Player Matchup

Baron Samedi
Baron Samedi
Gold IV
AlexP985
Baron Samedi
Gold IV
Level 76
God Stats
5W - 1L
1,500 SR
Queue Stats
269W - 274L
1,366 MMR
Solo
Pele
Pele
Silver I
Iordania
Pele
Silver I
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 27L
1,367 MMR
Solo
Yu Huang
Yu Huang
Silver III
MisTickR
Yu Huang
Silver III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 155L
1,365 MMR
Solo
Achilles
Achilles
Gold III
Murdurs
Achilles
Gold III
Level 139
God Stats
14W - 19L
1,649 SR
Queue Stats
488W - 491L
1,403 MMR
Party 1
Heimdallr
Heimdallr
Silver I
i jus cant win
Heimdallr
Silver I
Level 144
God Stats
4W - 4L
1,593 SR
Queue Stats
219W - 209L
1,330 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,548 SR
1,366 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 152
1,446 SR
1,366 MMR
Ne Zha
Ne Zha
Silver V
Dracull--
Ne Zha
Silver V
Level 156
God Stats
19W - 24L
1,554 SR
Queue Stats
360W - 370L
1,362 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Errza
Morgan Le Fay
Bronze III
Level 158
God Stats
11W - 5L
1,211 SR
Queue Stats
90W - 77L
1,415 MMR
Party 3
Ao Kuang
Ao Kuang
Bronze III
NinjaDolphin999
Ao Kuang
Bronze III
Level 140
God Stats
2W - 1L
1,251 SR
Queue Stats
7W - 10L
1,370 MMR
Party 2
Arachne
Arachne
Silver I
RichHades82
Arachne
Silver I
Level 149
God Stats
1W - 0L
1,715 SR
Queue Stats
13W - 13L
1,368 MMR
Party 2
Medusa
Medusa
Bronze III
WukongLover
Medusa
Bronze III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,315 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlexP985
Baron Samedi
9
0 / 3 / 5
6,394
400
8,454
13,965
14,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
14
7 / 5 / 0
8,500
531
10,567
17,674
7,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
MisTickR
Yu Huang
13
1 / 4 / 5
7,712
482
10,526
11,001
4,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Murdurs
Achilles
13
2 / 5 / 4
7,205
450
7,781
18,123
14,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
i jus cant win
Heimdallr
14
1 / 6 / 0
7,983
499
5,340
13,750
5,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
FenrirSusanoHun BatzHe Bo

VS

Bans
MauiAgniLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dracull--
Ne Zha
13
1 / 3 / 12
7,820
489
10,878
16,493
15,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Errza
Morgan Le Fay
14
3 / 2 / 4
8,676
542
8,898
10,073
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
14
6 / 2 / 2
9,661
604
15,319
19,614
16,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
RichHades82
Arachne
14
4 / 4 / 6
8,811
551
8,066
16,547
8,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
16
9 / 0 / 2
10,034
627
11,273
8,935
4,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
11
Kills
23
23
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlexP985
Baron Samedi
0
3
5
0.83
W
Ne Zha
Dracull--
Ne Zha
1
3
12
2.33
W
Morgan Le Fay
Errza
Morgan Le Fay
3
2
4
2.5
L
Pele
7
5
0
1.4
L
Yu Huang
MisTickR
Yu Huang
1
4
5
0.88
L
Achilles
Murdurs
Achilles
2
5
4
0.8
W
Ao Kuang
6
2
2
3.5
W
Arachne
RichHades82
Arachne
4
4
6
1.75
W
Medusa
9
0
2
10
L
Heimdallr
i jus cant win
Heimdallr
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,668
Damage
54,434
74,513
Taken
71,662
47,100
Mitigated
48,231
17,255
Healing
25,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlexP985
Baron Samedi
8,454
662
1,340
4,125
13,965
14,721
0
1,727
12,168
23,635
0
W
Ne Zha
Dracull--
Ne Zha
10,878
1,808
0
1,815
16,493
15,263
0
7,467
9,026
0
47,239
W
Morgan Le Fay
Errza
Morgan Le Fay
8,898
445
0
3,507
10,073
4,340
0
4,169
5,904
62,221
1,269
L
Pele
10,567
3,151
0
3,518
17,674
7,109
0
6,087
11,447
0
65,555
L
Yu Huang
MisTickR
Yu Huang
10,526
565
0
250
11,001
4,498
0
3,589
7,266
58,185
888
L
Achilles
Murdurs
Achilles
7,781
866
0
3,776
18,123
14,897
0
10,874
7,159
0
39,039
W
Ao Kuang
15,319
3,474
0
11,361
19,614
16,093
668
2,641
16,973
81,412
0
W
Arachne
RichHades82
Arachne
8,066
4,263
0
6,162
16,547
8,295
0
5,344
11,203
0
60,369
W
Medusa
11,273
5,265
0
2,451
8,935
4,240
609
2,005
6,930
0
78,587
L
Heimdallr
i jus cant win
Heimdallr
5,340
2,469
0
4,246
13,750
5,875
0
2,155
11,517
0
59,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,794
Gold Earned
45,002
390
Minions Killed
466
0
Camps Cleared
0
1,491,452
Distance Traveled
1,680,903
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,394
400
28
2
0
274,003
5
W
Ne Zha
7,820
489
39
2
0
325,424
0
W
Morgan Le Fay
8,676
542
107
7
0
318,994
5
L
Pele
8,500
531
84
5
0
358,699
2
L
Yu Huang
7,712
482
115
7
0
290,191
2
L
Achilles
7,205
450
62
4
0
274,012
0
W
Ao Kuang
9,661
604
123
8
0
323,921
2
W
Arachne
8,811
551
65
4
0
396,372
2
W
Medusa
10,034
627
132
8
0
316,192
4
L
Heimdallr
7,983
499
101
6
0
294,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role