Player Matchup

Anubis
Anubis
DPaulMac
Anubis
Level 85
God Stats
29W - 32L
1,607 SR
Queue Stats
125W - 155L
1,430 Elo+
Party 1
Mercury
Mercury
TNTYoshi1473
Mercury
Level 29
God Stats
6W - 4L
1,629 SR
Queue Stats
197W - 215L
1,430 Elo+
Party 1
Bacchus
Bacchus
WiggidyMcWack
Bacchus
Level 48
God Stats
16W - 10L
1,647 SR
Queue Stats
237W - 246L
1,430 Elo+
Party 1
Chiron
Chiron
ctbot77
Chiron
Level 28
God Stats
4W - 2L
1,608 SR
Queue Stats
219W - 277L
1,430 Elo+
Party 1
Surtr
Surtr
tjbot77
Surtr
Level 48
God Stats
11W - 12L
1,584 SR
Queue Stats
280W - 304L
1,436 Elo+
Party 1
Team Averages
Level 48
1,615 SR
1,431 Elo+

VS

Team Averages
Level 143
1,415 SR
1,488 Elo+
Jormungandr
Jormungandr
Eternal_Grinaldi
Jormungandr
Level 149
God Stats
7W - 3L
1,500 SR
Queue Stats
479W - 482L
1,466 Elo+
Solo
Nu Wa
Nu Wa
EvilCylinder46
Nu Wa
Level 146
God Stats
52W - 37L
1,293 SR
Queue Stats
97W - 83L
1,500 Elo+
Solo
Neith
Neith
NightKiller2798
Neith
Level 149
God Stats
6W - 4L
1,500 SR
Queue Stats
172W - 159L
1,318 Elo+
Solo
Nike
Nike
R0manR3l0ad3d
Nike
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
347W - 362L
1,439 Elo+
Solo
Fenrir
Fenrir
VG zBeAstN
Fenrir
Level 148
God Stats
11W - 14L
1,283 SR
Queue Stats
136W - 117L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DPaulMac
Anubis
18
8 / 4 / 4
11,624
554
16,972
19,441
9,034
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
TNTYoshi1473
Mercury
13
2 / 2 / 8
9,051
431
6,981
14,605
4,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
14
3 / 0 / 4
10,274
489
7,752
17,129
21,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
ctbot77
Chiron
14
2 / 2 / 3
8,911
424
9,888
14,054
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
tjbot77
Surtr
17
3 / 2 / 8
11,013
524
15,913
27,377
16,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Eternal_Grinaldi
Jormungandr
13
1 / 0 / 1
8,641
411
11,148
15,558
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 3 / 6
9,788
466
24,384
11,417
6,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 5 / 2
7,747
369
9,985
14,071
5,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 0
9,003
429
10,381
16,415
15,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fenrir
VG zBeAstN
Fenrir
14
4 / 7 / 3
9,093
433
9,599
20,588
8,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
18
Kills
9
10
Deaths
18
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
DPaulMac
Anubis
8
4
4
2.5
L
Jormungandr
Eternal_Grinaldi
Jormungandr
1
0
1
1.5
L
2
3
6
1.67
L
0
5
2
0.2
L
2
3
0
0.67
W
Mercury
TNTYoshi1473
Mercury
2
2
8
3
L
Fenrir
VG zBeAstN
Fenrir
4
7
3
0.79
W
Bacchus
3
0
4
5
W
Chiron
ctbot77
Chiron
2
2
3
1.75
W
Surtr
tjbot77
Surtr
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,506
Damage
65,497
92,606
Taken
78,049
57,111
Mitigated
49,629
42,319
Healing
16,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DPaulMac
Anubis
16,972
617
92
12,977
19,441
9,034
519
9,010
10,431
112,015
0
L
Jormungandr
Eternal_Grinaldi
Jormungandr
11,148
3,368
583
3,550
15,558
13,640
0
2,610
12,730
54,503
0
L
24,384
8,952
0
2,534
11,417
6,151
525
3,862
7,345
86,406
0
L
9,985
2,380
0
4,289
14,071
5,561
390
5,714
8,357
0
64,707
L
10,381
1,268
0
1,128
16,415
15,307
0
5,008
11,252
0
66,965
W
Mercury
TNTYoshi1473
Mercury
6,981
4,072
0
971
14,605
4,832
149
6,136
8,469
0
52,215
L
Fenrir
VG zBeAstN
Fenrir
9,599
1,993
0
4,410
20,588
8,970
0
7,937
12,353
0
58,066
W
Bacchus
7,752
857
439
8,133
17,129
21,797
486
7,707
9,422
27,034
0
W
Chiron
ctbot77
Chiron
9,888
2,942
2,166
4,333
14,054
5,393
963
5,667
8,387
25
84,149
W
Surtr
tjbot77
Surtr
15,913
5,568
26
13,182
27,377
16,055
810
7,012
20,365
563
81,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,873
Gold Earned
44,272
497
Minions Killed
486
0
Camps Cleared
0
2,039,098
Distance Traveled
1,928,112
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,624
554
170
8
0
370,449
0
L
Jormungandr
8,641
411
68
3
0
413,581
0
L
Nu Wa
9,788
466
122
6
0
356,780
4
L
Neith
7,747
369
99
5
0
387,710
1
L
Nike
9,003
429
118
6
0
318,279
0
W
Mercury
9,051
431
67
3
0
495,617
0
L
Fenrir
9,093
433
79
4
0
451,762
6
W
Bacchus
10,274
489
23
1
0
423,078
0
W
Chiron
8,911
424
124
6
0
349,896
0
W
Surtr
11,013
524
113
5
0
400,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role