Player Matchup

Skadi
Skadi
DEADSAW242
Skadi
Level 81
God Stats
9W - 4L
1,928 SR
Queue Stats
318W - 286L
1,609 Elo+
Party 1
Surtr
Surtr
DeadPool XI02
Surtr
Level 149
God Stats
35W - 15L
1,597 SR
Queue Stats
60W - 37L
1,603 Elo+
Solo
Nu Wa
Nu Wa
XFallenProphet
Nu Wa
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,507 Elo+
Party 1
Fenrir
Fenrir
xCReXx
Fenrir
Level 148
God Stats
4W - 2L
1,684 SR
Queue Stats
432W - 381L
1,517 Elo+
Party 1
Ares
Ares
xGetToDaChoppa
Ares
Level 89
God Stats
2W - 0L
1,730 SR
Queue Stats
14W - 12L
1,569 Elo+
Party 1
Team Averages
Level 123
1,688 SR
1,561 Elo+

VS

Team Averages
Level 125
1,500 SR
1,500 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
 
Artemis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Cell and Molec
Scylla
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 113L
1,500 Elo+
Party 2
Khepri
Khepri
Ker3
Khepri
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 128L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
5 / 0 / 0
6,673
607
9,629
5,920
2,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
4 / 2 / 2
7,565
688
6,166
9,181
4,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 0
6,566
597
4,174
3,432
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
xCReXx
Fenrir
11
1 / 2 / 0
5,973
543
2,259
9,159
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 3
5,690
517
2,664
8,503
5,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 0 / 0
6,274
570
2,088
5,643
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
 
King Arthur
10
1 / 5 / 1
5,801
527
2,298
9,706
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
 
Artemis
8
3 / 3 / 0
5,181
471
5,339
8,839
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 1
5,448
495
2,103
5,208
1,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Ker3
Khepri
8
0 / 2 / 2
5,102
464
2,191
7,303
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
11
Kills
5
6
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
L
King Arthur
 
King Arthur
1
5
1
0.3
L
Artemis
 
Artemis
3
3
0
1
L
1
1
1
1.5
W
Skadi
5
0
0
5
W
4
2
2
2.5
L
Khepri
Ker3
Khepri
0
2
2
0.5
W
1
0
0
1
W
Fenrir
xCReXx
Fenrir
1
2
0
0.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,892
Damage
14,019
36,195
Taken
36,699
17,648
Mitigated
15,865
6,113
Healing
9,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,088
187
21
1,837
5,643
1,921
0
2,891
2,752
50,736
0
L
King Arthur
 
King Arthur
2,298
178
0
1,054
9,706
4,131
0
350
9,356
0
37,931
L
Artemis
 
Artemis
5,339
1,849
0
2,807
8,839
3,607
0
1,756
7,083
0
31,156
L
2,103
208
0
1,914
5,208
1,432
0
865
4,343
28,579
0
W
Skadi
9,629
3,854
0
513
5,920
2,137
743
544
5,376
0
54,681
W
6,166
1,986
0
1,798
9,181
4,847
28
1,263
7,918
495
50,546
L
Khepri
Ker3
Khepri
2,191
305
182
2,162
7,303
4,774
0
1,154
6,149
13,072
0
W
4,174
920
0
899
3,432
1,111
276
1,702
1,574
53,796
0
W
Fenrir
xCReXx
Fenrir
2,259
323
0
1,919
9,159
3,678
0
912
8,223
0
50,242
W
2,664
73
0
984
8,503
5,875
23
1,781
6,722
10,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
27,806
356
Minions Killed
289
0
Camps Cleared
0
1,063,825
Distance Traveled
970,390
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,274
570
94
9
0
228,441
0
L
King Arthur
5,801
527
71
6
0
197,864
2
L
Artemis
5,181
471
45
4
0
168,311
0
L
Scylla
5,448
495
63
6
0
189,503
4
W
Skadi
6,673
607
85
8
0
192,747
2
W
Surtr
7,565
688
94
9
0
199,551
2
L
Khepri
5,102
464
16
1
0
186,271
4
W
Nu Wa
6,566
597
93
8
0
216,522
2
W
Fenrir
5,973
543
75
7
0
234,952
1
W
Ares
5,690
517
9
1
0
220,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role