Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
HelderSalvatore
Da Ji
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,412 Elo+
Party 2
Ishtar
Ishtar
HiroshimaWOLF
Ishtar
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,468 Elo+
Party 2
Fenrir
Fenrir
vitsaints
Fenrir
Level 65
God Stats
0W - 2L
1,234 SR
Queue Stats
13W - 18L
1,468 Elo+
Party 2
Team Averages
Level 92
1,447 SR
1,469 Elo+

VS

Team Averages
Level 91
1,602 SR
1,437 Elo+
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Fort356br
Jing Wei
Level 60
God Stats
4W - 3L
1,588 SR
Queue Stats
95W - 88L
1,376 Elo+
Solo
Hercules
Hercules
Gustajair
Hercules
Level 68
God Stats
1W - 0L
1,730 SR
Queue Stats
2W - 4L
1,271 Elo+
Solo
Loki
Loki
TheYenga
Loki
Level 144
God Stats
2W - 1L
1,691 SR
Queue Stats
73W - 58L
1,499 Elo+
Party 1
The Morrigan
The Morrigan
Urzii
The Morrigan
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 122L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
0 / 3 / 3
3,814
545
2,226
3,441
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
 
Hercules
1
0 / 0 / 0
2,823
403
0
0
0
7
2 / 3 / 1
4,262
609
3,145
6,185
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
2 / 3 / 1
4,081
583
3,289
5,266
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
vitsaints
Fenrir
6
2 / 3 / 3
4,286
612
2,540
6,086
3,553
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
3 / 2 / 4
4,533
648
3,716
6,813
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Fort356br
Jing Wei
6
3 / 2 / 2
4,055
579
2,743
4,470
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Gustajair
Hercules
7
0 / 0 / 0
4,087
584
67
2,352
1,515
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
8
3 / 1 / 4
5,165
738
2,291
4,418
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Urzii
The Morrigan
9
3 / 1 / 3
5,266
752
3,227
4,353
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
12
12
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
3
0.5
L
Hercules
 
Hercules
0
0
0
0
W
Athena
 
Athena
3
2
4
2.5
W
Jing Wei
Fort356br
Jing Wei
3
2
2
2
W
Hercules
Gustajair
Hercules
0
0
0
0
L
2
3
1
0.83
L
2
3
1
0.83
W
Loki
3
1
4
5
W
The Morrigan
Urzii
The Morrigan
3
1
3
4.5
L
Fenrir
vitsaints
Fenrir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,200
Damage
12,044
20,978
Taken
22,406
7,974
Mitigated
9,022
4,426
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,226
357
0
104
3,441
905
0
833
2,608
17,441
0
L
Hercules
 
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Athena
 
Athena
3,716
1,573
0
1,305
6,813
3,658
0
457
6,356
11,799
0
W
Jing Wei
Fort356br
Jing Wei
2,743
1,916
0
1,763
4,470
1,211
0
490
3,980
0
12,827
W
Hercules
Gustajair
Hercules
67
67
0
370
2,352
1,515
92
0
2,352
0
14,821
L
3,145
551
0
1,323
6,185
1,932
0
1,204
4,981
0
17,274
L
3,289
1,984
0
1,763
5,266
1,584
0
1,829
3,437
0
14,666
W
Loki
2,291
451
0
2,263
4,418
1,249
0
198
4,220
0
26,239
W
The Morrigan
Urzii
The Morrigan
3,227
817
0
760
4,353
1,389
0
1,081
3,272
30,464
1,464
L
Fenrir
vitsaints
Fenrir
2,540
693
0
1,236
6,086
3,553
0
1,613
4,473
0
6,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,266
Gold Earned
23,106
87
Minions Killed
172
0
Camps Cleared
0
563,911
Distance Traveled
697,544
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,814
545
31
4
0
132,511
1
L
Hercules
2,823
403
0
0
0
0
0
W
Athena
4,533
648
11
2
0
145,129
0
W
Jing Wei
4,055
579
18
3
0
121,839
0
W
Hercules
4,087
584
26
4
0
111,068
2
L
Da Ji
4,262
609
30
4
0
149,971
2
L
Ishtar
4,081
583
20
3
0
135,595
0
W
Loki
5,165
738
55
8
0
173,766
0
W
The Morrigan
5,266
752
62
9
0
145,742
0
L
Fenrir
4,286
612
6
1
0
145,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role