Player Matchup

Hercules
Hercules
Silver III
CleverCalf10439
Hercules
Silver III
Level 84
God Stats
1W - 2L
1,866 SR
Queue Stats
18W - 23L
1,349 MMR
Party 2
Sol
Sol
Silver III
LeprecaunJohn
Sol
Silver III
Level 66
God Stats
8W - 5L
1,699 SR
Queue Stats
37W - 30L
1,349 MMR
Party 2
Thor
Thor
Silver IV
statdad
Thor
Silver IV
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 22L
1,358 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 83
1,689 SR
1,352 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,427 SR
1,341 MMR
Cu Chulainn
Cu Chulainn
Silver V
Brennan7352
Cu Chulainn
Silver V
Level 125
God Stats
1W - 5L
1,416 SR
Queue Stats
40W - 58L
1,341 MMR
Party 1
Zeus
Zeus
Silver V
Dale1401
Zeus
Silver V
Level 88
God Stats
0W - 3L
1,285 SR
Queue Stats
40W - 58L
1,341 MMR
Party 1
Maui
Maui
Silver V
WilsonJ1003
Maui
Silver V
Level 65
God Stats
0W - 4L
1,582 SR
Queue Stats
3W - 8L
1,341 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
2 / 2 / 10
8,574
715
6,036
13,549
14,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

16
6 / 1 / 7
10,081
840
13,400
11,035
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
statdad
Thor
16
6 / 2 / 7
9,913
826
12,767
12,085
6,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasBacchusDiscordiaPoseidonUllr

VS

Bans
CernunnosThothGaneshaPersephoneCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Brennan7352
Cu Chulainn
13
2 / 5 / 2
8,452
704
12,450
17,459
17,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
14
2 / 4 / 3
9,078
757
8,262
8,650
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 2
8,380
698
5,553
13,189
14,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
5
5
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Brennan7352
Cu Chulainn
2
5
2
0.6
W
Hercules
2
2
10
3.5
L
Zeus
2
4
3
0.88
W
6
1
7
9.5
L
1
5
2
0.4
W
Thor
statdad
Thor
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,203
Damage
26,265
36,669
Taken
39,298
26,507
Mitigated
34,315
10,704
Healing
6,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Brennan7352
Cu Chulainn
12,450
1,775
0
3,688
17,459
17,536
44
6,468
10,398
0
41,811
W
Hercules
6,036
1,858
0
2,738
13,549
14,137
160
5,578
7,608
0
10,618
L
Zeus
8,262
685
0
1,090
8,650
2,394
140
1,418
6,767
29,287
269
W
13,400
4,541
0
4,300
11,035
5,506
2,208
4,910
5,829
53,985
4,969
L
5,553
1,276
359
1,778
13,189
14,385
48
4,711
7,766
12,203
0
W
Thor
statdad
Thor
12,767
3,270
0
3,666
12,085
6,864
710
3,255
8,419
0
40,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,568
Gold Earned
25,910
170
Minions Killed
110
0
Camps Cleared
0
710,411
Distance Traveled
630,014
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,452
704
40
3
0
228,242
0
W
Hercules
8,574
715
12
1
0
251,147
0
L
Zeus
9,078
757
55
5
0
199,325
0
W
Sol
10,081
840
114
10
0
221,351
1
L
Maui
8,380
698
15
1
0
202,447
0
W
Thor
9,913
826
44
4
0
237,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role