Player Matchup

Surtr
Surtr
Chwro
Surtr
Level 60
God Stats
10W - 6L
1,787 SR
Queue Stats
121W - 135L
1,608 Elo+
Party 2
Izanami
Izanami
PSvozlex
Izanami
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 33L
1,406 Elo+
Party 1
Baron Samedi
Baron Samedi
SpawnSlays
Baron Samedi
Level 111
God Stats
4W - 2L
1,297 SR
Queue Stats
373W - 417L
1,539 Elo+
Party 2
Hun Batz
Hun Batz
ac3ki114
Hun Batz
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 27L
1,271 Elo+
Party 2
Bacchus
Bacchus
wuhhappa
Bacchus
Level 40
God Stats
16W - 18L
1,480 SR
Queue Stats
21W - 33L
1,406 Elo+
Party 1
Team Averages
Level 75
1,513 SR
1,446 Elo+

VS

Team Averages
Level 82
1,582 SR
1,543 Elo+
Cu Chulainn
Cu Chulainn
AngleHook
Cu Chulainn
Level 89
God Stats
1W - 1L
1,722 SR
Queue Stats
84W - 74L
1,629 Elo+
Party 4
Anhur
Anhur
DracukeoArg
Anhur
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 43L
1,459 Elo+
Party 3
Ymir
Ymir
Francisco11Arg
Ymir
Level 27
God Stats
5W - 6L
1,472 SR
Queue Stats
9W - 17L
1,371 Elo+
Party 3
Fenrir
Fenrir
SingularCabbage
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,500 Elo+
Party 4
Chang'e
Chang'e
SusiFit
Chang'e
Level 81
God Stats
6W - 2L
1,716 SR
Queue Stats
7W - 3L
1,754 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chwro
Surtr
13
2 / 2 / 2
7,719
515
6,543
12,803
12,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
PSvozlex
Izanami
13
2 / 5 / 5
7,946
530
9,938
12,348
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SpawnSlays
Baron Samedi
14
3 / 1 / 8
8,077
538
8,081
6,226
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
ac3ki114
Hun Batz
15
9 / 2 / 5
8,934
596
12,299
14,656
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
wuhhappa
Bacchus
12
3 / 0 / 12
7,823
522
5,493
8,649
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AngleHook
Cu Chulainn
14
3 / 2 / 0
7,986
532
8,580
12,787
9,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 1
7,238
483
6,400
11,770
4,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 2
6,043
403
2,897
13,680
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 4 / 2
7,529
502
4,960
13,149
5,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
SusiFit
Chang'e
12
2 / 4 / 1
7,366
491
7,022
11,336
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
19
Kills
10
10
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AngleHook
Cu Chulainn
3
2
0
1.5
W
Surtr
Chwro
Surtr
2
2
2
1.5
L
2
5
1
0.5
L
0
5
2
0.2
W
Izanami
PSvozlex
Izanami
2
5
5
0.9
L
3
4
2
1
W
Baron Samedi
SpawnSlays
Baron Samedi
3
1
8
7
L
Chang'e
SusiFit
Chang'e
2
4
1
0.63
W
Hun Batz
ac3ki114
Hun Batz
9
2
5
5.75
W
Bacchus
wuhhappa
Bacchus
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,354
Damage
29,859
54,682
Taken
62,722
35,387
Mitigated
34,178
18,905
Healing
13,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AngleHook
Cu Chulainn
8,580
961
0
2,611
12,787
9,649
0
2,425
10,362
1,421
64,766
W
Surtr
Chwro
Surtr
6,543
2,095
0
2,936
12,803
12,045
72
911
11,892
1,504
54,008
L
6,400
3,190
0
3,447
11,770
4,484
0
1,829
9,941
0
53,884
L
2,897
1,015
0
1,890
13,680
10,463
0
2,582
11,098
16,511
0
W
Izanami
PSvozlex
Izanami
9,938
7,928
0
3,926
12,348
4,171
2,619
1,354
10,994
0
69,662
L
4,960
858
0
1,913
13,149
5,450
0
2,117
11,032
0
46,363
W
Baron Samedi
SpawnSlays
Baron Samedi
8,081
579
1,016
2,009
6,226
2,930
365
3,032
3,194
59,954
0
L
Chang'e
SusiFit
Chang'e
7,022
525
313
2,995
11,336
4,132
487
4,968
6,368
47,108
0
W
Hun Batz
ac3ki114
Hun Batz
12,299
4,281
0
4,957
14,656
6,136
78
2,864
11,792
0
65,344
W
Bacchus
wuhhappa
Bacchus
5,493
737
466
3,595
8,649
10,105
0
2,109
6,540
20,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,499
Gold Earned
36,162
418
Minions Killed
345
0
Camps Cleared
0
1,461,367
Distance Traveled
1,414,928
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,986
532
106
7
0
313,241
4
W
Surtr
7,719
515
93
6
0
262,178
0
L
Anhur
7,238
483
76
5
0
263,843
2
L
Ymir
6,043
403
11
1
0
276,400
0
W
Izanami
7,946
530
121
8
0
264,111
0
L
Fenrir
7,529
502
74
5
0
296,606
4
W
Baron Samedi
8,077
538
99
7
0
275,403
6
L
Chang'e
7,366
491
78
5
0
264,838
0
W
Hun Batz
8,934
596
87
6
0
344,956
0
W
Bacchus
7,823
522
18
1
0
314,719
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role