Player Matchup

Achilles
Achilles
BusySmokin
Achilles
Level 68
God Stats
1W - 0L
1,715 SR
Queue Stats
13W - 5L
1,688 Elo+
Party 2
Chaac
Chaac
CjRiv3ra
Chaac
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 54L
1,659 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DJValle3
Morgan Le Fay
Level 199
God Stats
4W - 2L
1,764 SR
Queue Stats
104W - 129L
1,550 Elo+
Party 2
Geb
Geb
RPEAPER
Geb
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 69L
1,529 Elo+
Party 2
Artemis
Artemis
VeXnzy
Artemis
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 46L
1,604 Elo+
Party 2
Team Averages
Level 146
1,596 SR
1,606 Elo+

VS

Team Averages
Level 112
1,503 SR
1,509 Elo+
Khepri
Khepri
DmonicAtomic
Khepri
Level 103
God Stats
9W - 6L
1,715 SR
Queue Stats
299W - 299L
1,548 Elo+
Solo
Danzaburou
Danzaburou
Ovalteenjenkinz
Danzaburou
Level 147
God Stats
1W - 6L
1,297 SR
Queue Stats
114W - 137L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
Serqetta
Tsukuyomi
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 197L
1,499 Elo+
Party 1
Da Ji
Da Ji
Sluscious
Da Ji
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 89L
1,477 Elo+
Party 1
Arachne
Arachne
SprayzSzn
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BusySmokin
Achilles
10
1 / 6 / 6
7,320
732
1,827
12,341
10,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
CjRiv3ra
Chaac
16
7 / 3 / 8
9,277
928
9,945
13,098
16,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
DJValle3
Morgan Le Fay
16
3 / 3 / 15
9,420
942
19,696
12,207
7,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
17
5 / 2 / 13
9,962
996
7,473
12,086
15,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
VeXnzy
Artemis
15
3 / 4 / 15
8,946
895
14,441
12,371
5,979
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
4 / 4 / 13
8,706
871
6,927
14,750
17,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Ovalteenjenkinz
Danzaburou
15
1 / 2 / 10
7,614
761
6,648
9,758
9,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Serqetta
Tsukuyomi
13
3 / 2 / 7
8,260
826
6,164
11,312
5,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Da Ji
Sluscious
Da Ji
15
7 / 4 / 7
8,805
881
10,504
9,999
5,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
SprayzSzn
Arachne
12
2 / 7 / 10
7,305
731
6,052
14,457
8,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
64
19
Kills
17
18
Deaths
19
57
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Achilles
BusySmokin
Achilles
1
6
6
0.67
W
Chaac
CjRiv3ra
Chaac
7
3
8
3.67
W
Morgan Le Fay
DJValle3
Morgan Le Fay
3
3
15
3.5
L
Khepri
4
4
13
2.63
L
Danzaburou
Ovalteenjenkinz
Danzaburou
1
2
10
3
W
Geb
5
2
13
5.75
L
Tsukuyomi
Serqetta
Tsukuyomi
3
2
7
3.25
L
Da Ji
Sluscious
Da Ji
7
4
7
2.63
L
Arachne
SprayzSzn
Arachne
2
7
10
1
W
Artemis
VeXnzy
Artemis
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,382
Damage
36,295
62,103
Taken
60,276
55,912
Mitigated
45,589
17,489
Healing
17,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BusySmokin
Achilles
1,827
690
163
819
12,341
10,287
567
1,097
11,244
0
5,038
W
Chaac
CjRiv3ra
Chaac
9,945
970
1,618
2,368
13,098
16,582
982
1,829
11,269
0
18,841
W
Morgan Le Fay
DJValle3
Morgan Le Fay
19,696
2,861
900
3,285
12,207
7,204
1,354
1,610
10,597
34,694
0
L
Khepri
6,927
673
1,629
3,023
14,750
17,106
120
7,489
7,179
14,611
0
L
Danzaburou
Ovalteenjenkinz
Danzaburou
6,648
2,788
784
2,446
9,758
9,380
973
5,138
4,604
0
23,917
W
Geb
7,473
872
863
3,017
12,086
15,860
427
1,190
10,896
15,367
0
L
Tsukuyomi
Serqetta
Tsukuyomi
6,164
798
821
3,274
11,312
5,599
70
4,578
6,726
0
9,536
L
Da Ji
Sluscious
Da Ji
10,504
4,343
1,361
1,504
9,999
5,114
555
4,085
5,892
0
17,073
L
Arachne
SprayzSzn
Arachne
6,052
4,338
0
2,800
14,457
8,390
580
5,727
8,706
0
7,993
W
Artemis
VeXnzy
Artemis
14,441
7,721
709
3,747
12,371
5,979
4,255
1,201
11,170
0
27,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,925
Gold Earned
40,690
148
Minions Killed
83
0
Camps Cleared
0
851,967
Distance Traveled
721,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,320
732
9
1
0
152,566
0
W
Chaac
9,277
928
17
2
0
169,254
0
W
Morgan Le Fay
9,420
942
62
6
0
182,379
0
L
Khepri
8,706
871
10
1
0
159,172
0
L
Danzaburou
7,614
761
41
4
0
166,865
0
W
Geb
9,962
996
26
3
0
195,009
0
L
Tsukuyomi
8,260
826
10
1
0
92,079
0
L
Da Ji
8,805
881
17
2
0
136,710
0
L
Arachne
7,305
731
5
1
0
166,993
0
W
Artemis
8,946
895
34
3
0
152,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role