Player Matchup

Bacchus
Bacchus
Jace691
Bacchus
Level 14
God Stats
2W - 0L
1,715 SR
Queue Stats
13W - 13L
1,554 Elo+
Party 2
Guan Yu
Guan Yu
Jukez671
Guan Yu
Level 83
God Stats
10W - 11L
1,428 SR
Queue Stats
90W - 89L
1,489 Elo+
Party 2
Ishtar
Ishtar
Pinpoint1923
Ishtar
Level 36
God Stats
9W - 3L
1,412 SR
Queue Stats
15W - 18L
1,592 Elo+
Solo
Team Averages
Level 44
1,519 SR
1,545 Elo+

VS

Team Averages
Level 33
1,608 SR
1,385 Elo+
Merlin
Merlin
Chaos28
Merlin
Level 38
God Stats
0W - 1L
1,527 SR
Queue Stats
56W - 65L
1,302 Elo+
Party 1
Hera
Hera
DaggerPhobiaa
Hera
Level 32
God Stats
8W - 6L
1,505 SR
Queue Stats
26W - 30L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
TheGödkiller
Gilgamesh
Level 28
God Stats
1W - 1L
1,793 SR
Queue Stats
66W - 77L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jace691
Bacchus
12
0 / 0 / 5
9,327
622
2,039
8,685
9,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Jukez671
Guan Yu
17
2 / 0 / 5
9,818
655
10,382
14,829
18,775
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
17
5 / 0 / 1
10,637
709
12,023
15,876
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chaos28
Merlin
15
0 / 3 / 0
9,214
614
9,225
7,786
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 3 / 0
9,099
607
14,342
9,276
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TheGödkiller
Gilgamesh
12
0 / 1 / 0
8,287
552
6,326
12,075
10,454
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Chaos28
Merlin
0
3
0
0
L
0
3
0
0
W
Bacchus
Jace691
Bacchus
0
0
5
2.5
W
Guan Yu
Jukez671
Guan Yu
2
0
5
4.5
W
Ishtar
5
0
1
5.5
L
Gilgamesh
TheGödkiller
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,444
Damage
29,893
39,390
Taken
29,137
35,690
Mitigated
16,967
17,603
Healing
3,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Chaos28
Merlin
9,225
1,047
0
689
7,786
3,415
70
1,021
6,765
41,467
0
L
14,342
2,682
0
1,950
9,276
3,098
405
222
9,054
52,779
0
W
Bacchus
Jace691
Bacchus
2,039
146
0
1,183
8,685
9,702
78
5,118
3,567
9,642
0
W
Guan Yu
Jukez671
Guan Yu
10,382
522
1,331
5,596
14,829
18,775
246
7,675
7,154
183
41,439
W
Ishtar
12,023
8,191
0
9,493
15,876
7,213
1,020
11,138
4,738
0
58,704
L
Gilgamesh
TheGödkiller
Gilgamesh
6,326
1,354
289
1,009
12,075
10,454
0
963
11,112
304
11,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,782
Gold Earned
26,600
175
Minions Killed
159
0
Camps Cleared
0
754,403
Distance Traveled
780,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,214
614
75
5
0
250,223
0
L
Hera
9,099
607
67
4
0
252,343
0
W
Bacchus
9,327
622
7
0
0
184,247
0
W
Guan Yu
9,818
655
47
3
0
302,714
0
W
Ishtar
10,637
709
121
8
0
267,442
0
L
Gilgamesh
8,287
552
17
1
0
277,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role