Player Matchup

Sylvanus
Sylvanus
ApollosThief
Sylvanus
Level 88
God Stats
6W - 6L
1,475 SR
Queue Stats
114W - 97L
1,496 Elo+
Solo
Persephone
Persephone
Ickyfire4
Persephone
Level 156
God Stats
9W - 13L
1,500 SR
Queue Stats
209W - 202L
1,417 Elo+
Solo
Medusa
Medusa
LukasArthur
Medusa
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Sol
Sol
louislingg
Sol
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 21L
1,647 Elo+
Solo
Mulan
Mulan
mjcaboose115
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,508 Elo+
Party 1
Team Averages
Level 106
1,495 SR
1,513 Elo+

VS

Team Averages
Level 121
1,452 SR
1,476 Elo+
Sobek
Sobek
DharcRose
Sobek
Level 123
God Stats
16W - 9L
1,934 SR
Queue Stats
115W - 124L
1,548 Elo+
Party 2
Merlin
Merlin
MisaMeow
Merlin
Level 168
God Stats
3W - 3L
1,174 SR
Queue Stats
135W - 123L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
Reebs99
Baron Samedi
Level 102
God Stats
59W - 41L
1,326 SR
Queue Stats
180W - 192L
1,287 Elo+
Solo
Achilles
Achilles
Supreme_Cautionx
Achilles
Level 147
God Stats
1W - 1L
1,328 SR
Queue Stats
178W - 179L
1,553 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
soulful_crackle9
Ah Muzen Cab
Level 67
God Stats
5W - 8L
1,500 SR
Queue Stats
190W - 201L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ApollosThief
Sylvanus
10
0 / 2 / 0
5,376
1,075
2,319
5,155
3,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Persephone
Ickyfire4
Persephone
10
0 / 1 / 0
5,622
1,124
4,885
2,674
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
10
0 / 5 / 0
5,151
1,030
3,014
7,108
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 0
5,390
1,078
4,452
4,258
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 0
5,318
1,064
3,718
8,796
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

321

VS

Team 2 Tickets

391

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DharcRose
Sobek
11
1 / 0 / 10
6,025
1,205
3,993
6,170
6,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
MisaMeow
Merlin
11
3 / 0 / 6
6,326
1,265
3,950
1,835
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Reebs99
Baron Samedi
11
4 / 0 / 7
6,502
1,300
4,909
4,207
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 9
6,174
1,235
5,324
5,414
4,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
soulful_crackle9
Ah Muzen Cab
11
2 / 0 / 10
6,138
1,228
5,620
2,433
952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
12
12
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ApollosThief
Sylvanus
0
2
0
0
W
Sobek
DharcRose
Sobek
1
0
10
6
L
Persephone
Ickyfire4
Persephone
0
1
0
0
L
Medusa
0
5
0
0
W
Merlin
MisaMeow
Merlin
3
0
6
6
W
Baron Samedi
Reebs99
Baron Samedi
4
0
7
7.5
W
2
0
9
6.5
L
0
0
0
0
L
0
4
0
0
W
Ah Muzen Cab
soulful_crackle9
Ah Muzen Cab
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,388
Damage
23,796
27,991
Taken
20,059
12,962
Mitigated
14,511
3,951
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ApollosThief
Sylvanus
2,319
626
393
721
5,155
3,498
0
2,541
2,417
4,903
0
W
Sobek
DharcRose
Sobek
3,993
512
0
634
6,170
6,253
0
3,877
2,293
6,907
0
L
Persephone
Ickyfire4
Persephone
4,885
250
0
90
2,674
952
0
1,577
1,021
20,051
0
L
Medusa
3,014
1,452
0
531
7,108
2,632
0
4,003
2,899
0
10,155
W
Merlin
MisaMeow
Merlin
3,950
410
0
0
1,835
713
0
210
1,625
14,816
0
W
Baron Samedi
Reebs99
Baron Samedi
4,909
139
1,200
1,947
4,207
2,109
0
2,324
1,883
19,625
0
W
5,324
1,138
0
1,356
5,414
4,484
0
3,502
1,912
2,065
8,028
L
4,452
911
0
1,187
4,258
1,610
0
1,526
2,646
14,797
1,768
L
3,718
300
0
1,029
8,796
4,270
0
3,909
4,640
0
14,634
W
Ah Muzen Cab
soulful_crackle9
Ah Muzen Cab
5,620
1,981
0
1,238
2,433
952
0
1,602
831
0
13,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
31,165
106
Minions Killed
105
4
Camps Cleared
4
391,419
Distance Traveled
508,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,376
1,075
5
1
0
40,199
0
W
Sobek
6,025
1,205
9
2
0
111,211
0
L
Persephone
5,622
1,124
40
8
1
101,181
0
L
Medusa
5,151
1,030
12
2
0
68,132
0
W
Merlin
6,326
1,265
21
4
1
93,123
0
W
Baron Samedi
6,502
1,300
32
6
0
102,646
0
W
Achilles
6,174
1,235
18
4
1
106,187
0
L
Sol
5,390
1,078
24
5
3
93,578
0
L
Mulan
5,318
1,064
25
5
0
88,329
0
W
Ah Muzen Cab
6,138
1,228
25
5
2
94,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role