Player Matchup

Surtr
Surtr
Buukie
Surtr
Level 57
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 13L
1,061 Elo+
Party 2
Skadi
Skadi
Canoook
Skadi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 82L
1,271 Elo+
Party 2
Geb
Geb
MelonColllie
Geb
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,271 Elo+
Party 2
Atlas
Atlas
ScrubCity3
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,271 Elo+
Party 2
Kukulkan
Kukulkan
TetherMeNethers
Kukulkan
Level 11
God Stats
1W - 1L
1,711 SR
Queue Stats
5W - 15L
1,271 Elo+
Party 2
Team Averages
Level 49
1,542 SR
1,229 Elo+

VS

Team Averages
Level 84
1,362 SR
1,425 Elo+
Kukulkan
Kukulkan
Lumpy_JACKHammer
Kukulkan
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 11L
1,374 Elo+
Party 1
Sol
Sol
OhNoController
Sol
Level 84
God Stats
12W - 29L
1,300 SR
Queue Stats
288W - 271L
1,440 Elo+
Party 1
Athena
Athena
SkilledSkitzo
Athena
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,618 Elo+
Party 1
Odin
Odin
chefdumbo
Odin
Level 37
God Stats
1W - 1L
1,305 SR
Queue Stats
20W - 31L
1,364 Elo+
Party 1
Bellona
Bellona
willdog420
Bellona
Level 29
God Stats
4W - 3L
1,204 SR
Queue Stats
13W - 18L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Buukie
Surtr
11
0 / 2 / 0
6,488
499
6,806
12,647
12,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Canoook
Skadi
12
0 / 2 / 0
6,448
496
3,180
7,638
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 1 / 0
5,503
423
2,210
14,312
9,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Atlas
9
0 / 2 / 0
5,887
453
2,355
7,800
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
12
0 / 2 / 0
6,296
484
721
4,310
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
8,007
616
4,739
3,654
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

14
2 / 0 / 1
7,921
609
4,771
4,532
1,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 1
7,787
599
6,558
9,535
4,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
11
0 / 0 / 4
6,923
533
1,631
4,664
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
willdog420
Bellona
12
0 / 0 / 3
7,036
541
7,360
10,763
12,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
Buukie
Surtr
0
2
0
0
L
Skadi
Canoook
Skadi
0
2
0
0
W
2
0
0
2
L
0
1
0
0
W
2
0
1
2.5
L
Atlas
0
2
0
0
W
5
0
1
5.5
L
Kukulkan
0
2
0
0
W
Odin
0
0
4
2
W
Bellona
willdog420
Bellona
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,272
Damage
25,059
46,707
Taken
33,148
33,192
Mitigated
23,597
13,511
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Buukie
Surtr
6,806
1,891
0
4,616
12,647
12,603
0
2,017
10,630
2,227
38,980
L
Skadi
Canoook
Skadi
3,180
1,557
0
2,862
7,638
3,086
0
4,739
2,899
0
54,350
W
4,739
330
0
1,383
3,654
1,426
0
1,089
2,565
71,503
0
L
2,210
533
0
3,720
14,312
9,736
0
3,281
10,919
29,340
144
W
4,771
1,727
0
3,343
4,532
1,522
777
322
4,210
66,882
0
L
Atlas
2,355
1,069
0
2,063
7,800
6,021
0
4,057
3,669
18,837
0
W
6,558
1,756
0
4,150
9,535
4,880
323
2,519
6,935
48,059
0
L
Kukulkan
721
132
0
250
4,310
1,746
0
2,343
1,893
41,597
0
W
Odin
1,631
320
0
1,555
4,664
3,249
0
996
3,668
0
26,367
W
Bellona
willdog420
Bellona
7,360
1,338
0
3,929
10,763
12,520
0
845
8,989
2,139
42,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,622
Gold Earned
37,674
339
Minions Killed
464
0
Camps Cleared
0
1,254,301
Distance Traveled
1,399,875
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,488
499
71
5
0
228,799
0
L
Skadi
6,448
496
98
8
0
246,716
1
W
Kukulkan
8,007
616
140
11
0
280,862
3
L
Geb
5,503
423
51
4
0
267,636
0
W
Sol
7,921
609
125
10
0
258,807
3
L
Atlas
5,887
453
28
2
0
262,667
3
W
Athena
7,787
599
81
6
0
339,327
0
L
Kukulkan
6,296
484
91
7
0
248,483
0
W
Odin
6,923
533
47
4
0
263,317
4
W
Bellona
7,036
541
71
5
0
257,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role