Player Matchup

He Bo
He Bo
GitGudK
He Bo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,659 Elo+
Party 1
Agni
Agni
Lenird
Agni
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 53L
1,447 Elo+
Party 1
Ra
Ra
aParkedCar87
Ra
Level 109
God Stats
4W - 0L
1,824 SR
Queue Stats
70W - 69L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
dąğmąrą
Heimdallr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 84L
1,368 Elo+
Solo
Sun Wukong
Sun Wukong
tacòguacamole
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Team Averages
Level 79
1,565 SR
1,513 Elo+

VS

Team Averages
Level 84
1,436 SR
1,371 Elo+
Merlin
Merlin
FFA xMAGICx
Merlin
Level 64
God Stats
21W - 15L
1,496 SR
Queue Stats
729W - 686L
1,405 Elo+
Solo
Ishtar
Ishtar
Him Atem69
Ishtar
Level 147
God Stats
7W - 9L
1,185 SR
Queue Stats
462W - 460L
1,436 Elo+
Solo
Chang'e
Chang'e
Quentindajedi
Chang'e
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,344 Elo+
Solo
Artio
Artio
Yonnaa
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,486 Elo+
Solo
Odin
Odin
beg4mama
Odin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GitGudK
He Bo
18
13 / 3 / 11
10,775
980
23,561
11,763
5,609
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
Lenird
Agni
17
4 / 2 / 17
10,112
919
17,486
13,069
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 15
10,057
914
9,940
9,424
4,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
dąğmąrą
Heimdallr
15
3 / 2 / 16
9,481
862
6,213
11,101
5,573
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
tacòguacamole
Sun Wukong
16
6 / 2 / 20
9,953
905
11,804
15,563
16,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 4 / 4
9,002
818
19,415
12,859
6,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
Him Atem69
Ishtar
15
1 / 8 / 3
7,934
721
11,246
14,291
6,810
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
15
3 / 7 / 3
9,427
857
6,213
13,566
6,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Yonnaa
Artio
13
0 / 7 / 3
7,816
711
3,218
19,919
21,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Odin
13
1 / 6 / 3
7,739
704
2,689
13,843
8,367
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
24
32
Kills
8
11
Deaths
32
79
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
4
4
1.25
W
He Bo
GitGudK
He Bo
13
3
11
6.17
L
Ishtar
Him Atem69
Ishtar
1
8
3
0.31
W
Agni
Lenird
Agni
4
2
17
6.25
L
Chang'e
3
7
3
0.64
L
Artio
Yonnaa
Artio
0
7
3
0.21
W
6
2
15
6.75
L
Odin
1
6
3
0.42
W
Heimdallr
dąğmąrą
Heimdallr
3
2
16
5.5
W
Sun Wukong
tacòguacamole
Sun Wukong
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,004
Damage
42,781
60,920
Taken
74,478
38,018
Mitigated
49,394
32,516
Healing
17,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
19,415
1,510
744
2,791
12,859
6,455
0
6,713
6,146
38,659
2,832
W
He Bo
GitGudK
He Bo
23,561
1,365
915
436
11,763
5,609
1,056
5,444
6,319
34,351
3,019
L
Ishtar
Him Atem69
Ishtar
11,246
4,300
896
1,031
14,291
6,810
0
10,023
4,268
0
26,186
W
Agni
Lenird
Agni
17,486
1,192
2,577
3,034
13,069
5,572
1,600
5,875
7,188
29,885
1,822
L
Chang'e
6,213
1,042
2,337
1,535
13,566
6,119
0
10,634
2,932
11,611
0
L
Artio
Yonnaa
Artio
3,218
449
1,704
3,804
19,919
21,643
0
11,374
8,519
5,026
465
W
9,940
404
14,160
4,006
9,424
4,957
180
4,662
4,761
20,469
0
L
Odin
2,689
750
356
1,829
13,843
8,367
0
9,557
4,286
0
3,596
W
Heimdallr
dąğmąrą
Heimdallr
6,213
2,482
933
1,692
11,101
5,573
593
6,090
5,007
0
17,549
W
Sun Wukong
tacòguacamole
Sun Wukong
11,804
1,174
990
3,773
15,563
16,307
354
4,977
10,584
0
18,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,378
Gold Earned
41,918
136
Minions Killed
98
0
Camps Cleared
0
1,038,963
Distance Traveled
870,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,002
818
48
4
0
165,102
0
W
He Bo
10,775
980
40
4
0
198,015
0
L
Ishtar
7,934
721
34
3
0
169,605
0
W
Agni
10,112
919
37
3
0
213,937
0
L
Chang'e
9,427
857
13
1
0
182,803
0
L
Artio
7,816
711
0
0
0
180,693
0
W
Ra
10,057
914
20
2
0
231,179
0
L
Odin
7,739
704
3
0
0
171,970
0
W
Heimdallr
9,481
862
19
2
0
192,586
0
W
Sun Wukong
9,953
905
20
2
0
203,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role