Player Matchup

Ne Zha
Ne Zha
Silver II
Bracaeface
Ne Zha
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,590 MMR
Party 1
Discordia
Discordia
Bronze III
QueenRobin123
Discordia
Bronze III
Level 100
God Stats
1W - 1L
1,522 SR
Queue Stats
3W - 3L
1,555 MMR
Party 1
Geb
Geb
Silver I
pancakeinacan
Geb
Silver I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,560 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,507 SR
1,568 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,505 SR
1,541 MMR
Sobek
Sobek
Bronze III
DadsGettingMilk
Sobek
Bronze III
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 12L
1,560 MMR
Party 2
Achilles
Achilles
Gold V
Get Pizza Timed
Achilles
Gold V
Level 42
God Stats
1W - 3L
1,291 SR
Queue Stats
56W - 62L
1,504 MMR
Solo
Sol
Sol
Bronze III
XiiiGeneral
Sol
Bronze III
Level 187
God Stats
7W - 0L
1,725 SR
Queue Stats
26W - 10L
1,560 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bracaeface
Ne Zha
11
1 / 6 / 2
6,979
775
9,081
11,094
6,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
QueenRobin123
Discordia
13
2 / 3 / 1
7,244
805
6,029
7,823
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 3
7,845
872
4,199
16,745
15,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Chang'eAh Muzen CabHerculesBacchusMaui

VS

Bans
CabrakanShivaHadesCharybdisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 11
8,249
917
5,600
13,457
13,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
11
3 / 2 / 6
7,040
782
6,533
8,267
7,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
9 / 1 / 4
9,131
1,015
14,858
10,576
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
14
14
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bracaeface
Ne Zha
1
6
2
0.33
W
2
2
11
3.75
W
Achilles
3
2
6
3
L
Discordia
QueenRobin123
Discordia
2
3
1
0.83
W
9
1
4
11
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,309
Damage
26,991
35,662
Taken
32,300
25,182
Mitigated
24,385
4,516
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bracaeface
Ne Zha
9,081
1,757
0
1,344
11,094
6,071
528
6,519
4,369
0
29,296
W
5,600
786
0
5,690
13,457
13,575
408
3,010
10,447
17,289
0
W
Achilles
6,533
1,457
0
2,708
8,267
7,273
428
3,361
4,906
0
22,597
L
Discordia
QueenRobin123
Discordia
6,029
395
0
493
7,823
3,186
160
4,029
3,667
26,724
0
W
14,858
7,717
0
5,786
10,576
3,537
2,922
3,879
6,697
45,505
0
L
4,199
795
0
2,679
16,745
15,925
46
10,187
6,195
9,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,068
Gold Earned
24,420
84
Minions Killed
104
0
Camps Cleared
0
487,951
Distance Traveled
500,377
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,979
775
27
3
0
173,987
0
W
Sobek
8,249
917
10
1
0
173,202
0
W
Achilles
7,040
782
23
3
0
165,780
0
L
Discordia
7,244
805
49
5
0
153,224
2
W
Sol
9,131
1,015
71
8
0
161,395
0
L
Geb
7,845
872
8
1
0
160,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role