Player Matchup

Vamana
Vamana
 
Vamana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Happyllamasog
Gilgamesh
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 60L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
SlaterBruhthers
Baron Samedi
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 53L
1,489 Elo+
Party 1
Surtr
Surtr
StudentloansXD
Surtr
Level 123
God Stats
10W - 17L
1,301 SR
Queue Stats
68W - 87L
1,402 Elo+
Party 3
Sol
Sol
sheira94
Sol
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,344 Elo+
Party 3
Team Averages
Level 117
1,460 SR
1,451 Elo+

VS

Team Averages
Level 105
1,585 SR
1,416 Elo+
Izanami
Izanami
CoolGladiator
Izanami
Level 66
God Stats
6W - 9L
1,464 SR
Queue Stats
19W - 30L
1,257 Elo+
Party 2
Fenrir
Fenrir
GLEZ_GO
Fenrir
Level 100
God Stats
1W - 2L
1,711 SR
Queue Stats
10W - 13L
1,485 Elo+
Solo
Bacchus
Bacchus
SQUIRRELXD1999
Bacchus
Level 154
God Stats
4W - 3L
1,753 SR
Queue Stats
194W - 172L
1,550 Elo+
Party 2
Thoth
Thoth
SilverSlash200
Thoth
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 22L
1,498 Elo+
Party 2
Ao Kuang
Ao Kuang
oMizztyg
Ao Kuang
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
233W - 194L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
2 / 5 / 5
11,946
569
16,969
28,406
22,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Gilgamesh
Happyllamasog
Gilgamesh
19
11 / 2 / 8
13,172
627
18,570
18,404
10,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
SlaterBruhthers
Baron Samedi
18
7 / 1 / 14
12,129
578
21,414
15,286
8,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 13
10,783
513
15,747
27,338
23,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 4 / 5
10,315
491
10,347
14,886
6,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 5 / 4
9,741
464
7,051
17,792
8,475
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
GLEZ_GO
Fenrir
18
3 / 3 / 5
10,833
516
14,956
24,551
27,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 5 / 4
9,794
466
11,921
23,592
37,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 7 / 1
9,121
434
8,997
12,855
4,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
oMizztyg
Ao Kuang
17
6 / 8 / 6
10,958
522
14,065
26,343
12,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
28
Kills
14
15
Deaths
28
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
5
5
0.9
L
Izanami
1
5
4
0.6
L
Fenrir
GLEZ_GO
Fenrir
3
3
5
1.83
W
Gilgamesh
Happyllamasog
Gilgamesh
11
2
8
7.5
L
2
5
4
0.8
L
2
7
1
0.36
W
Baron Samedi
SlaterBruhthers
Baron Samedi
7
1
14
14
W
6
3
13
4.17
L
Ao Kuang
oMizztyg
Ao Kuang
6
8
6
1.13
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,047
Damage
56,990
104,320
Taken
105,133
71,367
Mitigated
90,490
33,600
Healing
25,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
16,969
8,706
0
7,247
28,406
22,295
1,114
7,915
19,286
0
97,928
L
Izanami
7,051
5,327
0
3,798
17,792
8,475
793
8,224
9,492
0
87,908
L
Fenrir
GLEZ_GO
Fenrir
14,956
4,983
0
8,123
24,551
27,819
0
3,605
20,841
0
85,934
W
Gilgamesh
Happyllamasog
Gilgamesh
18,570
6,506
0
3,953
18,404
10,250
0
9,296
8,922
0
94,543
L
11,921
1,496
0
4,640
23,592
37,068
0
7,686
15,677
38,244
0
L
8,997
505
0
884
12,855
4,860
0
4,895
7,600
61,347
0
W
Baron Samedi
SlaterBruhthers
Baron Samedi
21,414
2,214
2,594
6,014
15,286
8,918
1,365
6,813
8,178
87,413
0
W
15,747
5,188
0
8,451
27,338
23,693
385
8,958
18,191
1,765
58,962
L
Ao Kuang
oMizztyg
Ao Kuang
14,065
2,224
0
7,632
26,343
12,268
0
7,249
18,786
79,388
0
W
10,347
3,321
0
5,341
14,886
6,211
3,294
5,229
9,519
80,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,345
Gold Earned
50,447
542
Minions Killed
531
0
Camps Cleared
0
2,161,451
Distance Traveled
1,979,844
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,946
569
150
7
0
428,740
0
L
Izanami
9,741
464
164
8
0
395,322
0
L
Fenrir
10,833
516
114
5
0
366,537
0
W
Gilgamesh
13,172
627
104
5
0
480,328
0
L
Bacchus
9,794
466
40
2
0
413,120
0
L
Thoth
9,121
434
105
5
0
360,055
0
W
Baron Samedi
12,129
578
122
6
0
413,384
0
W
Surtr
10,783
513
66
3
0
450,915
5
L
Ao Kuang
10,958
522
108
5
0
444,810
1
W
Sol
10,315
491
100
5
0
388,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role