Player Matchup

Rama
Rama
 
Rama
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GunslingerOP
Bacchus
Level 64
God Stats
9W - 4L
1,694 SR
Queue Stats
9W - 6L
1,518 Elo+
Party 1
Neith
Neith
Shmezz
Neith
Level 86
God Stats
12W - 8L
1,403 SR
Queue Stats
33W - 32L
1,396 Elo+
Party 1
Yu Huang
Yu Huang
Themanpat
Yu Huang
Level 100
God Stats
3W - 0L
1,552 SR
Queue Stats
25W - 26L
1,459 Elo+
Party 1
Fenrir
Fenrir
UwUnoahUwU
Fenrir
Level 120
God Stats
4W - 0L
1,885 SR
Queue Stats
35W - 38L
1,435 Elo+
Party 1
Team Averages
Level 92
1,607 SR
1,462 Elo+

VS

Team Averages
Level 82
1,514 SR
1,494 Elo+
Ishtar
Ishtar
 
Ishtar
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ImNotTickles
Cthulhu
Level 108
God Stats
1W - 1L
1,790 SR
Queue Stats
6W - 7L
1,773 Elo+
Solo
Olorun
Olorun
Matador01014
Olorun
Level 86
God Stats
9W - 12L
1,501 SR
Queue Stats
101W - 94L
1,635 Elo+
Party 3
Fenrir
Fenrir
TobyErNotToby
Fenrir
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,281 Elo+
Party 2
Chaac
Chaac
ohhnim
Chaac
Level 65
God Stats
0W - 1L
1,279 SR
Queue Stats
8W - 14L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
4 / 0 / 4
8,235
549
10,990
11,130
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
GunslingerOP
Bacchus
12
4 / 1 / 5
8,228
549
6,213
11,372
10,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Shmezz
Neith
14
6 / 1 / 2
9,180
612
8,602
9,990
5,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
Themanpat
Yu Huang
14
1 / 0 / 3
8,717
581
8,059
8,102
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
UwUnoahUwU
Fenrir
14
6 / 3 / 7
8,857
590
10,740
12,304
5,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 3 / 1
6,962
464
9,704
11,469
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ImNotTickles
Cthulhu
10
2 / 6 / 1
6,802
453
4,405
12,035
8,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
14
1 / 4 / 1
8,530
569
6,855
13,520
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 1
7,031
469
2,295
11,942
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
ohhnim
Chaac
11
0 / 4 / 0
6,410
427
5,653
10,552
5,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
21
Kills
5
5
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
4
6
L
Ishtar
 
Ishtar
1
3
1
0.5
W
Bacchus
GunslingerOP
Bacchus
4
1
5
6.5
L
Cthulhu
ImNotTickles
Cthulhu
2
6
1
0.42
L
Olorun
1
4
1
0.38
W
Neith
Shmezz
Neith
6
1
2
7
W
Yu Huang
Themanpat
Yu Huang
1
0
3
2.5
L
1
4
1
0.38
W
Fenrir
UwUnoahUwU
Fenrir
6
3
7
3.17
L
Chaac
ohhnim
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,604
Damage
28,912
52,898
Taken
59,518
30,243
Mitigated
28,578
24,978
Healing
12,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,990
9,601
0
7,468
11,130
4,835
131
1,764
9,366
0
71,226
L
Ishtar
 
Ishtar
9,704
5,861
0
4,818
11,469
4,594
0
2,213
9,256
0
51,066
W
Bacchus
GunslingerOP
Bacchus
6,213
583
333
4,305
11,372
10,964
334
1,976
9,396
22,516
0
L
Cthulhu
ImNotTickles
Cthulhu
4,405
329
56
956
12,035
8,294
0
3,859
8,176
22,414
0
L
Olorun
6,855
3,545
0
4,402
13,520
5,976
825
6,479
7,041
67,451
6,004
W
Neith
Shmezz
Neith
8,602
4,126
0
4,616
9,990
5,595
520
2,067
7,923
0
68,192
W
Yu Huang
Themanpat
Yu Huang
8,059
1,279
0
3,330
8,102
3,406
634
4,114
3,988
75,733
0
L
2,295
471
0
807
11,942
4,579
0
1,721
10,221
0
40,940
W
Fenrir
UwUnoahUwU
Fenrir
10,740
2,219
0
4,926
12,304
5,443
334
1,679
10,625
0
59,346
L
Chaac
ohhnim
Chaac
5,653
1,172
0
1,619
10,552
5,135
531
0
10,552
0
36,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,217
Gold Earned
35,735
453
Minions Killed
359
0
Camps Cleared
0
1,487,646
Distance Traveled
1,391,635
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,235
549
109
7
0
276,753
2
L
Ishtar
6,962
464
83
6
0
257,967
0
W
Bacchus
8,228
549
20
1
0
305,256
2
L
Cthulhu
6,802
453
30
2
0
245,920
2
L
Olorun
8,530
569
132
9
0
273,663
0
W
Neith
9,180
612
120
8
0
268,750
0
W
Yu Huang
8,717
581
132
9
0
285,454
3
L
Fenrir
7,031
469
58
4
0
318,893
0
W
Fenrir
8,857
590
72
5
0
351,433
6
L
Chaac
6,410
427
56
4
0
295,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role