Player Matchup

Ravana
Ravana
AlisterC
Ravana
Level 126
God Stats
3W - 7L
1,323 SR
Queue Stats
43W - 49L
1,552 Elo+
Party 2
Neith
Neith
MunchPapi
Neith
Level 133
God Stats
7W - 4L
1,534 SR
Queue Stats
85W - 82L
1,478 Elo+
Party 1
Surtr
Surtr
RetroGoblin
Surtr
Level 65
God Stats
14W - 14L
1,567 SR
Queue Stats
18W - 24L
1,451 Elo+
Party 1
Olorun
Olorun
Skysword455
Olorun
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 215L
1,571 Elo+
Party 2
Bacchus
Bacchus
ludafish502
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 169L
1,682 Elo+
Solo
Team Averages
Level 106
1,485 SR
1,547 Elo+

VS

Team Averages
Level 109
1,523 SR
1,571 Elo+
Amaterasu
Amaterasu
Bigg_gangstaBoii
Amaterasu
Level 105
God Stats
9W - 7L
1,319 SR
Queue Stats
468W - 438L
1,557 Elo+
Party 4
Maui
Maui
Rolando1313
Maui
Level 118
God Stats
14W - 8L
1,640 SR
Queue Stats
116W - 117L
1,547 Elo+
Party 3
Eset
Eset
SPOOKIE757
Eset
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,721 Elo+
Party 3
Mercury
Mercury
Wafflebroman
Mercury
Level 58
God Stats
2W - 1L
1,621 SR
Queue Stats
51W - 47L
1,515 Elo+
Party 4
Chernobog
Chernobog
silkyslider
Chernobog
Level 107
God Stats
15W - 8L
1,537 SR
Queue Stats
101W - 98L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AlisterC
Ravana
14
3 / 2 / 3
8,062
504
8,908
9,316
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
MunchPapi
Neith
16
8 / 1 / 1
9,229
577
16,121
11,588
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 1 / 4
7,224
452
5,390
12,699
12,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
8
0 / 2 / 0
5,886
368
5,840
5,991
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
ludafish502
Bacchus
12
1 / 4 / 1
6,942
434
4,472
11,122
6,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
14
3 / 2 / 2
8,739
546
7,981
17,124
17,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 3
7,855
491
4,298
14,681
9,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 1
8,604
538
4,505
7,666
2,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Wafflebroman
Mercury
12
4 / 4 / 2
8,089
506
8,848
13,783
5,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
silkyslider
Chernobog
12
1 / 2 / 2
7,116
445
6,459
13,586
6,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
12
Kills
10
10
Deaths
13
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
AlisterC
Ravana
3
2
3
2.25
W
Amaterasu
3
2
2
2
L
Neith
MunchPapi
Neith
8
1
1
8.5
L
0
1
4
2
W
0
1
3
1.5
W
2
4
1
0.63
L
Olorun
0
2
0
0
W
Mercury
Wafflebroman
Mercury
4
4
2
1.25
L
Bacchus
ludafish502
Bacchus
1
4
1
0.38
W
Chernobog
silkyslider
Chernobog
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,731
Damage
32,091
50,716
Taken
66,840
30,684
Mitigated
41,347
17,828
Healing
21,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AlisterC
Ravana
8,908
2,964
0
828
9,316
4,127
0
1,449
7,731
0
62,492
W
Amaterasu
7,981
3,118
0
6,810
17,124
17,853
702
3,490
13,300
2,014
51,933
L
Neith
MunchPapi
Neith
16,121
7,195
0
6,439
11,588
5,837
0
3,572
7,965
0
81,808
L
5,390
1,159
354
5,185
12,699
12,009
0
3,190
9,509
485
32,359
W
4,298
1,128
0
7,229
14,681
9,585
0
1,999
12,682
27,000
0
W
4,505
248
178
966
7,666
2,486
288
34
7,632
59,454
0
L
Olorun
5,840
3,052
528
2,492
5,991
2,258
0
1,201
4,790
38,815
0
W
Mercury
Wafflebroman
Mercury
8,848
4,414
0
704
13,783
5,296
0
1,333
12,360
0
49,470
L
Bacchus
ludafish502
Bacchus
4,472
341
0
2,002
11,122
6,453
0
304
10,189
37,615
0
W
Chernobog
silkyslider
Chernobog
6,459
3,874
0
6,032
13,586
6,127
413
3,222
10,364
0
62,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
40,403
367
Minions Killed
426
0
Camps Cleared
0
1,442,083
Distance Traveled
1,527,888
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,062
504
85
5
0
338,372
0
W
Amaterasu
8,739
546
87
5
0
286,449
0
L
Neith
9,229
577
128
8
0
290,169
0
L
Surtr
7,224
452
39
2
0
341,801
4
W
Maui
7,855
491
47
3
0
293,165
1
W
Eset
8,604
538
115
7
0
308,974
0
L
Olorun
5,886
368
63
4
0
187,572
0
W
Mercury
8,089
506
68
4
0
358,252
0
L
Bacchus
6,942
434
52
3
0
284,169
0
W
Chernobog
7,116
445
109
7
0
281,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role