Player Matchup

Neith
Neith
AvadaKedavra8761
Neith
Level 162
God Stats
3W - 3L
1,500 SR
Queue Stats
392W - 361L
1,562 Elo+
Party 1
Arachne
Arachne
BetoCa30
Arachne
Level 128
God Stats
26W - 23L
1,721 SR
Queue Stats
181W - 192L
1,580 Elo+
Party 3
Chaac
Chaac
ChUle_Ta-
Chaac
Level 152
God Stats
12W - 5L
1,757 SR
Queue Stats
185W - 198L
1,521 Elo+
Party 3
Sobek
Sobek
I-Hypnos
Sobek
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 146L
1,500 Elo+
Party 1
Hel
Hel
OffDat_Pack
Hel
Level 152
God Stats
6W - 4L
1,500 SR
Queue Stats
344W - 324L
1,562 Elo+
Party 1
Team Averages
Level 145
1,595 SR
1,545 Elo+

VS

Team Averages
Level 110
1,539 SR
1,611 Elo+
Bellona
Bellona
AxeliniReyes
Bellona
Level 126
God Stats
8W - 3L
1,500 SR
Queue Stats
194W - 184L
1,446 Elo+
Solo
Anhur
Anhur
Rotten xPPx
Anhur
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 42L
1,653 Elo+
Party 2
Cliodhna
Cliodhna
SinOfPrideLeo
Cliodhna
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,653 Elo+
Party 2
Ares
Ares
Stinky xPPx
Ares
Level 86
God Stats
5W - 5L
1,500 SR
Queue Stats
38W - 44L
1,653 Elo+
Party 2
Sol
Sol
ViolentcK
Sol
Level 78
God Stats
2W - 3L
1,696 SR
Queue Stats
2W - 9L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
7,402
617
8,482
7,071
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
BetoCa30
Arachne
8
1 / 2 / 0
5,267
439
3,026
9,022
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
ChUle_Ta-
Chaac
9
1 / 1 / 0
6,161
513
1,980
4,067
2,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
I-Hypnos
Sobek
10
3 / 1 / 4
7,027
586
4,680
12,170
8,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,850
488
4,563
10,046
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AxeliniReyes
Bellona
8
0 / 1 / 2
5,243
437
1,219
5,002
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 5 / 2
6,446
537
5,295
10,342
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
SinOfPrideLeo
Cliodhna
12
2 / 1 / 3
6,630
553
3,696
7,338
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 5
6,528
544
3,852
7,186
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 1
6,692
558
9,424
9,956
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
11
11
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
Bellona
AxeliniReyes
Bellona
0
1
2
1
L
Arachne
BetoCa30
Arachne
1
2
0
0.5
L
Chaac
ChUle_Ta-
Chaac
1
1
0
1
L
Sobek
I-Hypnos
Sobek
3
1
4
5
L
0
4
0
0
W
3
5
2
0.8
W
Cliodhna
SinOfPrideLeo
Cliodhna
2
1
3
3.5
W
2
2
5
2.25
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,731
Damage
23,486
42,376
Taken
39,824
20,416
Mitigated
18,169
15,529
Healing
17,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,482
4,177
0
1,805
7,071
2,930
573
769
6,302
0
62,404
W
Bellona
AxeliniReyes
Bellona
1,219
383
0
1,650
5,002
2,510
220
946
4,056
0
22,508
L
Arachne
BetoCa30
Arachne
3,026
2,089
0
1,406
9,022
3,091
0
2,678
6,344
0
24,467
L
Chaac
ChUle_Ta-
Chaac
1,980
111
0
293
4,067
2,511
169
1,019
3,048
0
33,977
L
Sobek
I-Hypnos
Sobek
4,680
519
1,680
5,896
12,170
8,073
0
2,677
9,493
13,276
0
L
4,563
327
781
3,668
10,046
3,811
0
6,133
3,913
40,005
0
W
5,295
2,757
0
2,911
10,342
4,111
0
1,362
8,980
0
38,650
W
Cliodhna
SinOfPrideLeo
Cliodhna
3,696
504
0
3,709
7,338
2,694
970
1,347
5,991
0
34,344
W
3,852
171
0
2,000
7,186
5,462
124
1,620
5,566
11,835
0
W
9,424
2,883
0
6,845
9,956
3,392
565
3,968
5,988
56,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
31,539
284
Minions Killed
235
0
Camps Cleared
0
1,047,948
Distance Traveled
1,138,898
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,402
617
104
9
0
211,125
0
W
Bellona
5,243
437
34
3
0
184,200
0
L
Arachne
5,267
439
37
3
0
200,874
0
L
Chaac
6,161
513
61
5
0
169,827
0
L
Sobek
7,027
586
17
1
0
235,638
2
L
Hel
5,850
488
65
5
0
230,484
0
W
Anhur
6,446
537
52
4
0
214,668
3
W
Cliodhna
6,630
553
62
5
0
267,129
0
W
Ares
6,528
544
12
1
0
263,851
0
W
Sol
6,692
558
75
6
0
209,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role