Player Matchup

Apollo
Apollo
CharlezLeeRay
Apollo
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 124L
1,371 Elo+
Solo
Kukulkan
Kukulkan
FordUnlimited
Kukulkan
Level 34
God Stats
11W - 8L
1,395 SR
Queue Stats
11W - 8L
1,292 Elo+
Party 1
Surtr
Surtr
MrTony1314
Surtr
Level 104
God Stats
2W - 3L
1,395 SR
Queue Stats
28W - 26L
1,292 Elo+
Party 1
Team Averages
Level 75
1,430 SR
1,319 Elo+

VS

Team Averages
Level 93
1,385 SR
1,372 Elo+
King Arthur
King Arthur
MKJohnnyTL
King Arthur
Level 73
God Stats
0W - 1L
1,390 SR
Queue Stats
8W - 4L
1,692 Elo+
Solo
Cliodhna
Cliodhna
PotPrince21
Cliodhna
Level 120
God Stats
0W - 1L
1,265 SR
Queue Stats
8W - 10L
1,247 Elo+
Solo
Chang'e
Chang'e
TravyPatty208
Chang'e
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
10,405
694
10,412
15,047
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
FordUnlimited
Kukulkan
17
3 / 0 / 6
10,754
717
5,794
6,766
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
15
5 / 1 / 3
10,298
687
10,415
14,211
21,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MKJohnnyTL
King Arthur
16
1 / 3 / 2
9,622
641
12,105
18,052
19,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
PotPrince21
Cliodhna
15
3 / 5 / 0
9,738
649
8,629
13,264
6,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
6
0 / 2 / 0
7,374
492
2,924
5,366
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
4
4
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
W
Kukulkan
FordUnlimited
Kukulkan
3
0
6
6
L
King Arthur
MKJohnnyTL
King Arthur
1
3
2
0.67
W
Surtr
5
1
3
6.5
L
Cliodhna
PotPrince21
Cliodhna
3
5
0
0.6
L
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
23,658
36,024
Taken
36,682
31,300
Mitigated
27,059
5,320
Healing
4,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,412
6,151
0
2,309
15,047
6,482
1,909
1,517
13,530
0
40,864
W
Kukulkan
FordUnlimited
Kukulkan
5,794
152
0
63
6,766
3,299
342
372
6,394
37,250
0
L
King Arthur
MKJohnnyTL
King Arthur
12,105
1,602
0
218
18,052
19,005
0
3,005
14,762
0
42,303
W
Surtr
10,415
4,126
0
2,948
14,211
21,519
410
1,085
13,126
714
30,693
L
Cliodhna
PotPrince21
Cliodhna
8,629
426
0
2,653
13,264
6,488
0
2,914
10,042
0
31,755
L
Chang'e
2,924
44
400
1,439
5,366
1,566
0
488
4,878
11,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,457
Gold Earned
26,734
164
Minions Killed
134
0
Camps Cleared
0
763,042
Distance Traveled
634,139
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,405
694
55
4
0
237,090
0
W
Kukulkan
10,754
717
68
5
0
287,197
0
L
King Arthur
9,622
641
72
5
0
269,595
1
W
Surtr
10,298
687
41
3
0
238,755
2
L
Cliodhna
9,738
649
44
3
0
267,592
1
L
Chang'e
7,374
492
18
1
0
96,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role