Player Matchup

Tyr
Tyr
Silver II
ITzxNcredible
Tyr
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,598 MMR
Party 1
Agni
Agni
Silver II
Xanthibbex
Agni
Silver II
Level 121
God Stats
1W - 1L
1,709 SR
Queue Stats
7W - 8L
1,598 MMR
Party 1
Fenrir
Fenrir
Silver II
Xhirow
Fenrir
Silver II
Level 157
God Stats
0W - 1L
1,734 SR
Queue Stats
7W - 8L
1,598 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,648 SR
1,598 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,713 SR
1,550 MMR
Heimdallr
Heimdallr
Bronze III
KombatxAngel
Heimdallr
Bronze III
Level 128
God Stats
2W - 0L
1,724 SR
Queue Stats
2W - 0L
1,529 MMR
Party 2
Bacchus
Bacchus
Silver I
USHALLNOTPASS25
Bacchus
Silver I
Level 104
God Stats
35W - 17L
1,670 SR
Queue Stats
44W - 34L
1,496 MMR
Party 2
Chang'e
Chang'e
Gold V
xBlackYokaiix
Chang'e
Gold V
Level 143
God Stats
9W - 3L
1,743 SR
Queue Stats
14W - 9L
1,627 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
9,219
709
7,998
16,049
16,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 7 / 0
8,095
623
7,625
8,891
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Xhirow
Fenrir
14
0 / 1 / 3
9,241
711
5,566
14,780
15,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Yu HuangAtlasShivaGaneshaMaui

VS

Bans
Ah Muzen CabGuan YuGebKukulkanYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KombatxAngel
Heimdallr
16
2 / 1 / 8
9,828
756
6,719
8,928
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 2 / 9
10,368
798
8,963
18,615
27,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
17
8 / 1 / 3
10,639
818
15,005
11,717
5,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
12
12
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Heimdallr
KombatxAngel
Heimdallr
2
1
8
6
W
2
2
9
3.25
L
1
7
0
0.14
L
Fenrir
Xhirow
Fenrir
0
1
3
1.5
W
Chang'e
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,189
Damage
30,687
39,720
Taken
39,260
35,979
Mitigated
36,866
5,101
Healing
17,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,998
846
0
2,039
16,049
16,536
0
9,328
6,270
399
23,644
W
Heimdallr
KombatxAngel
Heimdallr
6,719
3,849
0
3,646
8,928
4,311
1,934
2,104
6,429
0
42,188
W
8,963
762
31
5,227
18,615
27,081
96
3,363
14,612
38,743
0
L
7,625
764
0
264
8,891
3,592
0
5,956
2,799
42,002
0
L
Fenrir
Xhirow
Fenrir
5,566
1,463
0
2,798
14,780
15,851
0
7,750
6,592
0
25,212
W
Chang'e
15,005
903
3,112
5,730
11,717
5,474
926
2,605
7,091
55,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,555
Gold Earned
30,835
118
Minions Killed
202
0
Camps Cleared
0
795,134
Distance Traveled
734,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,219
709
26
2
0
276,293
0
W
Heimdallr
9,828
756
57
4
0
240,360
0
W
Bacchus
10,368
798
44
3
0
251,151
0
L
Agni
8,095
623
62
5
0
243,966
0
L
Fenrir
9,241
711
30
2
0
274,875
0
W
Chang'e
10,639
818
101
8
0
243,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role