Player Matchup

Anubis
Anubis
AgaBelman
Anubis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 61L
1,313 Elo+
Party 2
Agni
Agni
DuhBossBaby
Agni
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,192 Elo+
Party 2
Hercules
Hercules
Jeremyemiah
Hercules
Level 144
God Stats
3W - 0L
1,860 SR
Queue Stats
47W - 40L
1,418 Elo+
Party 2
Zeus
Zeus
KyoKojima
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,304 Elo+
Party 2
Shiva
Shiva
Merikoi
Shiva
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,584 Elo+
Party 2
Team Averages
Level 98
1,572 SR
1,362 Elo+

VS

Team Averages
Level 30
1,457 SR
1,629 Elo+
Baron Samedi
Baron Samedi
CreamBean666
Baron Samedi
Level 26
God Stats
0W - 2L
1,285 SR
Queue Stats
49W - 63L
1,442 Elo+
Solo
He Bo
He Bo
GrannyDoushe
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,732 Elo+
Party 1
Achilles
Achilles
Jackdogg1221
Achilles
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,732 Elo+
Party 1
Xing Tian
Xing Tian
Reese69420
Xing Tian
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Solo
Thoth
Thoth
shakas888
Thoth
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AgaBelman
Anubis
20
14 / 3 / 17
14,170
886
25,831
20,012
13,260
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
10 / 3 / 24
13,818
864
34,379
18,558
10,031
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Jeremyemiah
Hercules
15
4 / 0 / 16
10,665
667
7,625
13,960
10,342
Zeus
20
9 / 3 / 19
13,071
817
28,919
10,171
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Merikoi
Shiva
18
3 / 3 / 21
11,309
707
12,059
21,882
28,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CreamBean666
Baron Samedi
20
2 / 7 / 7
11,096
694
12,032
21,014
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
4 / 11 / 4
11,083
693
10,169
22,301
7,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Jackdogg1221
Achilles
19
4 / 7 / 4
10,502
656
13,426
25,625
18,470
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Reese69420
Xing Tian
17
2 / 8 / 6
11,201
700
11,863
28,090
37,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
shakas888
Thoth
17
0 / 7 / 9
9,635
602
12,896
19,220
6,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
42
40
Kills
12
12
Deaths
40
97
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anubis
AgaBelman
Anubis
14
3
17
7.5
L
Baron Samedi
CreamBean666
Baron Samedi
2
7
7
0.79
W
10
3
24
7.33
L
4
11
4
0.55
L
Achilles
Jackdogg1221
Achilles
4
7
4
0.86
W
Hercules
Jeremyemiah
Hercules
4
0
16
12
W
Zeus
9
3
19
6.17
W
Shiva
Merikoi
Shiva
3
3
21
4.5
L
Xing Tian
Reese69420
Xing Tian
2
8
6
0.63
L
Thoth
shakas888
Thoth
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,813
Damage
60,386
84,583
Taken
116,250
67,004
Mitigated
78,826
45,437
Healing
23,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AgaBelman
Anubis
25,831
1,591
1,991
10,297
20,012
13,260
1,424
9,918
10,094
50,628
2,041
L
Baron Samedi
CreamBean666
Baron Samedi
12,032
713
3,809
4,640
21,014
9,054
0
17,417
3,491
36,743
0
W
34,379
1,548
1,658
8,692
18,558
10,031
2,700
10,091
8,467
54,672
4,465
L
10,169
32
1,296
3,341
22,301
7,750
0
14,455
7,617
19,831
2,437
L
Achilles
Jackdogg1221
Achilles
13,426
234
804
2,727
25,625
18,470
0
19,782
5,234
0
18,755
W
Hercules
Jeremyemiah
Hercules
7,625
1,583
3,408
9,778
13,960
10,342
371
9,645
4,315
0
8,898
W
Zeus
28,919
2,277
247
559
10,171
5,095
1,985
4,936
5,235
48,415
3,128
W
Shiva
Merikoi
Shiva
12,059
1,491
2,923
5,884
21,882
28,276
805
11,173
10,709
0
20,028
L
Xing Tian
Reese69420
Xing Tian
11,863
1,399
20
1,973
28,090
37,363
0
16,904
10,504
22,644
0
L
Thoth
shakas888
Thoth
12,896
605
735
3,881
19,220
6,189
162
15,973
3,164
26,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,033
Gold Earned
53,517
186
Minions Killed
156
0
Camps Cleared
0
1,382,213
Distance Traveled
1,364,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,170
886
61
4
0
268,998
0
L
Baron Samedi
11,096
694
61
4
0
272,628
0
W
Agni
13,818
864
54
3
0
301,007
0
L
He Bo
11,083
693
30
2
0
251,801
0
L
Achilles
10,502
656
10
1
0
301,265
0
W
Hercules
10,665
667
3
0
0
237,731
0
W
Zeus
13,071
817
50
3
0
285,377
0
W
Shiva
11,309
707
18
1
0
289,100
0
L
Xing Tian
11,201
700
22
1
0
276,631
0
L
Thoth
9,635
602
33
2
0
262,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role