Player Matchup

Mercury
Mercury
Ch3rryteddy
Mercury
Level 69
God Stats
5W - 9L
1,259 SR
Queue Stats
302W - 260L
1,566 Elo+
Party 3
Surtr
Surtr
Diceymagoo
Surtr
Level 77
God Stats
3W - 2L
1,500 SR
Queue Stats
221W - 216L
1,450 Elo+
Party 3
Freya
Freya
IsThatKORN
Freya
Level 29
God Stats
5W - 0L
1,638 SR
Queue Stats
48W - 39L
1,581 Elo+
Party 3
Merlin
Merlin
UnLivingGhost
Merlin
Level 29
God Stats
4W - 5L
1,544 SR
Queue Stats
262W - 257L
1,416 Elo+
Party 1
Horus
Horus
controlfreak460
Horus
Level 60
God Stats
27W - 19L
1,442 SR
Queue Stats
621W - 601L
1,431 Elo+
Party 1
Team Averages
Level 53
1,477 SR
1,489 Elo+

VS

Team Averages
Level 32
1,284 SR
1,306 Elo+
Kukulkan
Kukulkan
Jay6999
Kukulkan
Level 16
God Stats
2W - 5L
1,209 SR
Queue Stats
11W - 18L
1,323 Elo+
Party 2
Cthulhu
Cthulhu
MiracleZ456
Cthulhu
Level 23
God Stats
2W - 5L
1,303 SR
Queue Stats
6W - 14L
1,355 Elo+
Party 2
Susano
Susano
SmarmyIsland515
Susano
Level 33
God Stats
0W - 5L
1,500 SR
Queue Stats
39W - 64L
1,391 Elo+
Party 2
Cu Chulainn
Cu Chulainn
wednesday355
Cu Chulainn
Level 46
God Stats
1W - 5L
1,188 SR
Queue Stats
19W - 38L
1,273 Elo+
Party 2
Achilles
Achilles
xSAWx Dizzy Duk
Achilles
Level 40
God Stats
0W - 2L
1,222 SR
Queue Stats
3W - 5L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ch3rryteddy
Mercury
14
3 / 2 / 3
9,041
565
4,978
11,800
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
13
3 / 3 / 0
8,622
539
9,891
16,460
13,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
13
4 / 3 / 2
8,522
533
10,234
13,693
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 0 / 2
9,317
582
6,914
5,508
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 5
8,257
516
4,253
15,229
10,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jay6999
Kukulkan
15
0 / 2 / 0
8,527
533
2,387
6,579
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
MiracleZ456
Cthulhu
12
2 / 2 / 2
7,246
453
7,582
12,280
9,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 4 / 5
7,363
460
6,377
13,374
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
wednesday355
Cu Chulainn
15
4 / 3 / 0
8,416
526
11,719
17,110
16,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
8
4 / 1 / 2
6,587
412
5,813
7,692
3,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
10
10
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
Ch3rryteddy
Mercury
3
2
3
2.25
W
Surtr
3
3
0
1
W
Freya
4
3
2
1.67
L
Kukulkan
Jay6999
Kukulkan
0
2
0
0
L
Cthulhu
MiracleZ456
Cthulhu
2
2
2
1.5
L
0
4
5
0.63
W
1
0
2
2
W
1
2
5
1.75
L
Cu Chulainn
wednesday355
Cu Chulainn
4
3
0
1.33
L
Achilles
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,270
Damage
33,878
62,690
Taken
57,035
37,286
Mitigated
37,457
22,933
Healing
8,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Ch3rryteddy
Mercury
4,978
2,704
0
425
11,800
4,665
615
450
11,311
0
69,515
W
Surtr
9,891
3,522
358
4,619
16,460
13,851
0
1,303
15,157
945
58,132
W
Freya
10,234
3,435
0
5,472
13,693
5,659
488
4,317
9,121
60,691
0
L
Kukulkan
Jay6999
Kukulkan
2,387
0
0
1,711
6,579
2,797
0
4,286
2,293
71,999
0
L
Cthulhu
MiracleZ456
Cthulhu
7,582
1,484
0
1,910
12,280
9,573
136
5,218
7,062
36,225
0
L
6,377
934
0
782
13,374
4,894
0
3,562
9,770
0
52,214
W
6,914
196
0
1,000
5,508
2,215
489
1,316
4,192
73,789
0
W
4,253
2,194
3,672
7,387
15,229
10,896
682
4,193
10,647
0
18,983
L
Cu Chulainn
wednesday355
Cu Chulainn
11,719
1,587
0
1,149
17,110
16,209
388
1,136
14,922
4,792
74,129
L
Achilles
5,813
1,799
0
2,606
7,692
3,984
0
3,335
4,357
0
21,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,759
Gold Earned
38,139
444
Minions Killed
421
0
Camps Cleared
0
1,669,554
Distance Traveled
1,428,719
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,041
565
104
7
0
389,644
2
W
Surtr
8,622
539
89
6
0
343,159
0
W
Freya
8,522
533
103
6
0
321,427
3
L
Kukulkan
8,527
533
135
8
0
287,733
0
L
Cthulhu
7,246
453
53
3
0
292,866
0
L
Susano
7,363
460
80
5
0
332,825
0
W
Merlin
9,317
582
139
9
0
293,308
0
W
Horus
8,257
516
9
1
0
322,016
0
L
Cu Chulainn
8,416
526
131
8
0
307,408
0
L
Achilles
6,587
412
22
1
0
207,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role