Player Matchup

Awilix
Awilix
BootyMan6969
Awilix
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 116L
1,640 Elo+
Party 1
Yemoja
Yemoja
Hoodini69
Yemoja
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
30W - 49L
1,247 Elo+
Party 3
Gilgamesh
Gilgamesh
NotInMaCase
Gilgamesh
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 79L
1,460 Elo+
Party 3
Izanami
Izanami
unknownlad97
Izanami
Level 25
God Stats
1W - 0L
1,709 SR
Queue Stats
22W - 12L
1,697 Elo+
Party 1
Ra
Ra
xFoxD
Ra
Level 61
God Stats
43W - 26L
1,731 SR
Queue Stats
165W - 154L
1,594 Elo+
Solo
Team Averages
Level 43
1,588 SR
1,528 Elo+

VS

Team Averages
Level 44
1,462 SR
1,532 Elo+
Apollo
Apollo
HerFavMistak3
Apollo
Level 51
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 71L
1,540 Elo+
Party 4
Artio
Artio
HerfavVillxn
Artio
Level 40
God Stats
1W - 3L
1,310 SR
Queue Stats
23W - 23L
1,513 Elo+
Party 4
Cerberus
Cerberus
ItsNovater
Cerberus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 65L
1,460 Elo+
Solo
Cliodhna
Cliodhna
SandyNaeNae
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,584 Elo+
Party 2
He Bo
He Bo
TruLunaris
He Bo
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
4 / 4 / 4
9,070
534
8,151
14,083
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Hoodini69
Yemoja
13
1 / 1 / 6
8,543
503
5,399
12,033
8,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
NotInMaCase
Gilgamesh
15
5 / 0 / 3
9,130
537
13,400
13,581
11,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
unknownlad97
Izanami
14
0 / 3 / 3
8,205
483
12,974
15,957
6,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
16
7 / 1 / 4
10,219
601
15,336
10,584
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,045
473
10,250
13,119
4,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 3
8,051
474
8,362
24,936
16,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
ItsNovater
Cerberus
11
0 / 3 / 1
6,747
397
4,360
12,111
10,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cliodhna
SandyNaeNae
Cliodhna
12
3 / 4 / 3
7,935
467
10,117
14,712
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
12
1 / 5 / 6
7,597
447
9,597
13,477
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
17
Kills
8
9
Deaths
17
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Awilix
4
4
4
1.5
L
2
3
2
1
L
2
2
3
1.75
W
Yemoja
Hoodini69
Yemoja
1
1
6
4
L
Cerberus
ItsNovater
Cerberus
0
3
1
0.17
W
Gilgamesh
NotInMaCase
Gilgamesh
5
0
3
6.5
L
Cliodhna
SandyNaeNae
Cliodhna
3
4
3
1.13
L
He Bo
1
5
6
0.8
W
Izanami
unknownlad97
Izanami
0
3
3
0.5
W
Ra
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,260
Damage
42,686
66,238
Taken
78,355
37,228
Mitigated
41,820
21,431
Healing
28,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
8,151
4,329
0
1,135
14,083
5,797
350
5,017
9,066
0
65,158
L
10,250
7,074
0
2,692
13,119
4,442
0
2,546
10,479
0
74,564
L
8,362
1,363
1,146
13,489
24,936
16,997
0
8,787
15,522
28,598
0
W
Yemoja
Hoodini69
Yemoja
5,399
2,087
5,382
3,411
12,033
8,207
390
3,771
8,262
17,449
0
L
Cerberus
ItsNovater
Cerberus
4,360
743
0
3,319
12,111
10,643
0
1,567
10,384
36,862
0
W
Gilgamesh
NotInMaCase
Gilgamesh
13,400
2,911
0
976
13,581
11,962
173
6,226
7,355
4,524
55,505
L
Cliodhna
SandyNaeNae
Cliodhna
10,117
2,250
0
4,952
14,712
5,538
0
2,220
12,150
28
54,433
L
He Bo
9,597
1,144
291
2,393
13,477
4,200
0
5,053
7,863
47,633
0
W
Izanami
unknownlad97
Izanami
12,974
9,422
0
5,119
15,957
6,448
945
2,880
13,077
0
88,922
W
Ra
15,336
267
1,449
3,959
10,584
4,814
919
5,229
5,355
86,140
1,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,167
Gold Earned
38,375
468
Minions Killed
395
0
Camps Cleared
0
1,679,692
Distance Traveled
1,626,044
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,070
534
87
5
0
377,289
5
L
Apollo
8,045
473
119
7
0
312,998
1
L
Artio
8,051
474
36
2
0
318,550
2
W
Yemoja
8,543
503
18
1
0
291,902
0
L
Cerberus
6,747
397
80
5
0
299,875
0
W
Gilgamesh
9,130
537
89
5
0
363,539
0
L
Cliodhna
7,935
467
73
4
0
385,035
0
L
He Bo
7,597
447
87
5
0
309,586
0
W
Izanami
8,205
483
143
8
0
289,670
1
W
Ra
10,219
601
131
8
0
357,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role