
12,757
9,250
0
3,936
8,821
0
50,558
L
Horus
RAMIRO_AG
Horus
2,894
1,339
974
3,515
8,803
6,516
0
2,521
6,127
667
15,424
L
Jormungandr
dannywere
Jormungandr
4,644
2,029
0
250
9,677
4,016
0
225
9,012
33,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,397
Gold Earned
39,060
349
Minions Killed
406
0
Camps Cleared
0
1,465,745
Distance Traveled
1,414,085
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,341
524
14
1
0
294,861
3
L
Shiva
7,031
502
105
8
0
294,082
1
L
Sol
6,955
497
91
7
0
250,981
0
W
Danzaburou
7,764
555
82
6
0
233,515
1
W
Tiamat
8,139
581
155
11
0
290,606
2
L
Awilix
7,355
525
68
5
0
325,990
0
W
Thanatos
8,092
578
77
6
0
337,293
0
W
Mulan
7,724
552
78
6
0
257,810
0
L
Horus
6,617
473
33
2
0
320,404
0
L
Jormungandr
6,439
460
52
4
0
274,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role