Player Matchup

Surtr
Surtr
Army_of_One_2004
Surtr
Level 54
God Stats
3W - 5L
1,831 SR
Queue Stats
20W - 28L
1,451 Elo+
Party 3
Cupid
Cupid
JOSXTF
Cupid
Level 66
God Stats
7W - 9L
1,524 SR
Queue Stats
40W - 46L
1,387 Elo+
Party 4
Sol
Sol
Seitaw
Sol
Level 34
God Stats
2W - 2L
1,751 SR
Queue Stats
12W - 21L
1,451 Elo+
Party 3
Hun Batz
Hun Batz
harrydog9000
Hun Batz
Level 40
God Stats
5W - 7L
1,481 SR
Queue Stats
19W - 27L
1,439 Elo+
Party 3
Bacchus
Bacchus
somebodyXTF
Bacchus
Level 46
God Stats
3W - 4L
1,285 SR
Queue Stats
141W - 135L
1,422 Elo+
Party 4
Team Averages
Level 48
1,574 SR
1,430 Elo+

VS

Team Averages
Level 27
1,406 SR
1,259 Elo+
Ra
Ra
IIDKII
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,289 Elo+
Party 1
Cerberus
Cerberus
Nelson81503c
Cerberus
Level 7
God Stats
0W - 2L
1,317 SR
Queue Stats
1W - 9L
1,108 Elo+
Party 2
Medusa
Medusa
jo7pedro
Medusa
Level 59
God Stats
2W - 6L
1,500 SR
Queue Stats
43W - 47L
1,301 Elo+
Party 1
Bakasura
Bakasura
kumademom
Bakasura
Level 16
God Stats
0W - 2L
1,211 SR
Queue Stats
2W - 5L
1,428 Elo+
Party 1
Hun Batz
Hun Batz
monkey1225
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,685
640
8,371
13,897
7,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
JOSXTF
Cupid
10
0 / 1 / 6
5,794
483
5,243
7,891
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
Seitaw
Sol
12
2 / 0 / 3
7,084
590
4,505
7,871
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
harrydog9000
Hun Batz
10
3 / 2 / 0
6,283
524
5,202
10,816
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
somebodyXTF
Bacchus
10
5 / 2 / 3
6,899
575
6,080
8,757
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
0 / 3 / 0
5,853
488
6,546
8,425
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Nelson81503c
Cerberus
9
1 / 3 / 2
5,867
489
2,498
10,659
7,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
jo7pedro
Medusa
10
2 / 2 / 1
5,738
478
5,863
7,045
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
kumademom
Bakasura
8
0 / 4 / 1
5,095
425
4,347
11,837
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
monkey1225
Hun Batz
10
0 / 3 / 0
5,299
442
4,473
7,853
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
3
5
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Ra
0
3
0
0
W
Cupid
JOSXTF
Cupid
0
1
6
3
L
Cerberus
Nelson81503c
Cerberus
1
3
2
0.67
W
Sol
Seitaw
Sol
2
0
3
3.5
W
Hun Batz
harrydog9000
Hun Batz
3
2
0
1.5
L
Medusa
jo7pedro
Medusa
2
2
1
1.25
L
Bakasura
kumademom
Bakasura
0
4
1
0.13
L
Hun Batz
monkey1225
Hun Batz
0
3
0
0
W
Bacchus
somebodyXTF
Bacchus
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,401
Damage
23,727
49,232
Taken
45,819
23,276
Mitigated
20,166
23,153
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,371
2,365
298
7,083
13,897
7,162
1,716
737
13,160
432
54,767
L
Ra
6,546
902
0
2,131
8,425
3,031
0
3,329
5,096
39,901
0
W
Cupid
JOSXTF
Cupid
5,243
3,458
199
3,884
7,891
2,343
660
724
6,925
20
37,209
L
Cerberus
Nelson81503c
Cerberus
2,498
567
0
2,305
10,659
7,613
0
2,646
8,013
19,307
0
W
Sol
Seitaw
Sol
4,505
1,421
194
5,398
7,871
2,666
2,080
3,415
4,385
47,369
0
W
Hun Batz
harrydog9000
Hun Batz
5,202
1,948
0
3,439
10,816
3,696
1,118
2,343
8,298
0
39,622
L
Medusa
jo7pedro
Medusa
5,863
2,045
0
2,354
7,045
2,654
0
2,738
4,307
0
33,019
L
Bakasura
kumademom
Bakasura
4,347
3,035
0
2,018
11,837
3,926
0
1,563
10,274
0
22,420
L
Hun Batz
monkey1225
Hun Batz
4,473
990
0
720
7,853
2,942
0
567
7,286
0
33,284
W
Bacchus
somebodyXTF
Bacchus
6,080
760
342
2,316
8,757
7,409
0
1,825
6,729
21,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
27,852
296
Minions Killed
252
0
Camps Cleared
0
1,133,580
Distance Traveled
1,120,966
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,685
640
83
7
0
231,085
0
L
Ra
5,853
488
75
6
0
201,482
0
W
Cupid
5,794
483
51
4
0
180,751
0
L
Cerberus
5,867
489
35
3
0
227,567
2
W
Sol
7,084
590
81
7
0
221,353
0
W
Hun Batz
6,283
524
56
5
0
253,460
0
L
Medusa
5,738
478
47
4
0
203,817
0
L
Bakasura
5,095
425
46
4
0
237,086
0
L
Hun Batz
5,299
442
49
4
0
251,014
1
W
Bacchus
6,899
575
25
2
0
246,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role