Player Matchup

Rama
Rama
AaroniousS
Rama
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,320 Elo+
Party 1
Sun Wukong
Sun Wukong
MusicalSymphony
Sun Wukong
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,528 Elo+
Party 1
Nox
Nox
TeamAandB
Nox
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,300 Elo+
Solo
Ymir
Ymir
ValarMorgulis335
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 74L
1,224 Elo+
Solo
Zeus
Zeus
XKingDonovanX
Zeus
Level 19
God Stats
1W - 3L
1,256 SR
Queue Stats
73W - 70L
1,619 Elo+
Solo
Team Averages
Level 46
1,451 SR
1,398 Elo+

VS

Team Averages
Level 26
1,594 SR
1,374 Elo+
Hera
Hera
Flappjackk
Hera
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,422 Elo+
Solo
Medusa
Medusa
Lop Teones 2
Medusa
Level 27
God Stats
4W - 5L
1,515 SR
Queue Stats
252W - 272L
1,322 Elo+
Solo
Bacchus
Bacchus
SamwiseGamgee75
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,360 Elo+
Solo
Khepri
Khepri
ToxicFire628
Khepri
Level 29
God Stats
4W - 5L
1,718 SR
Queue Stats
336W - 397L
1,329 Elo+
Solo
Chernobog
Chernobog
dyyyyyllaaaaan19
Chernobog
Level 22
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 2L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,130
813
4,436
6,365
3,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
MusicalSymphony
Sun Wukong
14
5 / 2 / 6
8,604
860
9,156
10,956
15,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 8
7,799
780
6,876
6,259
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 7
8,395
840
2,787
11,780
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
7 / 0 / 7
9,710
971
18,620
6,153
3,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,439
644
5,389
3,597
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
14
1 / 4 / 2
7,560
756
7,602
10,012
5,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 3
7,148
715
5,169
14,355
19,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Khepri
9
1 / 0 / 1
6,579
658
1,437
6,073
4,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
14
1 / 5 / 1
7,507
751
8,908
9,621
5,461
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
15
Kills
4
5
Deaths
15
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
1
1
1
1.5
L
Medusa
1
4
2
0.5
W
Sun Wukong
MusicalSymphony
Sun Wukong
5
2
6
4
L
0
5
3
0.3
W
1
1
8
5
L
Khepri
1
0
1
1.5
W
0
1
7
3.5
W
7
0
7
10.5
L
Chernobog
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,875
Damage
28,505
41,513
Taken
43,658
37,391
Mitigated
37,141
13,682
Healing
8,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,436
2,718
0
475
6,365
3,154
1,502
1,570
4,795
0
10,650
L
5,389
1,242
100
517
3,597
2,139
0
2,981
616
11,471
0
L
Medusa
7,602
2,468
1,538
1,506
10,012
5,414
0
8,683
1,329
0
21,486
W
Sun Wukong
MusicalSymphony
Sun Wukong
9,156
1,004
1,136
2,664
10,956
15,026
740
3,387
7,569
4,738
12,341
L
5,169
415
565
2,289
14,355
19,483
0
7,907
6,448
7,627
0
W
6,876
588
1,177
778
6,259
3,528
593
2,392
3,867
12,536
0
L
Khepri
1,437
17
336
1,046
6,073
4,644
0
5,093
980
2,794
0
W
2,787
711
918
2,781
11,780
12,395
1,080
3,069
8,711
9,491
0
W
18,620
2,474
2,558
1,195
6,153
3,288
1,834
1,577
4,576
38,842
0
L
Chernobog
8,908
4,845
0
667
9,621
5,461
0
6,654
2,967
0
23,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,638
Gold Earned
35,233
107
Minions Killed
88
0
Camps Cleared
0
901,506
Distance Traveled
733,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,130
813
21
2
0
174,970
0
L
Hera
6,439
644
12
1
0
89,939
0
L
Medusa
7,560
756
29
3
0
179,535
0
W
Sun Wukong
8,604
860
17
2
0
180,095
0
L
Bacchus
7,148
715
6
1
0
181,759
0
W
Nox
7,799
780
18
2
0
176,315
0
L
Khepri
6,579
658
8
1
0
125,461
0
W
Ymir
8,395
840
14
1
0
194,363
0
W
Zeus
9,710
971
37
4
0
175,763
0
L
Chernobog
7,507
751
33
3
0
156,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role