Player Matchup

Heimdallr
Heimdallr
DCcobrasix95
Heimdallr
Level 106
God Stats
1W - 0L
1,441 SR
Queue Stats
2W - 0L
1,748 Elo+
Solo
Geb
Geb
Mithway
Geb
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
ShuuX
Ao Kuang
Level 170
God Stats
2W - 2L
1,285 SR
Queue Stats
50W - 46L
1,440 Elo+
Solo
Tiamat
Tiamat
WlmShk
Tiamat
Level 154
God Stats
19W - 26L
1,363 SR
Queue Stats
1,007W - 1,021L
1,472 Elo+
Solo
Ares
Ares
bobzilla101
Ares
Level 120
God Stats
4W - 0L
1,500 SR
Queue Stats
194W - 178L
1,572 Elo+
Solo
Team Averages
Level 146
1,418 SR
1,534 Elo+

VS

Team Averages
Level 135
1,387 SR
1,449 Elo+
Awilix
Awilix
Killspree95
Awilix
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
276W - 263L
1,574 Elo+
Solo
Mercury
Mercury
Legion89polska
Mercury
Level 108
God Stats
0W - 5L
1,500 SR
Queue Stats
610W - 602L
1,511 Elo+
Solo
Janus
Janus
Squabbl007
Janus
Level 98
God Stats
0W - 1L
1,189 SR
Queue Stats
14W - 22L
1,305 Elo+
Solo
Maui
Maui
Waihto
Maui
Level 164
God Stats
2W - 8L
1,500 SR
Queue Stats
387W - 370L
1,396 Elo+
Solo
Raijin
Raijin
xxxMoHcTePxxx
Raijin
Level 177
God Stats
12W - 13L
1,248 SR
Queue Stats
1,027W - 1,033L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DCcobrasix95
Heimdallr
17
1 / 3 / 18
10,222
786
10,489
11,671
6,692
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
17
2 / 1 / 16
10,820
832
9,013
13,974
20,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
ShuuX
Ao Kuang
18
11 / 1 / 8
11,256
866
11,227
12,495
12,202
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
WlmShk
Tiamat
17
4 / 3 / 13
10,273
790
15,015
11,043
10,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 3 / 12
10,744
826
9,871
15,193
19,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
2 / 5 / 5
7,834
603
11,114
12,419
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 7 / 5
7,379
568
3,108
12,376
7,018
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
17
2 / 2 / 7
9,278
714
15,284
9,330
5,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Waihto
Maui
16
2 / 4 / 9
8,933
687
6,198
15,630
17,849
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
5 / 5 / 3
9,469
728
14,827
12,246
7,357
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
40
23
Kills
11
11
Deaths
23
67
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DCcobrasix95
Heimdallr
1
3
18
3.33
L
Awilix
2
5
5
0.9
L
0
7
5
0.36
W
Geb
2
1
16
10
W
Ao Kuang
ShuuX
Ao Kuang
11
1
8
15
L
Janus
2
2
7
2.75
L
Maui
Waihto
Maui
2
4
9
1.63
W
Tiamat
WlmShk
Tiamat
4
3
13
3.5
W
5
3
12
3.67
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,615
Damage
50,531
64,376
Taken
62,001
69,114
Mitigated
45,353
20,286
Healing
18,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DCcobrasix95
Heimdallr
10,489
3,795
1,291
2,031
11,671
6,692
1,911
7,314
4,152
0
33,514
L
Awilix
11,114
2,822
1,647
1,861
12,419
7,845
0
9,255
3,164
0
14,119
L
3,108
1,747
1,244
737
12,376
7,018
0
9,431
2,945
0
5,246
W
Geb
9,013
519
616
2,110
13,974
20,188
876
8,683
5,145
20,342
0
W
Ao Kuang
ShuuX
Ao Kuang
11,227
2,653
3,040
5,700
12,495
12,202
2,498
5,027
7,309
18,574
0
L
Janus
15,284
1,195
1,653
2,897
9,330
5,284
265
7,703
1,627
35,463
0
L
Maui
Waihto
Maui
6,198
509
1,750
3,134
15,630
17,849
0
9,781
5,849
14,103
0
W
Tiamat
WlmShk
Tiamat
15,015
466
1,177
2,296
11,043
10,461
648
5,994
4,807
33,646
0
W
9,871
366
197
1,828
15,193
19,571
1,366
9,213
5,761
14,329
0
L
14,827
1,340
1,575
2,249
12,246
7,357
0
8,956
3,290
30,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,315
Gold Earned
42,893
138
Minions Killed
119
0
Camps Cleared
0
1,246,402
Distance Traveled
1,330,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,222
786
53
4
0
232,614
0
L
Awilix
7,834
603
8
1
0
325,744
0
L
Mercury
7,379
568
8
1
0
236,970
0
W
Geb
10,820
832
24
2
0
257,751
0
W
Ao Kuang
11,256
866
16
1
0
230,146
0
L
Janus
9,278
714
56
4
0
246,042
0
L
Maui
8,933
687
10
1
0
267,064
0
W
Tiamat
10,273
790
39
3
0
286,672
0
W
Ares
10,744
826
6
0
0
239,219
0
L
Raijin
9,469
728
37
3
0
254,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role