Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ArgoseGaming
Apollo
Level 83
God Stats
25W - 23L
1,322 SR
Queue Stats
63W - 71L
1,124 Elo+
Party 1
Tyr
Tyr
CyrooHS
Tyr
Level 87
God Stats
3W - 4L
1,155 SR
Queue Stats
30W - 33L
1,432 Elo+
Solo
Maui
Maui
Liz4Reas0n
Maui
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,124 Elo+
Party 1
Mercury
Mercury
Shmeatcicle
Mercury
Level 37
God Stats
1W - 3L
1,263 SR
Queue Stats
40W - 50L
1,167 Elo+
Party 1
Team Averages
Level 82
1,348 SR
1,270 Elo+

VS

Team Averages
Level 93
1,489 SR
1,378 Elo+
Neith
Neith
Beaunicornbb
Neith
Level 148
God Stats
3W - 5L
1,239 SR
Queue Stats
100W - 116L
1,409 Elo+
Party 2
Atlas
Atlas
ChefSol
Atlas
Level 63
God Stats
36W - 27L
1,525 SR
Queue Stats
272W - 240L
1,392 Elo+
Solo
Hercules
Hercules
EmptyDebitCard
Hercules
Level 86
God Stats
1W - 3L
1,565 SR
Queue Stats
19W - 33L
1,383 Elo+
Solo
Tsukuyomi
Tsukuyomi
MerSpooky
Tsukuyomi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 76L
1,411 Elo+
Party 2
Janus
Janus
eldestructor90
Janus
Level 69
God Stats
0W - 1L
1,619 SR
Queue Stats
15W - 22L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
6 / 0 / 2
6,303
630
6,044
8,232
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Apollo
9
1 / 1 / 0
4,976
498
1,554
4,502
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
10
0 / 0 / 2
5,815
582
2,564
6,496
4,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 0 / 3
5,649
565
1,294
5,784
3,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
Shmeatcicle
Mercury
9
1 / 3 / 3
5,421
542
1,903
8,077
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,394
539
2,523
3,169
1,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
ChefSol
Atlas
9
2 / 2 / 0
5,559
556
4,906
8,767
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
1
0 / 0 / 0
3,485
349
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
MerSpooky
Tsukuyomi
10
0 / 1 / 0
5,585
559
4,396
6,173
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 1
5,361
536
2,050
5,178
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
4
4
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
2
7
W
Apollo
1
1
0
1
L
2
1
0
2
L
Atlas
ChefSol
Atlas
2
2
0
1
W
Tyr
0
0
2
1
L
Hercules
0
0
0
0
W
1
0
3
2.5
L
Tsukuyomi
MerSpooky
Tsukuyomi
0
1
0
0
W
Mercury
Shmeatcicle
Mercury
1
3
3
0.83
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,359
Damage
13,875
33,091
Taken
23,287
14,954
Mitigated
10,080
9,409
Healing
5,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,044
4,639
0
2,277
8,232
3,189
490
1,754
6,478
0
29,320
W
Apollo
1,554
1,294
0
1,562
4,502
1,774
16
1,141
3,361
0
26,845
L
2,523
891
0
1,416
3,169
1,509
0
0
3,169
0
31,329
L
Atlas
ChefSol
Atlas
4,906
2,367
0
2,223
8,767
5,115
0
623
7,715
17,760
0
W
Tyr
2,564
151
0
2,346
6,496
4,175
0
1,103
5,393
0
43,597
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
1,294
312
457
2,660
5,784
3,184
120
2,209
3,575
13,986
0
L
Tsukuyomi
MerSpooky
Tsukuyomi
4,396
993
0
1,564
6,173
2,307
0
501
5,672
0
41,338
W
Mercury
Shmeatcicle
Mercury
1,903
514
0
107
8,077
2,632
0
749
7,328
0
34,364
L
2,050
202
0
0
5,178
1,149
161
170
4,467
38,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,164
Gold Earned
25,384
261
Minions Killed
236
0
Camps Cleared
0
1,041,802
Distance Traveled
783,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,303
630
54
5
0
246,171
0
W
Apollo
4,976
498
52
5
0
188,002
0
L
Neith
5,394
539
62
6
0
194,355
0
L
Atlas
5,559
556
14
1
0
180,044
0
W
Tyr
5,815
582
79
8
0
189,686
0
L
Hercules
3,485
349
0
0
0
3,968
0
W
Maui
5,649
565
25
3
0
200,817
0
L
Tsukuyomi
5,585
559
87
9
0
214,003
0
W
Mercury
5,421
542
51
5
0
217,126
0
L
Janus
5,361
536
73
7
0
191,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role