Player Matchup

Bacchus
Bacchus
Batimano7760
Bacchus
Level 50
God Stats
36W - 32L
1,750 SR
Queue Stats
130W - 132L
1,475 Elo+
Solo
Amaterasu
Amaterasu
Heledon
Amaterasu
Level 63
God Stats
1W - 3L
1,270 SR
Queue Stats
44W - 45L
1,481 Elo+
Solo
Sol
Sol
Regicide5
Sol
Level 68
God Stats
9W - 4L
1,500 SR
Queue Stats
96W - 95L
1,532 Elo+
Party 1
Cernunnos
Cernunnos
SvnPtsBruski
Cernunnos
Level 100
God Stats
3W - 3L
1,544 SR
Queue Stats
14W - 19L
1,378 Elo+
Party 1
Awilix
Awilix
xVeteranXwolfx
Awilix
Level 57
God Stats
26W - 26L
1,441 SR
Queue Stats
213W - 204L
1,421 Elo+
Party 1
Team Averages
Level 68
1,501 SR
1,457 Elo+

VS

Team Averages
Level 64
1,536 SR
1,445 Elo+
Jormungandr
Jormungandr
Libertaaa
Jormungandr
Level 27
God Stats
1W - 1L
1,482 SR
Queue Stats
1W - 1L
1,279 Elo+
Party 2
Baron Samedi
Baron Samedi
Palemperor
Baron Samedi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,714 Elo+
Solo
Fenrir
Fenrir
YeetusDaFetus669
Fenrir
Level 62
God Stats
20W - 28L
1,483 SR
Queue Stats
252W - 239L
1,452 Elo+
Party 3
Surtr
Surtr
alcohol1cxUwU
Surtr
Level 81
God Stats
2W - 1L
1,715 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 3
Sol
Sol
vonzelf
Sol
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Batimano7760
Bacchus
7
0 / 1 / 1
4,372
437
2,282
7,913
5,554
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
Heledon
Amaterasu
8
0 / 4 / 1
4,655
466
1,705
8,357
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 2 / 0
6,278
628
6,909
7,591
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
SvnPtsBruski
Cernunnos
9
1 / 3 / 0
4,739
474
3,317
7,635
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 1
4,915
492
3,270
8,666
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Libertaaa
Jormungandr
9
1 / 1 / 4
5,943
594
4,263
8,999
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Palemperor
Baron Samedi
10
2 / 3 / 1
5,962
596
4,955
6,797
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 2
6,202
620
2,647
7,137
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 0 / 2
6,374
637
7,985
9,174
7,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
9
4 / 0 / 1
6,086
609
7,301
5,093
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
13
13
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Batimano7760
Bacchus
0
1
1
0.5
L
Amaterasu
Heledon
Amaterasu
0
4
1
0.13
W
Jormungandr
Libertaaa
Jormungandr
1
1
4
3
W
Baron Samedi
Palemperor
Baron Samedi
2
3
1
0.83
L
4
2
0
2
L
Cernunnos
SvnPtsBruski
Cernunnos
1
3
0
0.33
W
2
1
2
3
W
4
0
2
5
W
Sol
4
0
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,483
Damage
27,151
40,162
Taken
37,200
17,703
Mitigated
21,154
12,036
Healing
13,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Batimano7760
Bacchus
2,282
37
263
3,272
7,913
5,554
0
5,509
2,404
11,249
0
L
Amaterasu
Heledon
Amaterasu
1,705
513
0
1,556
8,357
3,638
129
237
8,080
0
19,723
W
Jormungandr
Libertaaa
Jormungandr
4,263
635
226
2,543
8,999
6,102
110
1,597
7,402
19,519
0
W
Baron Samedi
Palemperor
Baron Samedi
4,955
700
48
2,397
6,797
2,698
0
3,986
2,811
31,202
0
L
6,909
3,008
0
3,423
7,591
2,689
532
3,165
4,209
38,907
0
L
Cernunnos
SvnPtsBruski
Cernunnos
3,317
1,069
0
2,864
7,635
2,835
0
5,148
2,487
0
31,115
W
2,647
703
420
3,971
7,137
2,690
286
1,215
5,922
0
31,982
W
7,985
2,180
0
2,110
9,174
7,610
668
1,708
7,466
390
43,502
W
Sol
7,301
3,020
0
2,243
5,093
2,054
538
1,116
3,977
37,123
4,621
L
3,270
1,870
0
658
8,666
2,987
0
2,730
5,816
0
22,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,959
Gold Earned
30,567
216
Minions Killed
261
0
Camps Cleared
0
956,674
Distance Traveled
960,057
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,372
437
13
1
0
194,166
2
L
Amaterasu
4,655
466
32
3
0
198,611
2
W
Jormungandr
5,943
594
13
1
0
188,360
1
W
Baron Samedi
5,962
596
51
5
0
181,597
0
L
Sol
6,278
628
86
9
0
175,076
1
L
Cernunnos
4,739
474
45
5
0
177,361
0
W
Fenrir
6,202
620
67
7
0
214,306
0
W
Surtr
6,374
637
59
6
0
200,307
0
W
Sol
6,086
609
71
7
0
175,487
0
L
Awilix
4,915
492
40
4
0
211,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role